About MrBlade (twitter: @powderblock)

Blade Nelson - Game developer.

Among other things, I am a Traceur, CEO at Adventurous Games, and a Diet coke enthusiast.

I do various things with Ludum Dare and the jam community surrounding it.


Ludum Dare 29
Ludum Dare 28
Ludum Dare 28 Warmup
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26

MrBlade's Trophies

The Active Friendly User
Awarded by Moochoomon
on September 11, 2013

MrBlade's Archive

Jumpy Human (It’s a human, I swear.)

Posted by (twitter: @powderblock)
Sunday, February 23rd, 2014 7:04 pm

I just submitted my  Flappy Jam game (For more information on the Flappy Jam, click me!) and it’s turning out to be pretty interesting! I am actually really proud of this game, as this was one of the first times I have taken more than a few days on a game. The main gameplay is just jumping over some randomly generated spikes. Really. It’s simple, but so was Flappy Bird. That was the point of this jam.

All in all, it was a lot of fun to make, I got to get better in a lot of areas and actually explored a lot of stuff.


It’s not super flashy, but I am actually pleased with the art.

Some things I learned how to do from this jam:
High scores saved to a file, keeps scores after player closes game.
Improved randomized spawning systems.
More reliable and less buggy “scrolling effect”.

I reused the speaker icon asset from my last LD game! Woo! Reuse of assets!


Here is what the death screen looks like, as you can see, it has detected that my amazing score of five was greater than the score in the file (I set it to zero, for the demo.) and tells the player that they beat their score by showing the player a very fancy medal. I designed this system in about two days, without any prior experience with “long term” score capturing options. Pretty darn neat if you ask me.

Anyway, I thought I’d just share that with you guys.

I used the T-Rex C++ engine I made, with OpenGL (SDL_OpenGL) to draw everything, SDL for window and input management, MMSystems for the sound (I’ll get SDL_mixer working, someday.), glut for the text (I’ll get SDL_ttf working, someday.), and SOIL for texture loading!

(You can check out the game here, or you can get the source here. I highly recommend checking out the Flappy Jam and playing some games.)

Game Development; A Four Month Retrospective

Posted by (twitter: @powderblock)
Monday, December 16th, 2013 11:39 am

So, I have been learning C++ for some four to five months now. Last Ludum Dare, I used C++ to make a text adventure game. That was the first ‘official Ludum Dare’ game I made with C++, and I was pretty happy with it. This game had no graphics or sound, and that’s because I didn’t know how to program those at the time. This LD, I made a game with graphics and sound, personally, I think it’s pretty cool I was able to learn these skills in just four months.

Or, as I put it in a post on the second of October; “I am still learning more and more about C++ and OpenGL, so maybe next LD I will have sound and graphics. Who knows.” I am proud that I was able to make something playable in OpenGL and SDL in the span of just 48 hours that also had sounds and graphics. Thank you, everyone.

My progress over just four months, represented by menus.

I will still be doing a post-mortem after the voting ends, I just thought I could share this cool experience with you guys.

Window Sizes

Posted by (twitter: @powderblock)
Saturday, December 14th, 2013 10:31 am

Hey guys, I am progressing well on my game, I think I want a lot of space for levels and stuff, what is good window sizes? I was using 1280×720, but that seemed way too big, any input is a help! Thanks.


Posted by (twitter: @powderblock)
Friday, December 13th, 2013 5:11 pm

Just found I have some pizza rolls, this LD WILL be the LD of the pizza rolls. Good luck guys.

My LD Base

Posted by (twitter: @powderblock)
Tuesday, December 10th, 2013 10:27 pm

This is my base I wrote, I am going to be using for LD. It initializes SDL, creates a SDL_openGL context and runs some functions for house cleaning. Feel free to use it!

Download the base here.

Being Proud of Games

Posted by (twitter: @powderblock)
Tuesday, December 10th, 2013 11:41 am

Something I am coming to learn well is being proud of the work that I do in games. I have quite a catalogue of 15-20 projects I consider ‘playable’, probably five of which I am proud to be called the father of. My latest project, a building block based game, is a game I am very proud of. It is one of the most visually pleasing games I have ever made, and the gameplay is calming. I look forward to the next Ludum Dare.

A ‘house’ I built in my game.

Thought I should share that with you guys.



