About machine_screen (twitter: @machine_screen)

Making pixel art and video games. Or, at least, trying to.

Entries

 
Ludum Dare 35
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 21

machine_screen's Trophies

you met the boss in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

machine_screen's Archive

I’m in and I’m done!

Posted by (twitter: @machine_screen)
Sunday, August 24th, 2014 4:00 pm

Whoops! Only just realised I forgot to post the obligatory I’m in message. So, I’m in and I’m done.

I’m using/I used Construct 2, Paint.NET, Fruityloops and Bfxr.

The result is Sabotage Will Set Us Free.

shot1

I hope you enjoy it!

Ama – Soundtrack

Posted by (twitter: @machine_screen)
Tuesday, May 13th, 2014 3:48 pm

We’ve had a fair number of people commenting positively on the soundtrack for our entry Ama so our erstwhile composer has put together a more listenable, standalone piece based on the music throughout the game. You can find it embedded below for your aural pleasure. If you like what you hear and haven’t already, please feel free to play and rate the game as well, that’d be much appreciated. Thanks to all who have so far, we’ve received many kind words and got some immensely useful feedback which we hope to incorporate into a much more developed, post-compo version at some point in the future.

Once more into the Jam, dear friends

Posted by (twitter: @machine_screen)
Friday, April 25th, 2014 2:39 am

Ludum Dare, it’s been a while. I last entered the compo for LD21 (Escape) back in August 2011. I enjoyed it (I think) and remember being pleasantly surprised at the comments I received and where I placed. However, since then I’ve been AWOL with, no doubt, various things conspiring against me. But now the time for excuses is over and the time for another entry is upon me!

This time though I’m going to be entering the Jam with my esteemed colleague Fazz who’ll be handling code while I draw stuff. We’ve been talking about making a game together for years but have never actually pushed anything out of our collective womb, so now this is our chance. I believe the plan is for my brother to compose some music for us too.

Paint.NET is my weapon of choice.

Good luck all and stay frosty.

Escaping the Rat Race… The game wot I made

Posted by (twitter: @machine_screen)
Monday, August 22nd, 2011 2:49 pm

As I failed to post a single blog entry whilst I was actually making my game I thought I’d instead lump it all into some horrendous mega-post after the event.  Only the brave should read on.

So my game, Escaping the Rat Race…, is all about how working for the man sucks and how we all would like to quit and make a shed load of cash doing something infinitely cooler, like developing our own indie games (if we haven’t done already!).  That’s the escape, the escape of being your own boss.  I have to say I made this game from the perspective of someone who’s never done it, I’m sure it’s not all wonderful and rosy, but the feeling of getting up in the morning and knowing you’re going to work on something you personally care about and have a massive stake in is frankly intoxicating.

In with that context in mind that you should play the game.  Some of the design and content decisions I made were extremely specific, including making some elements of the game frustrating and annoying because I thought it best represented my message.  Please don’t hate me for them, and, in hindsight, maybe you should turn down the sound in the rat race section…  There are a couple of annoying bugs with some of the variables and the rats tail is still hilariously disembodied but I probably wouldn’t change a great deal about the game apart from a little spit and polish here and there, including spending more time on the frankly very crude graphics.

This is the first game I have made in a long time, probably something ridiculous like over 10 years.  I used to make little games on Klik and Play in my mid-teens and then I didn’t even think about making any for ages.  It’s only recently I’ve decided I do really like games and want to have a hand in making them.  Alas I’m not a programmer, or an artist, or anything particularly useful for making games (I’m a mechanical engineer in another life) so it’s always been that nagging hobby I’ve never indulged again until now.  Therefore I ‘cheated’ and used Scirra Construct Classic which was only mildly frustrated in places.  Ludum Dare has been such an awe inspiring and encouraging event for me and I cannot fathom the quality of some entries.

I realise I’m probably rambling by now so I’ll finish off – it didn’t turn out to be that epic a post after all.  Please let me know what you think of my little entry, I’d be intrigued.

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