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I’m in.

Sunday, November 9th, 2014 2:39 pm

This time.


Friday, December 13th, 2013 2:53 pm

Trying the standing desk thing again…let’s see how it goes this time


I’m in

Wednesday, December 11th, 2013 7:16 am

– Unity
– Pickle


Saturday, November 23rd, 2013 12:00 pm


Ive got a quick question about an idea someone was trying to explain to me.

If you could put down a goal, say for example “complete an LD game” with a money amount that you would forfeit if you didn’t complete the goal, would you?

As an example if I put down £50 and then completed my entry, I get the money back. If I don’t finish, the money goes to a charity or something.

Would this motivate you to complete your entry and would you pay to do this.

Any feedback is appreciated



Almost certainly not in

Wednesday, August 21st, 2013 2:03 pm

but listing possible tools in case circumstances change


Pixitracker (because its awesome)





Wednesday, August 7th, 2013 3:11 am


Not sure if i’m in this time.

So much day-job work to do, not nearly enough time.

If i can get through it all i may be in again.

Perhaps i might even fifnish this time…who knows

  • IDE:
    • Visual Studio
    • Unity
  • Libs
    • 2dToolkit
  • Language
    • C#
  • Graphics
    • Photoshop
    • Illustrator
    • Paint.net
    • Hexels(possibly)
  • Sounds:
    • SFXR
    • Musagi(if i have the time)
  • Environment
    • Windows 8

Weighted path’s and purple dots.

Friday, July 26th, 2013 10:54 am

I have a day job, apparently its also a night job now so I’ve only had about a day and a half on this so far.

Still confident i can get something done before deadline though.

Implemented the weighted pathfinding system and the single/multi-selection…..so that’s nice.

Originally I was planning to use rain{indie} to do the path finding but I was not at all familiar with the library and it turned out to be easier to just implement weighted a* myself.

path Despite how sparse it looks I’ve actually got quite a bit of the code done, i just need to hook it up to the graphics now.

We shall see.

Possibly In

Sunday, July 7th, 2013 4:11 am

Realised I need to really know the tools before i can do something like this.

So I’m going to spend all the time between now and the MiniLD going over them.

If  I’m comfortable enough with them I might be in.



Easy stand up desk instructions

Friday, April 26th, 2013 11:45 am

I posted previously about my new stand up deskamajig and,  in an entirely un-helpful fashion, forgot to include the instructions i used to make it.

Here they are 

I’m from the UK, and the tables/shelf they used in the guide were unavailable for delivery so I went with 2 LACK tables and a LACK shelf and some silver brackets i forget the name of.

in total it came to £42 delivered.

Pics in the previous post here

New standie-up desk setup

Friday, April 26th, 2013 9:39 am

Got my new stand up desk set-up ready , just in time for the LD.



Just sits on top of my actual desk , in case I get sick of standing.



Only problem i could forsee is that i can’t take power naps in my chair anymore


i’m a big fan of my solution



now all I have to do is make a game.





Warm up time.

Thursday, April 18th, 2013 12:43 pm

Warm up weekend is nearly here.

I’m warming up with something tiny that I can use to refine my “crafting” code library before the main event.

All themes could have crafting …..except, I suppose…”No Crafting”

…If anyone sees this in the slaughter..VOTE SLAUGHTER


Incidentally,  I’m also using this warmup to see if I can survive a weekend at my new standing desk.

I will post desk photo’s at some point so you can see my “ghetto standing desk of terrible construction quality +1″…not that , I suspect, you care.


edit: seriously, how is “som” not picked up by a spellchecker



Saturday, April 6th, 2013 12:02 pm

Language – C#

IDE – Unity/VS 2012

Art – Hexels/Pyxel Edit/Photoshop

Music – TBD

Also using 2D toolkit/itween


I’m in again

Saturday, December 8th, 2012 1:52 am

Maybe this time I’ll actually finish something….maybe.

haven’t quite decided what I’m using yet.


Love2d + Zoetrope


Unity 4


Pyxel edit / illustrator

Bfxr + (possibly January)


just got permission from Disasterpeace to use January for the music, you should check it out.




Going smoothly..now all I need is the gameplay

Tuesday, October 2nd, 2012 12:27 am

Just finished up on my proof of concept tech demo thingy(mostly so I could reacquaint myself with unity’s component structure) – portfolio page is here or direct webplayer link is here.

So I’ve proven that I’m not entirely incompetent as far as brightly coloured simple physics are concerned. Now comes the first of what I’m sure are going to be many hard bits, the game-play.

I’m just going over all my initial idea’s to try and make a simple coherent starting point for coding, does anyone know of any good articles about getting your ideas together into a simple design doc?


also still can’t decide between Accession or Astromancer for the name …hmmm


Edit: forgot to add a pic

well…a game that lets you build a star….close enough

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