About Miziziziz


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30

Miziziziz's Trophies

Miziziziz's Archive

Lights working

Posted by
Sunday, December 11th, 2016 4:21 am

Can you see it?

Posted by
Sunday, December 11th, 2016 3:19 am

almost all mechanics have been implemented. Just gotta build more levels.

First bits of gameplay

Posted by
Saturday, December 10th, 2016 2:15 am

Starting to formulate into a game

Intro made

Posted by
Friday, December 9th, 2016 11:03 pm

Not really sure to go with this theme mechanics wise, so I thought I’d go in more of a cinematic direction. Started with the intro for now. Title isn’t final.

Hello everyone, I just released the full-length version of my LD30 entry (which won 3rd place in innovation) onto Steam: http://store.steampowered.com/app/416120/

Celeste mainChar

Posted by
Saturday, August 22nd, 2015 4:45 pm

got a little gif going of what I have so far

link if image doesn’t load
gonna add some enemies in later and then work on story stuff.

Game Suggestions for this theme (IRC compilation)

Posted by
Friday, August 21st, 2015 8:35 pm

Something about Monster energy drinks
Something about Steam Monster Sales
Something about Monster.com
LD25 sequels
deep, philosophical stuff about being the bad guy

no Frankenstein mention yet?

hello Ludum Dare peoples, I’ve been spending the past three months working on my LD30 entry, which won 3rd place in innovation, and have recently released a trailer:link
here’s some gifs:

Edit: there are demos available (link) let me know what you think!

Completed my 3rd LD :)

Posted by
Sunday, April 19th, 2015 8:39 pm

didn’t think i’d be participating this time around, but I had a few hours spare this morning so I thought what the hell and threw a little something together.
I got the idea from the theme, and if you’re wondering how the mechanic and the theme relate, just read the title.
Game Link

An Tire Game Onion Scream

Posted by
Friday, December 5th, 2014 7:13 pm

that’s the theme

Everyone in IRC right now…

Posted by
Friday, December 5th, 2014 7:07 pm

“This theme is lame, I’m gonna make one about a snowman”

Post Compo from LD30

Posted by
Wednesday, December 3rd, 2014 6:17 pm

just threw together a post compo version of my ld30 entry (finally) which won 3rd place in innovation

Controls are WASD, Space, and mouse to look.
I can’t believe I didn’t use a 3rd version view in the first place; looks 100 times better:
intersection gameplay

I am so in!

Posted by
Tuesday, December 2nd, 2014 1:07 pm

excited for my second LD!
Made 3rd place in innovation last time, hope to improve my other ratings this time around.

Tools (will probably vary depending on theme):
Krita or Pyxel Edit
my banjo >:)

playable demo

Posted by
Saturday, August 23rd, 2014 9:06 pm

about halfway done with the entire level. Just add some more puzzles and on to making music

here’s a demo:


Mostly finished

Posted by
Saturday, August 23rd, 2014 2:54 pm

Alright, checking in from coding.
I’ve been programming about 5 hours straight right now, had to take a break to massage my hands :p.

So, the theme is Connected Worlds. I brainstormed the idea to make the connected worlds as the two worlds of X and Z, which intersect upon the Y axis.
I started with this sort of isometric platformer, where you could switch between the x and z axis by rotating.

Then I thought up a simpler and funner design, where you can walk on both axises at the same time. It’s also First Person.
Pictures from scene view, and then during gameplay:

the basic mechanics are that each ‘world’ aligns with the player on one axis ( the Z world always has the same x position of the player). You use this to get past obstacles and over walls.


Now I just have to build the puzzles and a finish line …

Pumped and ready

Posted by
Friday, August 22nd, 2014 9:09 pm

My first ludum dare; super excited. Kinda feel like a noob for using Unity (oh well, I am a noob :/ ).

Figured out what I’m making, fully designed. Should be done with the basic mechanics in a couple hours, then it’s on to the art!

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