About MrPhil (twitter: @xMrPhil)

I make video slot games by day and indie games by night. I dream of one day making indie games full time, but it might take a while because I'm highly prone to procrastination.

Mr. Phil Games
MrPhil's Twitch Channel


MrPhil's Trophies

The "Your Dinner Ruined the Layout" Award
Awarded by RobProductions
on August 26, 2012
The Single Tear of Beating Me Award
Awarded by Dramble
on April 26, 2012
Donor "High Score" Award
Awarded by PoV
on December 13, 2009
Ludum Dare Donor
Awarded by PoV
on December 13, 2009
The Good Ole' US of A Honor
Awarded by demonpants
on December 17, 2008

MrPhil's Archive

38 Special

Posted by (twitter: @xMrPhil)
Sunday, March 5th, 2017 8:32 pm

I was at GDC this past week and learned a lot about an interesting engine called DeFold, http://www.defold.com/. It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (http://esotericsoftware.com/spine-in-depth)
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.

I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?

See you in April!

Ludum Dare 38 Special

I’m Confused!!

Posted by (twitter: @xMrPhil)
Monday, April 18th, 2016 2:37 am

Where are we suppose to vote?? What does this mean?!

The Bear and The Light

Posted by (twitter: @xMrPhil)
Saturday, April 16th, 2016 12:03 am

I’m making a sort of puzzle game. I’ve got background tiles, movement and shapeshifting.
Next: trigger the shapeshifting with colliders.

Ludum Dare 35

Posted by (twitter: @xMrPhil)
Friday, April 15th, 2016 10:03 pm

My inspiration, Beorn from the The Hobbit.

An artist's impression of Beorn, by JMKilpatrick.


Posted by (twitter: @xMrPhil)
Thursday, August 20th, 2015 2:49 am

I’m in.

1000 Points to someone that makes a Ludum Dare version of/with this vidoe.

Last Dash Snack/Lunch

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 5:51 pm


Breakfast/Lunch Day 3

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 5:34 pm


Sleep Night 2

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 1:01 pm

Ludum Dare Sleep Night 2

Last Piece

Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 2:28 am


Posted by (twitter: @xMrPhil)
Sunday, December 7th, 2014 12:34 am

Screen Shot 1

It doesn’t look like much, but I wrote it all from scratch using SDL2 and C/C++.  Features so far:

  • Handle Input from Mouse, Keyboard, and Controllers
  • Hardware Accelerated, Rectangle Sprites
  • Loading images from disk
  • Delta time calculated movement
  • Box Colliders (basic, just the sprite Rectangle)

Lunch/Dinner Day 2

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2014 10:09 pm

Turkey Pot Pie and Creamed Spinach. Oh and a glass of water.

Very Late Breakfast

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2014 7:14 pm

Breakfast: Scrambled Eggs and Oatmeal with some Early Grey Tea.

Sleep Log Night 1

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2014 1:36 pm

Ludum Dare Sleep Night 1

Dinner Post

Posted by (twitter: @xMrPhil)
Saturday, December 6th, 2014 12:21 am

I’m having a problem getting SDL2’s Renderer to work. So I’m behind.  Oh well, that’s Ludum Dare for ya!

But, here’s some pics:







My cat Jack, monitoring dinner closely.



My Game Dev Lab


Great Effort Snowman ☃

Posted by (twitter: @xMrPhil)
Friday, December 5th, 2014 7:11 pm

LD31 TV Wins

MrPhil Standing By ☃

Posted by (twitter: @xMrPhil)
Thursday, December 4th, 2014 5:17 pm


I’m in! I’m planning to use C and SDL2.

PS http://www.mrphilgames.com/☃/

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