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I’m out

Posted by (twitter: @mmacielm)
Sunday, December 15th, 2013 11:18 am

So I decided to completely change my game because I wasn’t going to be able to finish in time the way I was doing it. So I worked the whole morning and half the afternoon, only to notice that even the new idea wasn’t going to where I wanted either. I could probably finish it, since there’s only the ending and the soundtrack missing, but eh. The challenge is to finish a game in 48h, but it’s supposed to be fun, not mandatory. The moment you stop having fun and is just making it for the sake of finishing, and doing an half-assed job, you should stop.

I did.

Here’s a link to the actual state of the game, if there’s anyone interested. Keep in mind that the “about” button doesn’t work and there isn’t an ending once you enter one of the pink portals. Also, some images.


a flower fuel


an eldrich abomination


open spaceship


closed spasehip with inicial menu


Aaaaaaaaand that’s it! Good luck to everyone still in it. Already played some really nice games out there. See you guys in the next LD.

Sleeping issues

Posted by (twitter: @mmacielm)
Sunday, December 15th, 2013 3:27 am

Yesterday was pretty harsh. I guess waking up 6a.m. to work on Friday, then staying up until 4.a.m. with too much energy drinks  wasn’t exactly the smartest choice. After my last post, I started doing the left side of the game, but twenty minutes in I was still looking at a gray block with one eye and sleeping with the other. So I decided to call it a day, play some League of Legends and go to sleep. There was a small hope that if I when to bed 11:30 p.m., my body would’nt hate me if I woke up 5 a.m. to finish the game. Wrong wrong wrong. So I gave up and slept until now, 8a.m.

I wasn’t expecting that, besides the time limit, the most dificult part would be being so goddam tired. But oh well, I’m learning to deal with it.

Probably my next LD game will be a text adventure 😛

For now, let’s stop crying and start working.

About that level design thing

Posted by (twitter: @mmacielm)
Saturday, December 14th, 2013 3:17 pm

So instead of doing something playable, I just went with more graphics and “finished” the main menu, the vertical lobby and the horizontal lobby. Since it’s an open area but you only walk in one axis, the “indoor” parts will be more narrow.


main menu, with a button to choose to walk up/down and a button to walk left/right. title and credits button later


left/right path


up/down path

Probably changing the crystal in the menu with something similar to a flower, since the “bridges” endend up looking like petals.


Some graphics

Posted by (twitter: @mmacielm)
Saturday, December 14th, 2013 8:34 am

So I woke up 9 a.m., which granted me five magical hours of sleep, and SUDDENLY ART! This is the concept of the character, and then the sprites that will be used in the game. I’m not used with pixel art (or art at all), so I kept it simple.


made with Paint.NET

I also did a crap background with a lot of photoshop and filters. I know it looks really artificial, but let’s pretend it will look better hidden by the other things (the playable part itself).


Now let’s make some actual level design, shall we?


You only get one direction!

Posted by (twitter: @mmacielm)
Friday, December 13th, 2013 11:13 pm

After making the character (currently a box) go left and right, up and down, It’s pretty much estabilished that the core of my game will be choosing which axis you want to use. Do you want to explore left/right? So you can’t explore elsewhere, and so on. If there’s time I’ll probably add the possibility of going up, but it’s a bit tricky since I’m using a top camera. We’ll see.

I still don’t have a visual theme to go with the mechanics. Probably space, so I can use a simple hipster-y blue/purple background and boring gray walls.

Now it’s 4 a.m. ): Getting some sleep before my brain shuts down.

Getting started

Posted by (twitter: @mmacielm)
Friday, December 13th, 2013 7:34 pm

Wow, I really was a bit unprepared for the chosen theme, but I’m sure “You only get one” opens a giant door to creativity. I’ll start creating a generic base in GameMaker and then I’ll start to implement something to it.

I really wanted to work with “The begining is the end” though ):

first LD yadda yadda

Posted by (twitter: @mmacielm)
Friday, December 13th, 2013 8:26 am

My first Ludum Dare! I only discovered the date last monday, so I’m actually quite behind in preparation, but w/e. Hope one year in college making small games for grades help me to do something good in just 48hs.

I’ll be using GameMaker, even though I’m better coding with C++, and probably sfxr,  Audacity and abundant-music.com. For graphics, well, it’s a mistery ~~

Have fun, everyone! 😀

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