Posted by (twitter: @powderblock)
Tuesday, November 26th, 2013 1:49 pm

Hey guys! Just finished up an amazing Jam where the point is to link a button in your game to a charity of your choosing. You may have heard of it as we have all been talking about it for a few weeks now here on LD. Anyway, my game is called MINIMALISTIC TURBO and I am very proud of how this turned out. This was my first game with a menu, sounds, actual graphics, and I really am just really glad with how it turned out. I think what I enjoy most is the tight controls, gameplay, and how there are very few bugs, no really, I gave this to my testers and they couldn’t find anything that was actually a bug. A few small tweaks, but no game breaking faults. This is pretty big, if you remember my last LD game, a text adventure that was pretty buggy and more often than not break for testers. I am still pretty proud of the text adventure, it was really big for me at the time and still is pretty complex, anyway, that just shows how much I have grown.
Something else I added in this game were sounds I haven’t really had any experience with sound in games, I mean, I had played around with some stuff, but this was my first game that really embraced that and did it well.


I am a little bit unhappy with how my text ended up on the main menu, the taglines at the top are different lengths, and I couldn’t figure out a clean and quick way to center it because I am using outdated OpenGL and GLUT. if I could learn how to do textures soon that would be more than helpful. .-. I tried to get SOIL to work DURING the Jam, and well, that didn’t really work. However; I didn’t try too hard on that. I learned about getting burned out  and sticking on a problem a while ago, in a Mini-LD. (Pro-Tip: When stuck on a problem, find a kludge, make a note, move on, come back to it later.)

Anyway, all in all, I am really proud I was able to do this, and I hopefully helped the Red Cross along the way.

Wanna play my game? You can look for it here, or download the game.
Use the hashtag #MINIMALISITC_TURBO to tweet about my game! Or, follow me on the twittertwaters (@powderblock) for live tweeting late night fun.

Charity Game Jam

Posted by (twitter: @powderblock)
Friday, November 22nd, 2013 2:07 pm

This week I will be making a game that will be a part of the Charity Button Donation challenge. One week to make a game with a button that goes a donation page for the charity of your choice. The charity I am choosing the Red Cross, and I will be targeting the Typhoon Haiyan Fund. (http://www.redcross.ca/donate/donate-online/donate-to-the-typhoon-haiyan-fund) Will be updating more as the week goes on.

Here is what my menu looks like right now! (The buttons even do stuff! Like link to the Red Cross!)


The idea for my game is pretty simple, you are a rectangle, you have to collect ‘food’ and avoid bad guys. I have this idea floating around of like a collect and return system, but meh. Will keep you updated with that.




(If you want to keep up on the latest memakeythegame news, you can follow me on Twitter which I will be updating more often than this. @powderblock. If you like these kinds of posts you can always like my company on facebook!)

SOUND (And Other Things)

Posted by (twitter: @powderblock)
Wednesday, October 2nd, 2013 10:51 am

So, I can now play sound in C++, neato. Sadly I am using the Windows header, still looking for a way to make it cross platform. Maybe I can find a clever way to do it. Anyway, I am not doing the October Challenge because of school and things, and I missed out on the MiniLD, keep you guys updated. I am still learning more and more about C++ and OpenGL, so maybe next LD I will have sound and graphics. Who knows.
Keep you guys updated.

Welp, Looks Like I Might Make That Date!

Posted by (twitter: @powderblock)
Thursday, September 19th, 2013 8:24 am

So, a few weeks ago, I made a post talking about making my game as a more full game, in it I set a release date for myself, which was the 20th. I planned on making that, but I just don’t think I can. So, I will be releasing it as a more full game, I just don’t know when. (Not that anyone cares.) I fixed some of the biggest problems today. I might add some more levels tonight. I don’t know if it will have ten levels, but I will try. I am playtesting a lot to find bugs that I can polish. I am taking away the 10 seconds theme, because it caused too many bugs and really just made the game not fun. This is about making a game for myself, not the compo anymore. Thanks guys!
Stay tuned!


Percentage Calculator!

Posted by (twitter: @powderblock)
Monday, September 16th, 2013 9:50 pm

Now that this LD is drawing to a close, I am sure some of you want to calculate your percentages. Well now you can!

With this C++ accessory you can easily and seamless convert your results to percentages.

Haha, alright, cheesy face off; This is something I made specifically for LD, it would be great if you guys want to give some feedback.

