About Acheron (twitter: @michaelpconsoli)

Creator of Against the Wall.

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Ludum Dare 23
 
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Ludum Dare 21
 
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Ludum Dare 18

Acheron's Trophies

Acheron's Archive

Texture Hunting

Posted by (twitter: @michaelpconsoli)
Saturday, April 30th, 2011 6:54 am

I live next to a national monument, so after my restless sleep I picked up my digital camera and shot took some pics of the ground, a statue pedestal, and walls. I loaded them into the GIMP, made them seamless, and resized them. Here’s a sample pic of them. Looks like my game will be a shade of gray. I would have gotten some sky pics too, but it’s a bit cloudy outside. I’m unclear as to what the rules for pics from stock photo websites. If they’re downloaded during the compo, are they valid? Need to check the rules again. Not wanting to skirt any rules (and to go out for some air and coffee)  I gathered these textures. Back to work.

Against the Wall

Posted by (twitter: @michaelpconsoli)
Saturday, April 30th, 2011 1:29 am

So, it’s after 4 am and I’m up way past when I said that I would go to sleep. In my last post I was very enigmatic about what exactly my gameplay would be. Perhaps I should elaborate now. My game is called “Against the Wall” and is set against a planet shaped like an infinite vertical wall. Cities, roads, and people will rest on ledges formed by bricks in the wall that jut out into space. The method of ascent/descent through this world would be through an item which gives a person the ability to create ledges by loosening bricks and pulling them partway out. Players would create staircases  going up and down, or roads moving horizontally. The objective is to reach your village high above your starting point.

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Building Blocks

Posted by (twitter: @michaelpconsoli)
Friday, April 29th, 2011 9:06 pm

I picked first-person platformer as my genre. Somewhat like Mirror’s Edge, so expect to plant your face against a number of walls and fall off of high places. Unity can handle the 3D rendering, I just have to code the gameplay and drop in some original assets (taking my camera out hunting for textures tomorrow). Here’s a screenshot that tells you absolutely nothing about the gameplay:

Building Blocks

It’s past midnight on my coast. Time for some shut-eye.

And so it begins

Posted by (twitter: @michaelpconsoli)
Friday, April 29th, 2011 7:50 pm

Time to invest some of my sanity into a little game. This theme’s a toughie. First hours will be spent franticly scribbling down ideas, followed by some sleep. Using Unity3D, perhaps for something 2D… Perhaps I’m thinking too much about the theme and not the gameplay. After all, this isn’t so much a theme as it is a narrative setup. With that in mind, here I go!

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