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I’m in!

Posted by
Friday, April 21st, 2017 10:25 am

Aiming for the compo this time.

– Unity + 2D Toolkit for game engine
– Photoshop/Flash for visuals
– BFXR for sound

SplitScreen Finished!

Posted by
Sunday, December 7th, 2014 8:00 pm

(Or at least as finished as it’s going to be!)
I didn’t get time to add sound or music, but at least there’s some entertaining 10-minute gameplay and a very, very silly narrative.









Check my game out here!

What I learned this time: Animations are HARD. I probably spent more time animating than programming this thing, but that’s what I get for having 4 (5?) unique characters who are all functionally the same. Still though, no regrets – it was interesting to explore a (again, ridiculously silly) narrative and characters instead of focusing entirely on game mechanics.



Posted by
Sunday, December 7th, 2014 9:53 am

Alright, finally finished all (or at least most, hehe) of the animations, as well as the level timing system.









Now I just have to actually make the levels…

*Click that image to see the gif animation, not sure how to embed it in the post.

Meet the Judges

Posted by
Saturday, December 6th, 2014 10:38 pm

The green one might be a zombie, but he’s proven himself in past competitions.










These guys are in charge of examining LD games, and making sure they fit the theme.
They each have a screen that shows the current level – let’s hope they don’t realize that each screen is different!

…Yup, this game is going to be exactly as weird as it sounds.

How many screens again?

Posted by
Friday, December 5th, 2014 9:33 pm

Theme: Entire game on one screen
Game plan: Playing on multiple screens at once

I don’t see how this could possibly go wrong!







I’m in!

Posted by
Friday, December 5th, 2014 6:49 pm

My second time around – I’ll be trying for the compo again if everything goes well.

Engine: Unity (c#)
Art: Photoshop
Sound: Bfxr

Good luck everyone!


Posted by
Sunday, August 24th, 2014 7:00 pm

Whew! Finally done…or at least as done as it’s going to get, heh.

This was a lot of fun, and considering this was my first time in the compo I’m pretty happy with how it turned out.











Check out my game here!

Any and all feedback is appreciated, thanks!

Final stretch!

Posted by
Sunday, August 24th, 2014 2:17 pm

Well, this could officially be called a game now – fly around, pick up planets, then swing them around like a crazy person to damage your enemies. The person with the highest total population (cumulative hp of all attached planets) wins.

That said, it still needs sound, music, menus, title page, AI, bugfixes, and probably some other stuff, with…4 hours left?

Let’s do this.


Blue ones have high hp, red ones do more damage, purple ones can steal enemy stuff, and yellow ones are yellow.
















Leaning tower of planets?

Posted by
Sunday, August 24th, 2014 11:09 am

Well, this is shaping up to be an…*interesting* game.

I still have no idea what the goal is though.


“Would you like to join the Interplanetary Duct Tape Alliance? No?”






I’m in!

Posted by
Friday, August 22nd, 2014 11:24 am

This is my first Ludum Dare, super excited to give it a shot! I’ll be going for the 48hr compo if all goes well.



– Either (Unity in C# + MonoDevelop) or (HaxeFlixel + FlashDevelop), depending on the game

– Photoshop for graphics

– Bfxr for sound

– FakeMusicGenerator for music


Good luck everyone!

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