About MrTedders (twitter: @@Mr_Tedders)

Im a second year undergrad at University of Ontario taking the game development program at the school. I specialize in programming but I also do design and audio. I've only recently taken a aggressive stance on my game development future so hopefully ludum dare and other jams only help me achieve my dreams!

Entries

 
Ludum Dare 34
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 28

MrTedders's Trophies

Scared The Pants Off Everyone Award!
Awarded by oldmanbiles
on December 17, 2013

MrTedders's Archive

Worldly Travler

Posted by (twitter: @@Mr_Tedders)
Sunday, August 24th, 2014 9:34 pm

Ld30 2

I’m really happy with how it turned out. I didn’t get everything that I wanted into the game. But I still achieved my goal and ended up with something functional!

Ld30 4

Feel free to try it out here: goo.gl/79tcGJ

I’m 100% super duper in!!

Posted by (twitter: @@Mr_Tedders)
Thursday, April 17th, 2014 5:05 pm

Hey guys!

I can’t wait for this to start. I hope I can live up the the standard set by my last game 😛

Tools i’ll be using:

  • LANGUAGE: C#
  • FRAMEWORK: UNITY
  • SOUND: BFXR, AUDACITY
  • ART: GIMP, Paint.NET

 

Happy Jammin~

Definitely loved this experience

Posted by (twitter: @@Mr_Tedders)
Tuesday, December 17th, 2013 3:38 pm

Screen shot 05

This has definitely been an amazing experience for my first ludum dare. For my first publicly released game actually! Although I found its extremely hard to find a good screenshot for this game because of its nature. Its nearly impossible to encapsulate what to expect going into this.

I’ve gotten people telling me that they genuinely got scared and enjoyed the game. That means more to me than I ever thought it would. I’ve always dreamed of having people play my games and having a good time but to have it happen is something that’s impossible to put into words.

If you have a couple minutes I hope you can try my game and tell me what you think of it: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

 

Post mortem of my unexpectedly scary game!

Posted by (twitter: @@Mr_Tedders)
Tuesday, December 17th, 2013 11:57 am

Going into this competition I knew that I wanted to try to go for something new. Except Im not the most original person, so instead I drew on what I already knew. This came from a previous runner up in the ludum dare competition. I posted a picture of it below, it was the overall runner up for the minimalism theme.

Journal

 

I became entranced with the echo location idea because of how nervous and scary the enemies in that game had seemed, which ended up being what I based my game around. http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

Screen shot 04

What ended up happening is that I ended up making (in my opinion) a scary and mysterious game that, hopefully, left the player wanting more! The thing that I am extremely happy about is the fact that I had forced myself (and it was very hard) to make sure that I focused on one aspect of my game and make sure that everything that happens in the game stems from that singular mechanic. This made creating this and polishing it to this degree manageable and do-able within these 48 hours.

Another thing that I’m extremely happy about was the story. At first I hadn’t even thought about doing anything like that but I made sure to get people to play my game early and one of the things they mention was “I don’t understand how to play” So I ended up trying to make a engaging tutorial that didn’t feel handholdy and this ended up being super creepy and I decided “hey why don’t I see what I can do with this!”

However, there’s much that I could improve on. Level design was rushed since I only had about an hour to create the last 3 levels, bug test, and submit the game. I’ll be going back and redesigning the levels to make it slightly more effective, I’m pretty sure I hit a sweet spot but I believe I can do better. Mostly due to the fact that I refuse to think that levels I rushed could be better than games that I sit down and test and test and test and then refine, refine, refine.

I would be extremely glad if you could take the time to play my game and let me know what you think. I’m eager to know what people think about what I did.

Feedback vs Review

Posted by (twitter: @@Mr_Tedders)
Tuesday, December 17th, 2013 9:15 am

I’ve been trying to rate and comment on as many games as possible. I haven’t done a lot but I’m planning on doing more and more every day. However, as I go through these games it can commonly be seen that people say “great job” and then describe what they like, which is good don’t get me wrong. Encouragement means a lot to budding game developers, but in order to make us the best game developers that we can be we need to see what we overlooked. We need to understand what the player liked AND didn’t like. We need to know if the player thinks anything could have been done differently. Only by learning from our mistakes and improving ourselves will we be able to create games that captures the hearts and minds of everyone who plays our games.

Screen shot 04

This also means that the game developers have to make sure not to take offence when people say they don’t like something that you may have been proud of. Try to understand where they are coming from and why they didn’t like it and what you could have done to improve their experience. You need to be able to read in between the lines, for example is someone says the game needs more power ups that doesn’t simply mean you should put in more power ups. Maybe the problem is your weapon is simply too weak, maybe the problem is that some effect that happens when you’re powered up is more interesting than normal mode and you should try focusing more on the powered up version. Try your best to see exactly where your player is coming from and how to come up with solutions in your own style.

Just a little thing to think about during this judging period. I hope you’ll take this to heart and become a better developer because of it!

Also shameless self promotion: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

Well recieved!

Posted by (twitter: @@Mr_Tedders)
Monday, December 16th, 2013 10:06 am

I extremely happy that people have played my work and actually enjoyed it! That makes me more happy than I ever thought it would.

Screen shot 01

 

I’m still looking for feedback as to what I could have done better or what is most striking about my game and what I should have focused more on exploring if I had more time.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

It was a fun ludum dare 28!

First ludum dare and first game released to the public in any form!

Posted by (twitter: @@Mr_Tedders)
Sunday, December 15th, 2013 7:13 pm

I’m extremely proud of what I was able to accomplish since I went into this thinking I would probably end up making a crappy little platformer. I learned soooo much from this experience has only made me all the more motivated to go out and make more games. Maybe I’ll even do something with this game!

Screen shot 04

 

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

I hope some of you will take the time to play and critique my game. I would love feedback as to how I could have made this game better!

Happy Ludum dare 28!

 

First Ludum dare

Posted by (twitter: @@Mr_Tedders)
Sunday, December 8th, 2013 12:57 pm

This is going to be my first ludum dare competition so I’m feeling a a little excited about what I’ll be able to do in these two days. Wish me luck!

I’ll be using Unity(using c# for scripting), Bfxr/Musagi for sound and chip tunes, either Gimp or Blender depending which way i want to go(probably gimp), and a little trance music to drown out the world around me.

Wish me luck and happy ludum dare to all!

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