About Jonathan Whiting (twitter: @whitingjp)

I am Jonathan Whiting, a games developer, keen climber and part time geek.


Ludum Dare 37
Ludum Dare 34
Ludum Dare 33
Ludum Dare 29
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
MiniLD #29
Ludum Dare 21
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17

Jonathan Whiting's Trophies

The Bill Rizer "Rendezvous with the Sikorsky" Award
Awarded by pekuja
on September 5, 2010
The Cute Distraction Award
Awarded by GBGames
on August 21, 2010

Jonathan Whiting's Archive

Tick Tick Tick

Posted by (twitter: @whitingjp)
Saturday, August 20th, 2011 9:46 am

So, back tracking a few hours. Didn’t want to waste too much time on my first (fresher) day, so for lunch I just quickly poached an egg. Was pretty excellent though.

Poached Egg

Game is coming along pretty nicely. I’ve spent the last 3 or 4 hours tweaking things and doing some level design, trying to get a decent “first 30 seconds” together. Oh, and wasting more time doing rudimentary front-end work than I probably should have. Ah well, it’s all good.

FE stuff.

Oh, and, yes.. New Build

Run Away

Posted by (twitter: @whitingjp)
Saturday, August 20th, 2011 5:25 am

Making much better progress than my protagonist:

New build

Feeling pretty hopeful that the mechanics I’m trying are going to work out pretty well. Loads of work to go, obviously, but it’s going well so far.

It was a long time ago, I’m actually getting ready for lunch now; but here’s what I had for breakfast.



Early Start

Posted by (twitter: @whitingjp)
Saturday, August 20th, 2011 12:01 am

Work up at 5am. Like a kid on Christmas day I just couldn’t wait to get started. Ah well, it’s all good.

Fairly happy about the theme really, I’ve been wanting to do an escape game for a while now.

Problem: I’ve been wanting to do a 3d escape game.
Problem: There’s no way I’m setup to make a 3d game in 48 hours yet.
Solution: I’m going to try and make a 2d version of my idea. Not sure if this is going to work, but hey, might as well try.

Started off trying to get my art direction going a bit:


Now working on the code, check out my first build.

So, yeah. Three hours since I started, and going strong. Think it’s time to actually get up, shower, breakfast and stuff.

Let’s Go!

Posted by (twitter: @whitingjp)
Thursday, August 18th, 2011 2:32 pm

So yeah, yet another entrant. This’ll be my 5th LD; this time I’m feeling super hyped, like, even more than normal. I hope this is a good thing.

I’ve spent the past couple of evenings getting prepped. Updating my basecode, practising my weak spot (music), heck, I’ve even tidied my room; I just care that much.

I’m using Flex; GIMP; as3sfxr (or bfxr if I get my act together); FLStudio; Notepad++ and whatever else.

My base code is at http://jonathanwhiting.com/ld/21/base.zip. It does some basic entity, tile and sound management, and has the husk of a primitive front end system. If you wan’t a point of reference it’s probably pretty comparable to using FlashPunk of Flixel. If you’re not me it’ll be pretty terrible!

Empty Shell

Posted by (twitter: @whitingjp)
Sunday, December 19th, 2010 7:10 pm

Wow, what a weekend. I think this must be the most intensive LD experience I’ve had so far (and I’ve had some fairly full on ones before). It’s been a fantastic experience as it always is, but it’s been especially good spending the time with the Cambridge collective, so a massive cheers to them.

I’m feeling completely fuse-blown now, but in the best sort of way. I’ll make a proper post-mortem later when I can think straight again. Looking forward to playing everyones games over the coming weeks.

Warning! Warning!

Posted by (twitter: @whitingjp)
Sunday, December 19th, 2010 5:06 am

So day two is firmly underway, and, whilst I wouldn’t say I was doing badly as such I still have one hell of a lot to do. Panic is starting to set in, but that’s fine, panic keeps you sharp, right?

14 hrs to go, and I still need to do most of the level design, add instructions, tweak and fix loads of stuff, add sound, add music, add a goal and y’know, actually finish the damn thing.

Better get back to it I guess, I’ll leave you with a (probably rather confusing) preview build, controls are directions and space (to pick things up).

Running on Empty

Posted by (twitter: @whitingjp)
Saturday, December 18th, 2010 6:20 pm

Well, today certainly hasn’t been plain sailing. I struggled with the theme, I struggled with the phyics, and I’ve struggled all sorts of other miscellany too. I’d planned to be sunk deep into level design by now, but instead I’m only just about ready to begin that step. Today has been a looong day, and tommorow kind of looks set to feel even longer.

Not sure how/if this is all going to come together, I’ve bitten off a lot, tomorrow will tell if I can chew it. Ah well, hanging around with the Cambridge crowd is making it sociable and fun, so never mind :)

A great deal of the stuff I’ve been doing has been under the hood, rather than over, so I don’t have as much to show as I’d like yet. This should be a *small* taste of what I’ve been up to though:

Second screenshot.

Manned Flight

Posted by (twitter: @whitingjp)
Saturday, December 18th, 2010 7:50 am

Well, it’s begun. Spent four hours in a coach yesterday to get myself down to Cambridge, but it’s definitely feeling worth it hanging out with the rest of the LD’ers down here. We’ve got ten people at the moment, furiously tapping away, complaining about Unity obscurities, taking this piss out of Visual Studio and talking though game ideas. It’s pretty great 😀

Wasn’t overly impressed with the theme when I woke up, it’s not so much that I think the theme is bad, more that I couldn’t think of anything I wanted to do for it. I’ve settled on an idea now though, it might not be perfect, but it should do.

