About Moosefly

Two man team from Finland. Comprised of a programmer (Anssi) and a designer/artist (Joona).


Ludum Dare 34
MiniLd #54
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 27 Warmup

Moosefly's Trophies

Moosefly's Archive

Progress report!

Posted by
Saturday, December 12th, 2015 5:23 am

My two favourite themes won so, yay!

Hey you! Yes, you! The United Earth Force needs you!

Posted by
Monday, September 15th, 2014 12:57 pm

Commander, it has come to our attention that the Empire of Waaagh, The Council and even the Simian Alliance are gathering troops near our planet!

We must act now!

We must strike first!

We must do this for the God Emperor!



(Commander, if you are reading this, please click on the UEF logo.)

Woohoo statistics get hype!

Posted by
Tuesday, May 20th, 2014 7:38 am

Anssi from MooseflyGames here! You can find our LD29 entry, StromnetZ here. With that out of the way: the results are finally in (well, they have been for hours now)! Of course I had to take the data and see how we did compared to our previous entries. As can be seen from graphs 1 and 2 (check the full post for graphs and more!), our results are once again pretty solid. Even though our game was somewhat lacking in humor and mood I’m really glad we managed to raise the “Overall” and “Fun” ratings from our frustratingly difficult LD28 entry. Didn’t make it into top 100 in any categories, but we still have our humor ranking of 45 in LD27 to look back on on our deathbeds. Yay. Don’t feel like cluttering the whole front page, so be sure to read the full entry by clicking somewhere, beneath this paragraph maybe? (more…)

StromnetZ – Post Mortem

Posted by
Sunday, May 4th, 2014 9:00 am

Our game, StromnetZ, is a pipe-esque game with bombs, vaults and other fine things. The idea for a pipe game dawned on us almost instantly and we worked on the game for the whole 72 hours (minus the time spent sleeping and eating).

Without boring you anymore: the good, the bad and the ugly… Actually no ugly.
The good:
+ We focused on the essential stuff first -> we managed to do everything we wanted
+ We managed to include some extra features, like the leaderboard!
+ Semi balanced scoring system
+ Nice difficulty curve
+ Already had some stuff ready from LD28 so we didn’t waste time learning new technologies (highscores was new and required some effort though) or creating the basics of the game.
+ Explosion animation is brilliant

The bad:
– No dinosaur skeletons in the background images
– The cross pipe and the over-under pipe are hard to differentiate
– Still no musician (music is royalty free from incompetech.com)
– UI is like that of a real power plant: bland and dull
– Not enough juice! https://www.youtube.com/watch?v=Fy0aCDmgnxg


Click HERE or HERE or even HERE to play StromnetZ.

Moosefly prevails once more!

Posted by
Monday, December 16th, 2013 6:43 pm

This was our second LD and we think it went quite well atleast compared to last time. Oh the panic.
After the theme was announced we bounced some ideas around and went to sleep. After waking up we promptly decided to make a game about growing a plant in one week.

Without further dudes here is Wild Growth:
main menu


Oh and spot the Bieber!  bieberbutton

LD27 Postmortem: Game of Throttles

Posted by
Thursday, August 29th, 2013 2:47 pm


Well, our first Ludum Dare Jam is behind us now, and even though it didn’t quite work out we still managed to gobble together something (almost) playable, or hopefully atleast enjoyable.

I was really disappointed that I couldn’t make the physics work and so I upgraded the game to use Box2D (my second venture into Box2D programming, first was yesterday!) and guess what; it makes things almost too easy! Here is the link to a (windows) build that is much closer to the vision we had in mind when we set out to make this game. Hopefully we can take the things we learned and apply them in Ludum Dares to come!

What went right:

  • The story. We came up with something that fit with the theme and was at the same time quite enjoyable.
  • We knew our tools. No extra time was spent learning our tools. It might’ve been useful to grap Box2D earlier though when things started looking pretty grim regarding the gameplay…
  • We managed to make something, even though it wasn’t anything special!
  • The art got a lot of praise in the comments so I guess that went alright.

What went left… I mean wrong:

  • Scheduling. I left the collision code for the last day along with polishing and minor additions, bad choice since I hadn’t really done any complex / physically (somewhat) accurate collisions before. Maybe I also overestimated my capabilities.
  • Planning. Especially the gameplay should’ve been planned more thoroughly, and we should’ve tested the basic gameplay ideas more to see if it would be any fun.
  • Testing. While writing this post a friend of mine spotted a bug in the intro / outro. Just because I have seen the intro working many times already doesn’t mean it won’t break when the code is altered.

Posted by
Saturday, August 24th, 2013 12:35 pm


For our first LD we decided to keep it simple and make a parallex scrolling race game in which you (for a good reason, mind you!) have to get 10 silver medals (10 seconds, heh).

The game might have 10s intervals too, in the form of checkpoints or something but that remains to be seen.

Still a lot to do so back to work it is! Good luck and have fun you all!

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