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Just a couple of questions regarding tutorials

Posted by
Monday, April 13th, 2015 1:08 am

Hi all, I plan on doing my second attempt at Ludum Dare Compo, and I am wondering if it is ok to use this tutorial:



It is used with Libgdx (At the moment libgdx by default can not do multiple lights with dynamic shadows and this tutorial makes it possible)


Should I make a separate blog post which lists the things (tutorials, programs etc.) I am planning to use?


During the compo do I have to do the tutorial from scratch? Or can I just use the completed one I have already done?



I’ve finished. Disappointed with results, but happy.

Posted by
Sunday, August 24th, 2014 9:50 am

So, I have finally ‘Finished’  my game. it’s not exactly 100% done, but i had to end it, since I have to get up early in the morning, (It’s currently 2 am here).
The first world is basically programmer art, but the second world looks decent. I’m not sure if the player will figure out that you have to change to the skill (with C) then press the X button to use it. And the first skill lets transports you to the beginning of the level of the other world you are on. I was going to have checkpoints, or something but I had no time. I was going to make BOTH worlds big, but had to throw something quick together for the first world.

I had so many ideas, but time and life stopped me, but all in all i am just happy SOMETHING is up. Even though all I see is the game is ‘POO’ but it’s we only got 48 hours, not sure what I was expecting. Especially for the first time I’ve ever made a ‘Proper’ game (And first time I’ve made a platformer)

So all in all i guess I have to call my first ludum dare a success, since I got something up! I learnt a lot (I hope) so yes, i did have fun, even though it was pretty stressful.

Will I do it again next time? Maybe… Probably yes.




Oathkeeper screenshot

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