About moltanem2000 (twitter: @moltanem2000)


Ludum Dare 34
Ludum Dare 27
Ludum Dare 23
MiniLD 32
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
MiniLD 25
Ludum Dare 19
Ludum Dare 18
MiniLD #18
Ludum Dare 17
Ludum Dare 16

moltanem2000's Trophies

Growing Up Award
Awarded by KermAmrek
on December 20, 2011
Too Duder for Ludum Dare
Awarded by KermAmrek
on April 29, 2011
Too Fast for Ludum Dare II
Awarded by Redbone
on December 19, 2010
The Sand Boboil Trophy of Mentioning Sand Boboil
Awarded by Redbone
on April 26, 2010
The Blob That Can Give The Player Obvious Instructions Through MS Painted Pictures Award
Awarded by KermAmrek
on April 24, 2010
Too Fast for Ludum Dare
Awarded by Redbone
on April 24, 2010

moltanem2000's Archive

WONKS is done!

Posted by (twitter: @moltanem2000)
Tuesday, December 15th, 2015 3:14 am

Wonks is not done! I lied to you! punish me by visiting this link:


Unfortunately the 72 hours ran out before I could wrap things up nicely, but check it out, hopefully it’s worth your time. I tried to tell a bit of a story and go the mood/atmosphere route.  I bit off a bit more than I could chew considering I was away for most of Sunday, but if I’d had that time I think Wonks would have definitely had some sort of closure going on. BUT now I get to finish it later, I think it has some real potential and I’m looking forward to putting another week or two into it and slapping it onto a storefront or two (maybe?)

Anyways well done everyone and Cheers!

I send you off with a screenshotwonks7

There’s a bit more to it than what I’ve been showing in screenshots so I hope that’s a bit of an interesting surprise, but other than that, enjoy! (Spoiler: The content ends once you’ve slept once, there’s like 2-ish ways to accomplish that, a sort of good and evil route if you will, but I hope I don’t inadvertently waste anyone’s time by leading them to farm for 90 days hoping to find something new).

Hands off!

Posted by (twitter: @moltanem2000)
Sunday, December 13th, 2015 3:45 am

Some good progress today! Really excited with how everything is coming along.

Pictured here is the Seedalyzer™, where the player can bring seeds to be analyzed.


Also pictured is the little narration system I’ve got going on, giving you information(?) about the things you interact with.

Up next is letting the player escape their farm paradise and discover the spooky secrets of this serene world


You can also cut the reeds to get seeds, which can be carried to the Seedalyzer ™ for brownie points.

Considering I’m doing the jam and not the compo this time around I’m pretty excited about how far into the story/world I’ll be able to go with the whole extra 24h

WOoooooooooooooooh Ludum Dare!

Posted by (twitter: @moltanem2000)
Saturday, December 12th, 2015 1:20 pm

It’s been a little while! But here I am daring to dare again (you’d think I wouldn’t be so dum(b) as to do more of these). ha. ha.

I’m using some previously existing code I wrote and some music a friend made so this will be a Jam entry, not the ‘ole compo.  ANYways here’s WONKS




How does it fit the theme? No idea! you might try to grow something at some point (But that’s salt water, maybe your goal is to find fresh water, although the intended goal is to be taken on a spiritual journey like no other).  Most of what’s in the game right now is audio/atmosphere stuff. There’s some soft ocean noises, footsteps, you can click LMB/RMB to close your weird freakish robot clampers and they make a delightful sound when you do.

Right now I’m working on the “pod” or something you start the game in, I think the idea is you landed on this planet? You can see the base of the pod at the far end of the sandbank or whatever this is.

More importantly I think I’m going to let you snip those reeds with your clambers, with a real good little snip snip sound effect in there. That’s probably what WONKS needs right now.

Happy Jamming!

1st night over!

Posted by (twitter: @moltanem2000)
Saturday, April 18th, 2015 5:38 am

I fixed my 3D graphics issue (My znear plane was set to 0 instead of something like 0.1, which was culling everything facing the camera or whatever).

