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Asteroid League Ports

Posted by
Monday, December 14th, 2015 1:15 am

Good news everyone!

My compo entry Asteroid League is now available for:

  • Web (both WebGL and Unity Web Plugin)
  • Windows
  • OS X

Comment on this post if you need Linux.

You can play and rate here.

Screen Shot 2015-12-13 at 8.42.37 PM Screen Shot 2015-12-13 at 8.56.39 PM

 

First LD Finished!

Posted by
Sunday, December 13th, 2015 9:24 pm

I am happy to have finished my first Ludum Dare. I submitted my compo entry one minute after the deadline (just into the submission hour).

I struggled with Dropbox. I struggled with animated GIFs. I struggled with Unity. Oh how I struggled. But I also learned.

I managed to make a four-player Rocket League like game inspired by Asteroids. You control each ship with two buttons (that’s the theme) to push around an asteroid to score goals for your team.

I give you: Asteroid League

Play it in Unity: https://dl.dropboxusercontent.com/u/41693465/Games/asteroid-league/index.html

Vote and give me feedback: http://ludumdare.com/compo/ludum-dare-34/?uid=61867

Enjoy the source code: https://github.com/mlepage/asteroid-league

Screen Shot 2015-12-13 at 8.42.37 PM Screen Shot 2015-12-13 at 8.56.39 PM

Game Basically Working

Posted by
Sunday, December 13th, 2015 3:56 pm

It basically works! Four players can each use two buttons to score goals on each other.

5 hours to go, time to work on some audio. Then more polish and tweaking.

Screen Shot 2015-12-13 at 3.52.18 PM

Progress at Saturday End

Posted by
Sunday, December 13th, 2015 2:33 am

First Ludum Dare going well.

Screen Shot 2015-12-13 at 2.28.46 AM

After taking a long time to decide upon a workable idea, I went with a multiplayer 2D Asteroids version of Rocket League. Players work on teams to try to knock an asteroid into a goal. They control their ship thrusters separately with two buttons.

I made the ships, asteroid, and arena using Unity primitives. I got the physics working well enough and wrote some scripts to control gameplay. I added a bit of visual polish.

Tomorrow I mostly have to do the goal scoring, then all the audio and UI. Hopefully there will be time to improve the controls.

First LD Progressing Nicely

Posted by
Sunday, December 13th, 2015 12:25 am

It’s coming along. I call it Asteroid League. It’s like a 2D Rocket League where you punt an asteroid into a goal area. Two teams of two players. Each ship is controlled by two buttons.

ld34-2

(It’s an animated GIF, click on it if it isn’t appearing to animate.)

Starting to look like a game

Posted by
Saturday, December 12th, 2015 11:02 pm

Darkened the canopy and added a nose cone. The blue stuff in the rear is thrust, using two-button controls.

Screen Shot 2015-12-12 at 10.56.04 PM

Two button control is working!

Posted by
Saturday, December 12th, 2015 7:35 pm

Thrusters on. Engage!

ship-test-1

Improved my space ship

Posted by
Saturday, December 12th, 2015 5:48 pm

I like my basic ship, but it needed a better way to show off individual colour and team colour. (My idea is multiplayer.) So I added a bit more detail, inspired by Star Wars fighters. I think this is good enough for now, time to start coding.

 

Screen Shot 2015-12-12 at 5.29.37 PM

God help me I finally made something

Posted by
Saturday, December 12th, 2015 4:19 pm

Screen Shot 2015-12-12 at 4.11.08 PM

Made with Unity primitives. Good enough to start coding.

I’m in

Posted by
Friday, December 11th, 2015 2:01 pm

First Ludum Dare. Should be fun!

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