Ludum Dare 29
Ludum Dare 24
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
Ludum Dare 17
I’ve just uploaded a timelapse of me making my compo entry, it can be found here
You can try and rate my entry here:
After having lost most of the first day to real life stuff, i made some progress today on my semi real time multiplayer exploration sandbox game.
Now i say game, but it’s more of a glorified paint application with only the erase tool. It’s still pretty entertaining though. I just hope my poor webserver won’t die due to horrible abuse.
Also it’s very easy to exploit the way the game works, but as long as people don’t exploit in a way that ruins the game or the server, consider it a modding feature!
The game automatically generates new caves as you move into unexplored areas, so you will never run out of fun!
Check out the entry here
I just decided to upgrade from comp to jam, i just don’t feel comfortable submiting what i have yet. and it would be a waste of peoples time to test it.
Looking forward to trying out everyones entries though!
Here is what i’ll be using for Ludum Dare this time, it’s not much just a collection of classes written in dart, use at your own risk.
I’ve been hard at work the past week or so, making pretty good progress on my october challange game: Cager. I am currently aiming for closed alpha, for friends and stream viewers in 9 days (when the challange ends). I would ofcourse like to do it earlier, but the project is too large and there is still too much to be done for that to happen.
But this was to be expected, i even said so in my first OC post, and i most certainly would not have come this far if i hadn’t entered the challange.
Anyway here are some progress images:
This is the same image i posted in my first OC entry, just to show you what i had in mind in terms of perspective.
This is my first multi-user test, after some fine tuning of snapshot rates and interpolation rates, it felt smooth and responsive. It was also really fun to see other people in the game for the first time.
This is after i implemented my first “dimension” generation, i have since expanded that feature quite a bit.
And this is the final screenshot, taken about a minute ago. The character sprite is a taken from that tigsource comp, and modified a bit, but is only place holder for later. The place in the image will later become the central hub of the game, where players can gather between runs. Any sharp eyed reader will also notice that the perspective is now straight top down, it just became to much of a hassle for no real gain when it came to things like collision. So i stripped it before i started making any real graphics.
That also reminds me to upload the latest design document for anyone that is interested. Basically the game is a online multiplayer action rpg in the browser, with ambitions to add a sort of democracy where the users gets to vote on aspects of the game at regular intervals (taxes for example). I will write or link to a full description of all of this before the end.
I’ve decided to participate in the october (fest) challenge! I’ll be working on a hack n slash type of game of mine that i’ve had in the works for a few months, altough it’s only been a few hours here and there. For the challange i’ll be trying to put more time into development and hopefully have something ready for the november deadline. It’s really a win / win situation even if i don’t manage to complete the challange, as i’ll have something much more complete moving forward and thats a great motivator for me.
The content creation chain still needs some work, but here is a screenshot from the client:
The working name of the game is Cager and as you can see it’s set in a isometric-ish perspective, also present is a very, very small character sprite.
Target platforms are any devices with a browser that can handle some of the “new” features in html5 (websockets, canvas, audio). I haven’t thought to much about how I will make money off of it other than through microtransactions, but that’s more of a long term goal and is probably not feasable for this challange. I’m not sure that anyone, except maybe forced friends and family (does that even count for the challenge?), would pay for an account, so thats something i’ll have to figure out as soon as possible. I also need to look into setting up paypal to accept payments as i have no idea how that works right now.
I’ll also be streaming when possible at this location.
I am in once again! This time i will be using:
I will also be streaming @ http://www.twitch.tv/mstrp2ez
I’m done with my entry for LD24, but i’m not happy with it at all, things went pretty bad and i didnt have time to finish the game in a good way. Also Chrome keeps resizing the flash content for some reason, maybe someone knows what that is about? A quick google gave me nothing and time is late.
Anyway, there will be a timelapse up later, so stay tuned!
Tired, time for sleep. Thanks for yet another great event!
As i promised in my “I’m in”-post, here is my as3 framework.
Some of the code is old, some of it was designed for a specific purpose and thus need rewriting to fit a new project. Use it at your own risk.
Edit: I almost forgot, here is the map editor i’ve made and will be using. Again, there are no tutorials or whatever for it, yet, so use at your own risk.