Percentage Converter (Windows Version .zip)
Percentage Converter (.exe) <–Might be unstable, because, anti-virus apparently Avast doesn’t like unknown .exe or something. Be sure to tell me if you have any antivirus that it works/doesn’t work. If it doesn’t work try the .zip and see if that works.

Or, if you are on another platform and want to compile, want to see the source, or whatever your reason may be; Here is the source. Feel free to change it!

Source (.zip)


Source (Plain Text)

Thanks again guys! Hope your LD was a BLAST like mine!


60 Ratings! W00T!

Posted by (twitter: @powderblock)
Saturday, September 14th, 2013 12:35 pm




Haha, no, but really! MY GAME HAS 60 RATINGS. WHAT IS THIS. WHAT.

My game is still pretty buggy, however I am aware of this, and everybody seems to be being pretty nice about it. Which is always a good thing.

That is a lot ratings!
For a game made in 48 hours, too!

I have rated over 145 games, so it isn’t like I just randomly get ratings. But it is still really cool to me!
Thanks guys!



(If you want to play my game, here is a link. Thanks again! You guys are awesome.)

SuperHot Steam greenlight

Posted by (twitter: @powderblock)
Friday, September 13th, 2013 10:12 pm

SuperHot is a game that was made for the 7DFPS competition. This is one of the games which has gone above and beyond to be on Steam Greenlight. If you would take a second, and if have a Steam account, it would be a mean alot to this guy if you would push for his game.

It is always really cool to see Indies make it to something more “traditional” such as Greenlight. Some pretty big gamers are pushing this one. Including Dan Hardcastle (Nerd^3). So, he might have a chance of approval!
You can Steam Greenlight it here:

Or, if you want to try it before you approve it by all means go ahead:
(Unity Web build.)

Getting games like this only further validates things like Ludum Dare. We should really push for things like this when they come up. Anyway, sorry for the mini-rant. Vote it up!

Edits on Comments

Posted by (twitter: @powderblock)
Friday, September 13th, 2013 6:10 pm

Hey guys, MrBlade here and I have a request and or a question. I don’t know how much control the admins have over what users can and cannot do with the site, but I have a request I was hoping could be looked into!

I would love a way to edit comments once I have submitted them on an LD entry more time than I can count, I’ll finish reading over one of my novel sized comments on a post, click okay and RIGHT away find an error. I don’t want to have to comment again with my correction, and I think there should be a way to edit the comments.

I am sorry if I am being a “forceful” with my suggestion, I understand you guys are busy people up there in Ludum Dare HQ.
Thanks to all of you wonderful people!

I Am In For MiniLD! (But Out on my Game’s Release.)

Posted by (twitter: @powderblock)
Thursday, September 12th, 2013 10:46 pm

Hey guys! I am totally in for this MiniLD! I have been learning C++ for a bit more than a month and I made my LD game in it. I will try to do a text adventure in C++ with four rooms. I think I can do this. But I am doing it over the course of the next week. I just started school (OMIGOSH U R LEIK SO YUN!11!!1!) and my workload is a bit much right now. Sorry.

I also have some news regarding my Dungeon Crawling LD game, I can’t release the updated game by the 20th. With school and stuff I have barely had anytime to work on it. I might have put an hour or something into it so far. If I get time I will try and get something out. NO PROMISES Sorry if any of you were looking forward to this, I am just focusing on MiniLD first.

Anyway! More about my game! I drew these plays a while back but I didn’t really make a game about it.

Here is the map (as of now.)

Map 001
(Sorry if it’s small, click to make big!)
Anyway! I will start this tomorrow.

So, What Wins a Medal Nowadays?

Posted by (twitter: @powderblock)
Wednesday, September 11th, 2013 10:26 pm

What would you guys say wins a medal nowadays?
I have never won an LD medal, but if I did, ohhhhh boy, if I did… If I won an LD Medal I would be king of the world, that wouldn’t just mean this game thing is a hobby, nah man, I would be a somebody. It would definitely drive me for the next LD, and just in life in general.  (I totally apologize if I am kissing some major butt here. It would just mean a lot to me.)

Speaking in terms of the coolness category:


-How many Gold Medals are given?
-How many Silver Medals are given?
-And last, how many Bronze are given?

And as a general estimate;
How many games would have to rate to qualify for a Gold, Silver, and Bronze? (Rough numbers are fine hah.)

Thanks again guys!


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