Burnt a good couple of hours working on physicsy things, I always feel a bit twitchy about doing that sort of thing, but it seems to be coming together okay so far. Now I just need to, y’know, make a game >_<

First screenshot

First Build


Posted by (twitter: @whitingjp)
Friday, December 17th, 2010 5:34 am

Just a quick post to say I’ll be in this LD. It’ll be my 4th. I’m using the exact same basecode as last time.

Just packing my bags so I can head off to Cambridge for the gathering there. Really looking forward to it, should feel far less isolated than previous LD’s (although I think I might miss my dual screens a bit).

Anyway, best of luck everyone!

The Aftermath

Posted by (twitter: @whitingjp)
Tuesday, August 24th, 2010 1:02 am

Well, after somehow getting through Monday without actually falling asleep at my desk or something, it feels like the time is write for a bit of a general LD18 retrospective.

First off I want to say a huge thanks to everyone for making it such a huge and brilliant event. I had a really great time. This goes double for PoV, who made it run so smoothly despite being too busy to actually enter; and to the crowd in #ludumdare that made sitting in a room on my own for two days a far less antisocial way to spend my time than you might expect.

Speaking of sitting in a room on my own for two days.. Here’s a video of me doing just that. Apparently I fidget a lot.

Right, Post Mortem Time. I’ll put it behind the break so I don’t need to worry about spoilers. Or in other words, if you haven’t played my game yet, try it now 😀


This Won’t Hurt a Bit

Posted by (twitter: @whitingjp)
Sunday, August 22nd, 2010 12:27 pm

I’d really expected to be bricking it by now, with tonnes of vital an unstarted, let alone unfinished work still to do.

Thankfully I seem to have judged the scope of my game fairly well, there’s still hours to go, and I’ve already moved firmly onto polishing rather than producing.

Just put a simple particle system in, and it’s working wonders, really adds a lot of movement and drama.


I’ve also written some music that I’m only mildly unhappy with, which for me is pretty spectacular.

Oh and I took half an hour out to cook some Cheesy Oat Bread (it’s like a cross between scones and cheese twists, but with bacon). It doesn’t look especially spectacular, but I promise you, it’s amazing.

Cheesy Oat Bread

After all that cheery optimism I can just tell something is about to go badly wrong, urk..

Here Comes the Noise

Posted by (twitter: @whitingjp)
Sunday, August 22nd, 2010 5:49 am

I’m Making cutscene’s!

I should probably be finishing the main game first, but that’s coming on pretty well too. I’ve done all the level design at least, and it’s all looking pretty good:


Just hoping I’ve got time to pull all the other pieces together before the deadline.

The Day That Was The First Day

Posted by (twitter: @whitingjp)
Saturday, August 21st, 2010 3:21 pm

Well given how sleepy I’m feeling now that I’ve eaten I think it’s probably time to call it a night. I’d hoped to get a *little* bit more done than I have today, but I think I’m still on-track.

Spent the afternoon/evening finishing off and tweaking my core game mechanics to a point that I’m really quite happy with.

Also managed to fit in an hours run, which was completely invigorating, but is probably conspiring to make me rather tired now. I’ve a beautiful local running route that I can hit within 5 minutes of leaving the house, there was rivers and cows and horses and the beginnings of a sunset. I’d have taken photos were my camera less unwieldly.

Oh yes, and completing my days food photos, I had a quiche (store bought I’m afraid, but I did make the salad dressing myself at least):


Armies March on their Stomaches

Posted by (twitter: @whitingjp)
Saturday, August 21st, 2010 7:34 am

Forgot to put up pictures of my breakfast, so he’s a double value food photo post:


On the left is my second breakfast (the first was cereal, it was a long morning okay, OKAY?!). On the right is my lunch, chorizo + caper pasta, lovely :)

Work on the game is going pretty well too. There’s a build containing most of the core game mechanics that I’m planning to use (but very little gameplay) up at http://jonathanwhiting.com/ld/18/build02.html

I’m really pleased about how well the shot enemy rolling thing turned out. With a bit of luck I might be able to make the game feel really punchy. For now, back to work I suppose.. There’s still loooooads to do.

Building Steam With a Grain of Salt

Posted by (twitter: @whitingjp)
Saturday, August 21st, 2010 2:22 am

So things are progressing pretty nicely. It’s a while since I’ve put enemies into a game that I’ve made, so doing so is quite a fun challenge.

A first build is available here. Contains movement-y stuff, and a teeny bit of animation. Certainly nothing that special yet, but it’s a solid start.

Thought I’d also share a photo of my rather excessive ‘desktop’ arrangement. My housemates have gone off on holiday for a week, so I’ve decided to claim the entire dining room table to myself:

Desk Shot

Also, my housemates being away means I’m looking after this little madam:


As far as I can tell Tinkerbell’s main job this weekend is to be really distracting (and cute).

War, what is it good for?

Posted by (twitter: @whitingjp)
Saturday, August 21st, 2010 12:15 am

Well I wasn’t all that happy with the theme to start with (last night I was saying that it was the only theme I really didn’t want). I prefer to make non-violent games, obviously this theme isn’t great for that.

Anyway, some brainstorming and a shower later and I had an idea that I liked. Maybe it’s not such a bad theme after all. It’s not going to be straightforwardly violent either, so thats cool too.

Working on getting the basics down at the moment:

WIP Screenshot

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