About Dophlin (twitter: @dylandophemont)

All-round developer and game designer

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Ludum Dare 37 Warmup
 
Ludum Dare 31
 
Ludum Dare 27

Dophlin's Trophies

Dophlin's Archive

Tiny Bear Adventure

Posted by (twitter: @dylandophemont)
Monday, December 8th, 2014 5:33 pm

Yay! Finished my game for Ludum Dare. Couldn’t make it to the compo, so here’s my jam entry. Good luck to people who are still jamming, you can do it!

Tiny Bear Adventure jam entry for Ludum Dare 31

Let Tiny Bear’s adventure begin, where this jam ends…

Catch A Train – Day 1

Posted by (twitter: @dylandophemont)
Saturday, August 24th, 2013 5:55 pm

Pfew.. Got a bit late tonight. End of day one for me. You should be able to guess what I’m going for with this game…

catchatrain

End of 7dRTS for me

Posted by (twitter: @dylandophemont)
Sunday, July 28th, 2013 1:53 pm

Well, that was a disaster! But it taught me some things.

First of all, I should have used a framework or environment I was familiar with. It took some time to get used to Enchant.js, even though it was easy to understand and well documented. And it didn’t gave me the lower level tools which I needed to achieve the mechanic I was going for. I had to go into the code of the framework to change things. And that’s not what you want when you’re building a game. I still think Echant.js is a great framework to work with. But I think for the specific mechanic I had in mind, I was better of without a framework.

It’s not even a game yet, so I don’t think submitting it is good idea. Next time I’ll try to be better prepared and have a good plan of how I’m going to tackle specific problems.

Dim Wars – Day #3

Posted by (twitter: @dylandophemont)
Wednesday, July 24th, 2013 4:55 pm

I decided I’ll work on the dimension mechanic now I’ve got units floating around the map.

Dim Wars - v0.0.3 - work in progress

So as I explained in my first dev-log, the unit which is located in another dimension will see a different map. So on the screen, you’ll be able to see different tiles around this unit. So I started out with making three different coloured maps representing the dimensions. And then there is the portal which is the cyan-coloured circle. It doesn’t do much at this moment, but it will be a doorway to a certain dimension.

Tomorrow I hope to put a new version online with which you can mess around.

Good night! (to wherever it is nighttime atm)

Dim Wars – Day #2

Posted by (twitter: @dylandophemont)
Wednesday, July 24th, 2013 5:51 am

Day two has already passed?! I need to hurry!

I still have a long way to go, but fortunately my friend Ralph has joined me! He’ll be doing the graphics for the game. This helps me focus more on the gameplay and code.

Struggling a bit here and there. But that usually happens when I’m not familiar with something new. So far you can move the unit you see on screen to a certain position. You can also pan the camera with the cursor keys.

First version that works

You can play the work in progress via my website.

Now let’s get back to work!

Dim Wars – Day #1

Posted by (twitter: @dylandophemont)
Tuesday, July 23rd, 2013 6:07 am

Hi there! First time participating in a Ludum Dare challenge. During this MiniLD I’ll experiment with this idea I have using Enchant.js – a cool javascript framework I found.

About that game I’m going to make – I had this idea for a RTS game which has multiple dimensions. These dimensions will be visible on the same map and will be distinguished by colour. To go to another dimension there are special units who can open up a portal to a certain dimension. Furthermore, this game will use traditional RTS elements.

What will this mean for the gameplay? First of all, the players cannot see each others units if they are in a different dimension. So, if player one has a unit in dimension A, gathering resources, player two is not able to see the other player’s unit because his unit is in dimension B (see picture below).

DimWars - dimensions

Of course the player himself can see his own units in all dimensions. Also, each player’s base is placed in a different dimension. In a normal RTS you have to look for the player on the same map, but in this game you will have to travel to other dimensions to seek the enemy.

Perhaps it all sounds a bit complicated for now. But I’ll try to keep it as simple as possible. Already I’m behind schedule ( mainly because of the nice weather :) ). But by the end of this MiniLD I hope to show everyone at least the basic gameplay of Dim Wars!

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