About mljware

mljware's Trophies

mljware's Archive

Game won’t be finished in time.

Posted by
Sunday, December 11th, 2016 2:32 pm

I’ve come to the conclusion that I simply won’t be able to get my game to a sufficiently fun and enjoyable state in time for the combo. Therefore, I’ve decided to halt development for now; maybe I’ll be able to finish it by the end of the jam, but given my tight schedule tomorrow, I doubt it.

Nonetheless, LD37 — as my first Ludum Dare ever — has been a great experience, and I’ll definitely try to be able to participate again next time!

Room X(mas)

Posted by
Sunday, December 11th, 2016 6:43 am

I’ve decided the title for my game is going to be something along the lines of “Room X(mas)”. Not sure if I’m actually going to be able to finish my game in time (chose to discard most of what I had and start over).

Anyways, here’s a quick image I’ve put together using some of the sprites from my game; hope you like it.

Santa, ready for take-off.

Merry soon-to-be Christmas everyone!

First sign of progress

Posted by
Saturday, December 10th, 2016 1:04 pm

I originally planned to use Java and libGDX, but after Eclipse froze (roughly 2 hours into development), I switched to TypeScript. Here’s a screenshot of what I’ve got so far:

screenshot1

My interpretation of the theme is to have one central room that is connecting the rest of the rooms.
I plan on making it so that the player has to¬† return to this room as much as possible, to make any progress — we’ll see how it turns out.

Wish me luck; and good luck to all of you, too!

I’m in

Posted by
Friday, December 9th, 2016 3:29 pm

This will be my first Ludum Dare.

I’ll most likely be programming in either TypeScript or Java with libGDX.
As for the tools I’ll be using:

  • Eclipse, Atom; for writing code and other text files
  • Tiled; for designing maps (assuming I choose to make a 2D game)
  • Gimp, InkScape; for 2D graphics
  • Blender; for 3D graphics (if I end up making a 3D game)
  • Sfxr/Bfxr, Audacity, Famitracker, Audiotool, LMMS; for sound effects and music
  • Bitbucket or Github; for storing source files
  • Itch.io; for hosting the final game

Time to make some awesome games; good luck and happy game making to everyone!

[cache: storing page]