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The Mighty Stick Walkthrough

Posted by (twitter: @comanche_ak)
Saturday, September 3rd, 2016 8:06 am

Feelings about the latest game.

Posted by (twitter: @comanche_ak)
Tuesday, August 30th, 2016 6:02 am

The Mighty Stick. Ok. That was great. So i’ve got many thoughts about future of my game. Perhaps i should continue my work and add the multiplayer mode and more features (like other planets, more variants of using the stick, messaging with the Morse code). It can be a long way to release the game but if there is more feedback i’ll continue making the game. It’s not a No Man’s Sky clone. There aren’t eighty billion planets with nothing. For now it is only one. And your mission is to survive because there isn’t any oxygen in this world.

It will be awesome if you play the game and leave the feedback for me. It’s really important. It will help the game to exist after the Ludum Dare.

Play here:
ludumdare.com/compo/ludum-dare-36/?action=preview&uid=62494

And some new screens:

We made it.

Posted by (twitter: @comanche_ak)
Monday, August 29th, 2016 6:20 pm

We made the game about space and ancient technology. And You can play it. Give it a try

The Mighty Stick is an FPS-adventure game about surviving with the ancient technology into space.

Some gifs and screens:

Meet the ship

Posted by (twitter: @comanche_ak)
Monday, August 29th, 2016 6:33 am

We have chosen the name of the game.

Posted by (twitter: @comanche_ak)
Sunday, August 28th, 2016 3:22 pm

It is “The Mighty Stick”. The game is about surviving with the first ancient technology. Monolith is also in the game. The main idea it is planetary golf simulator but with some surprises.

And some screenshots:

Some progress

Posted by (twitter: @comanche_ak)
Saturday, August 27th, 2016 11:50 am

The game still haven’t named yet.

I’ve added some features, and some easter eggs here.

The Monolith

Posted by (twitter: @comanche_ak)
Saturday, August 27th, 2016 9:02 am

I’m a big fan of Stanley Kubrick’s 2001: A Space Odyssey. My game is a kind of spin-off :)Снимок экрана 2016-08-27 в 16.57.47

Physics Glitches

Posted by (twitter: @comanche_ak)
Saturday, August 27th, 2016 8:26 am

Super Shapeshift Bros – Postmortem

Posted by (twitter: @comanche_ak)
Friday, April 22nd, 2016 5:24 pm

I’m thinking about adding the game to the Steam Greenlight program. So that’s the features that will be in final version:
1) Changing the engine (It will be Godot Engine);
2) AI for single player campaign;
3) Network Multiplayer;
4) More customizeable stuff (Faces, hats, textures, etc);
5) Add other figures;
6) Level editor for community;
7) 4-8 player mode;
8) Dynamic camera;
9) Larger arenas;
10) Add jump button;
11) More arenas;
12) You will contol your figure while flying.

Ok, 72 hours were hard for me but I’ve finished my game. It’s not exactly what I wanted to do, the first idea was to make a platformer with controls like in Super Shapeshift Bros. The plot was about 3 different types of tribes: right -angled triangles, squares, and pentagon people; The new type of shapeshifting virus attacked these tribes and they have started to lose their shapes and angles. The main concept was like The Legend of Zelda: Majora’s Mask – the player can transform from one type to another (from triangle to square, for example), so the main character (The Triangle) like Link – the chosen one, who can fix the problem by finding the Mighty Circle.


Prototype

When I’ve started makimg a prototype I added the second triangle and tried to play with it. Few weeks ago my wife gave me a present for my birthday: it was Nintendo WiiU with two games – Super Smash Bros and Splatoon. I’ve played Splatoon a lot, but SSB was only for parties. So I thought that it would be cool to make this type of video game. Competitive game for parties.

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Running on TV

I thought about differences between a triangle and a square. The mass was the first. Triangle can simply rotate at high speed and it can be rotated by player. Square can be rotated only by a physical impulse. That was great to use this feature because you can use shapeshifting to stop at any horizontal point you need. Square can also push the triangle, and after that, the other player can lose the match.

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Two players one one gamepad

The big problem was Unity Engine and its Input System. All three modes for two players should not be a part of one mode but Unity Input System is awful so when I’ve added new mode, the old one didn’t work. I’ve decided to make all-in-one. I’ve also cut 4 player mode because of time.


Standard GIF

The art style was chosen to be cute and funny, the primitives do the job very well. Faces and most of art were made by hope42morrow for the first concept but his work fits well for now. Music was written by me on Nintendo 3ds system. Levels are not really good for now. But people liked TRIANGLE OF DEATH arena which is not quite triangle.

Скриншот 2016-04-23 01.14.48

Thank you for playing the game! It’s great that one of my dreams come true!

Here is the video showing how to play the game. It’s in Russian, but you can understand the basics without words.

You can play and rate the game here.

Super Shapeshift Bros – Source code added

Posted by (twitter: @comanche_ak)
Thursday, April 21st, 2016 12:58 pm

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Hello again! I’ve uploaded the souce code of my game. Feel free to download if you want to do it :)

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62494

And thank you for feedback and playing my game!

Found my game in the LD Mosaic game

Posted by (twitter: @comanche_ak)
Wednesday, April 20th, 2016 1:27 am

but it really doesn’t fit to doom image.
mosaic

You can play and rate my game here.

Super Shapeshift Bros is done

Posted by (twitter: @comanche_ak)
Tuesday, April 19th, 2016 6:10 am


Super Shapeshift Bros is a 2D local multiplayer-only fighting game with fancy graphics and nice soundtrack (in my own opinion :) ).

The concept is simple: you control a tiny triangle which can shapeshift into a square. Triangle is lightweight and it’s easier to move. Square has a bigger mass, it can’t be moved by player, but you can use it for stopping at the point you need to stop. Player wins when the other flies away from arena (Like Super Smash Bros, You know :) ).

I think, that GIF will explain the concept of my game.

Soundtrack is also available for download, you can get it here.

Play and rate the game here.

Feedback is very important for me because I’m thinking to set the game to the Steam Greenlight.

Super Shapeshift Bros Update

Posted by (twitter: @comanche_ak)
Monday, April 18th, 2016 8:35 am

Just made two game modes and one arena. Two game modes and three arenas to go. And sounds with music.

Making a start screen and main menu for my figting game

Posted by (twitter: @comanche_ak)
Sunday, April 17th, 2016 5:05 pm

Today was a hard day due to Unity specs. I’ve got so many problems with colors and controls. So there will only be Windows version. And I want to make all game modes. So help me God!

Grow. Trees and tris is working.

Posted by (twitter: @comanche_ak)
Monday, December 14th, 2015 5:33 pm

I’ve submitted the game and you can play it. This is my first finished videogame so it is a special day for me. There are some new gifs and screenshot.
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The Game is here

Grow – small puzzle game about trees and triangles

Posted by (twitter: @comanche_ak)
Sunday, December 13th, 2015 3:42 pm

Hello. It’s the first time me participating LD. This is WIP gif of our project. It’s about trees and triangles. I think tomorrow we’ll show you playable version.
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