Here’s what I’ve got now:


I’m going to be busy tomorrow as well but maybe there’ll be some actual gameplay, but I’m really glad I’ve got this going on.

Hot diggity 3d graphics

Posted by (twitter: @moltanem2000)
Saturday, April 18th, 2015 2:59 am



I had dreams and hopes and ambitions once, but 3D graphics ate those too along with the HOT DANG FACES WHY IS THE DEPTH ALL WEIRD WHY ARE YOU CULLING THAT. NO PUT DOWN THAT DRAW ORDER WHAT ARE YOU DOING. BAD 3D. BAD BAD 3D. THAT IS NOT IN FRONT! that is not in front… no that’s not in front… why…. please… my family…

something culling something faces something something zUp yUp.

Anyways getting started on this LD, was busy today so I’m just getting started now. Not sure what this’ll be yet but I’m exploring 3D with gamemaker, and as you can see it’s going splendidly and I’m absolutely ready to begin experimentation.




on the bright side it seems to be the exact opposite draw order I want which is slightly more useful than complete garbage? 
Maybe I’ll put the camera on the other side and flip my textures upside down…


Posted by (twitter: @moltanem2000)
Sunday, August 25th, 2013 6:14 pm


picture of the game

click me! quick do it! you’re running out of time!

Finished my compo game! click the picture above to go take a gander at it. It’s not much but I had a grand time putting it together and a grand time participating in this LD! congratulations to everyone else and good luck with the voting stage!


Posted by (twitter: @moltanem2000)
Saturday, August 24th, 2013 11:45 am

I’m up and ready for day two! This is the first ludum dare I’ve done since like 23 so I’m feeling pretty great right about now.

Now normally I’d have a lot of blog posts by now but I’m keeping it a bit on the down low because I’m rather excited about my game idea. So here’s a screenshot of where the game is right now:


look at those serious duderinos having themselves a good race

EDIT: if you look at the number of runners in the race you might guess what my shtick is. also:



Posted by (twitter: @moltanem2000)
Friday, August 24th, 2012 2:45 pm

Wasn’t going to post one of these but damn it it looks too good not to gallivant about with.

Let’s maybe perhaps add another one to the list this weekend why don’t we


Posted by (twitter: @moltanem2000)
Friday, August 24th, 2012 11:35 am

But it do.


http://www.orcajam.com/ is happening this weekend down in Victoria BC. I don’t know what the theme situation will be, but I may just come out of it alive and bearing a suitable LD game. Or I might make a board game or something, who knows! I certainly don’t!

it’s a mystery!

I have no idea what my tools are yet but it would be proper to wager that sfxr is in there somewhere


And here’s a thousand kittens to help you off

Your culture will adapt to service us. Resistance is futile.

And I’m back. And I’m finished

Posted by (twitter: @moltanem2000)
Sunday, April 22nd, 2012 7:37 pm

WOAH WOW. WHERE WERE YOU ALL WEEKEND. I was not making video games. Except for today, today I was not not making video games, and in the little time I had I slapped this togheter. SO YEAH here’s Circuit, where really the only tiny thing about it is the resolution! wooh!

mandatoryscreenshotforyounowhave. also a map you can cheat with. you cheater.

So yeah you can go check out “Circuit” right now over at this here fine link I’ve so graciously provided for your clicking pleasure.



I might polish it up a bit more for the jam tomorrow but that depends of things like school

Isn’t that cool? Isn’t that just the most coolest thing ever? Because it is. It really is. I want to get deeper into this but really that’s all there is to it. I’m going to make a video game, you’d better make a video game too. Who wouldn’t want to make a video game? I can make a Video Game, you can make a video game, we’ll all make video games and it’ll be amazing. Truly amazing. Just think about how amazing that is. I’ll tell you how amazing it is that so many people take part in making video games; it’s the best. I spend a lot of time around people who know things about making video games. So I often forget how AWESOME it is, how UNIQUE that actually is. So just remember, you’re making a video game, you’re creating a video game, and not just any video game; your video game. and that’s just about the best thing ever.



