About mitkus (twitter: @amitkus)


Ludum Dare 37
Ludum Dare 35
Ludum Dare 33
Ludum Dare 27
Ludum Dare 24
Ludum Dare 23

mitkus's Trophies

mitkus's Archive


Posted by (twitter: @amitkus)
Sunday, December 11th, 2016 5:28 pm

My game with a strange name “keturi” is done!

It was very fun to use pico-8 for the first time. I like the technical limitations, I think it gives good uniform style to games. And you don’t try to be too ambitious, which is always good!

My only complaint is the integrated text and graphics editors. I used external text editor anyway, but since graphics and code are in the same file, I sometimes overwrite it from pico-8 or vim and lose some progress.

The game itself is very simple roguelike-brouglike. I tried to make a few simple rules which can interact in interesting ways. The core mechanic is weapons – there are three different ones (won’t spoil it here) and they have “charges”. If you ran out of charges, you cannot attack! I’m quite happy with how it turned out. It’s not very difficult to win for a roguelike, but you’ll very likely die a few times.

Play it here: http://www.lexaloffle.com/bbs/?uid=11875

Submission page: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=12293



The same different room

Posted by (twitter: @amitkus)
Sunday, December 11th, 2016 6:54 am

Have some new graphics and level progression working. It’s about time to play this a lot and think about challenge and balance.



Swords! Crossbows!

Posted by (twitter: @amitkus)
Saturday, December 10th, 2016 3:45 pm

Little guy can put up a decent fight now.


Here it goes

Posted by (twitter: @amitkus)
Saturday, December 10th, 2016 1:03 pm

I’m making a sort of roguelike-broughlike with pico-8 and this is what I’ve done so far:

  • Procedural room generation
  • Pathfinding for enemies
  • Picking up objects
  • Death screen

Now I’ll add some ways for player to fight back!



In I am

Posted by (twitter: @amitkus)
Friday, December 9th, 2016 5:57 pm

What a perfect time for another LD!

Not too long ago I’ve started working on a new little game engine, but it’s not ready to LD yet. Perhaps next time.

So I’ll choose one of these tech options, depending on the idea I’ll get:

Pico-8 if my idea seems simple enough

– Unity if I want to make 3d game

My rusty old engine for more complex 2d game

Other than that I like to use Paint.net for graphics and Audacity for sound. And I have no clue about music!

Good luck everyone!


Posted by (twitter: @amitkus)
Monday, April 18th, 2016 8:06 pm

Phew, this was a hard Ludum Dare! Sunday evening and today I got quite stressed about not being sure if I can finish the game, and it didn’t help that I also had to go to my day job. However, I’m very  happy with how the game turned out, I think it’s my best LD game yet.

Please try it here and tell me what you think! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=12293



Posted by (twitter: @amitkus)
Sunday, April 17th, 2016 10:07 am

Tanks can now shoot each other! Though the enemy team doesn’t put a propher fight yet, lots of work on AI left. Overall, this project turned out to be quite ambitious, but I should be able to finish before Jam deadline without much trouble.



Posted by (twitter: @amitkus)
Saturday, April 16th, 2016 3:32 pm

I have my basic unit moving around nicely. Now onto some opponents for him!

Tank on a hex grid


Posted by (twitter: @amitkus)
Saturday, April 16th, 2016 9:42 am

I decided to do turn-based tactics game with shape-shifting terrain. Right now I have procedural game board generation and some helper routines for pathfinding. I don’t really know Unity that well, so I’m learning a lot here. We’ll see how it goes!

Hexagonal tactics game grid

Yes, I’m in

Posted by (twitter: @amitkus)
Friday, August 21st, 2015 8:23 am

Haven’t participated in a while! I’m going to a local GameJam type of thing in the weekend, so I don’t know yet if I’ll be doing this by myself or together with someone. Anyway, I will be using my own rusty and outdated engine most probably: https://bitbucket.org/mitkus/quibble. Or Unity, if the game is in 3d.

I’m in

Posted by (twitter: @amitkus)
Friday, April 25th, 2014 5:53 am

Hey everyone,

Once again, I can’t miss this special weekend. I’m not too concerned about the tools, it will be either unity for 3d game or my own engine (http://code.google.com/p/quibble) if I come up with 2d game idea.


Posted by (twitter: @amitkus)
Friday, December 13th, 2013 4:51 pm

Obligatory “I’m in!” post here.

I’m very excited to participate for the fourth time now. Will try to put my life aside for the weekend and make something resembling a game. For the tools, besides the usual image & audio software, I will be using either my own 2d engine from here: http://code.google.com/p/quibble or Unity. That mostly depends on if I want 3d game or not.

Good luck everyone!

Spells of mass destruction

Posted by (twitter: @amitkus)
Sunday, August 25th, 2013 4:28 pm

So, my game is finished!


I wanted to make a roguelike for a while now, and finally I did thanks to LD. Compared to my other LDs/GameJams this one has massive amount of code. This is expected, as I didn’t have to worry about graphics/sound too much. In general, I’m very happy with the game. It is quite difficult, as a roguelike should be – I win maybe 10% of time. What I don’t like, is that sometimes level generator produces what seems to be impossible to beat levels. Well, I put something into the later part of the game to offset this a bit, but I won’t spoil it anymore.


I feel really tired now.

Cave full of golems

Posted by (twitter: @amitkus)
Saturday, August 24th, 2013 3:11 pm

I populated the cave with some enemies. Yes, there will be loads of them. What you can’t see in screenshot are the visual effects for first two spells (out of nine spells I planned). Good progress so far, will go to sleep now. Goodnight everyone!


A wizard in a cave

Posted by (twitter: @amitkus)
Saturday, August 24th, 2013 3:47 am

I’m doing a roguelike about a wizard, who has 10 seconds to prevent something very bad happening. Each move costs you 1s and each spell takes some time to cast, so no need for mana bars here. I’m thinking of doing without hp as well. Of course, there will be ways to travel back in time!

So far, I have cellular-automata based cave generator which I’m pretty happy about, movement, collision and  a very basic entity system.



Posted by (twitter: @amitkus)
Friday, August 23rd, 2013 3:28 am

I had two unlucky failures in last LDs, but now I’m determined to succeed. Will be using my own engine (http://code.google.com/p/quibble/source/checkout) or Unity if I decide to do something 3d. I’m also considering learning something new, like Haxe, libtcod or rot.js, but it’s probably wiser to stay away from new stuff. Did I mention that I want to make a roguelike? It will depend on theme tough, not a roguelike is also possibility if I come up with a good idea.

[cache: storing page]