[DUNGEON DAN] Post-Mortem

Posted by (twitter: @moltanem2000)
Tuesday, December 20th, 2011 3:34 am

If you haven’t yet here is my JAM game for you now consideration

Mandatory Screenshot

What went well:  

  • Making the “engine”. Most of it was just remaking my old LD16 but better, so there weren’t very many problems there. But my Makeshift FoV/LoS did cause some problems. I originally was checking if there was a wall to the right of the character, then tiles to the right of the character would be black. The problem here is that if there’s a hallway to the right of you but it ends, you’d still see past that wall at the end of the hallway. So I eventually ended up having to learn how GameMaker’s Collision_Line function works without internet access. Which was actually a ton of fun, and got the job done.
  • Art and Music went swimmingly. As usual I managed to produce adequate graphics in a low amount of time, basically going along with my “draw shit and then decide what it does in the game later” strategy. And I spent the last hour of the Jam making the audio for the game. Which turned out really nice too IMHO. I used DrPetter’s {Musagi} for the main theme and {Bfxr} for the three(3) sound effects. I also put the main theme on soundcloud if anyone is interested: http://soundcloud.com/mortar-1/dungeon-dan-main-theme

    Making a theme song

  • Overall I just had a ton of fun and I’m super happy with the end result

What went not so well:

  • TIME TIME TIME, TIME IS OF THE ESSENCE. I was off skiing  friday/saturday/sunday so that forced me into the jam with little time to work on it. Thus I only have one level in the game. But I’m fine with that. It might have been cool to explore the puzzle possibilities better but I’m content with what I got. I also didn’t have time for menus, win screens, help, etc. though the controls are simple enough to not really need instructions.
Overall I had a gread LD22, see you all next mini-ld or in April!



Dungeon Dan is Done!

Posted by (twitter: @moltanem2000)
Monday, December 19th, 2011 7:22 pm


well I was off skiing all weekend with no internet so I didn’t get to post about this at all, but HERE IS MY JAM GAME
(naming this post has me already missing all the bad puns and alliterations I usually title my posts all along LD)


There’s only one level (as explained on the entry page) but I still find it to be a lot of fun personally.

PLAY DUNGEON DAN: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=1548

And if the game seems really familiar that’s because you might have played my LD16 game, TOWER QUEST (http://www.ludumdare.com/compo/2009/12/13/tower-quest-almost-done/) which this is basically a revamp of but with less levels.

So yeah! Happy LD everyone!

I’ll write up a Post-mortem later tonight

(Kind of) IN!

Posted by (twitter: @moltanem2000)
Friday, December 16th, 2011 4:59 pm

I’m going skiing for most of the weekend, but that doesn’t mean I can’t do the jam and finish for monday! Anyways, here’s one of these because they’re fun.


Submarine game

Posted by (twitter: @moltanem2000)
Saturday, October 15th, 2011 1:35 am

Okay so about a month ago now there was ORCAJAM2 and it was awesome. Some of us took turns making 5-minute games (highly recommend you try that, it’s also awesome). Anyways for the October Challenge I’m currently working on a full version of that 5 minute game. Because I had to make a game in 5 minutes I used Game-Maker, and I’ll be continuing with it since I’d much rather have a good time and actually have a finished product than learn something new…. again. Anyways, you’re a little submarine, going around caves, and you can’t see nothing. So you have to fire little depth sound torpedo things to see with. Yeah. It looks more fun than is sounds and it definitely plays more fun than it looks.  Anyways, I’ll just cut to the chase and link to the gameplay video. (you should make sure you watch in 720p fullscreen if you want to actually see anything).

Submarine game test

I’d post a screenshot but it’s not really a game that lends well to still images. So yeah! Basically I just need to refine the controls right now. Then from there I decide if I want this to be some slow-paced strategically  benighted maze, or if I’ll just ditch the lighting and go for something faster paced. And then I make levels. And then Menus. And then I try and figure out how one sells a GameMaker game!


Posted by (twitter: @moltanem2000)
Sunday, August 21st, 2011 5:01 pm

early on it was decided that levels would be read off of TXTs, I now realise that this is incredibly tedious to use. either way, here are  a few levels I just finished!



[cache: storing page]