About misson20000


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 28
Ludum Dare 27
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23

misson20000's Trophies

Mom Can Play it Award!
Awarded by Wraitch
on August 26, 2012
misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "misson20000.giveAward(misson20000, "");
Awarded by misson20000
on August 26, 2012

misson20000's Archive

I’m in, Have an Engine Demo!

Posted by
Friday, August 26th, 2016 5:03 am

This is misson20000, in for the Ludum Dare 36 compo.

Here’s a demo of my engine, please tell me if it doesn’t work.

Main Tune (WIP)

Posted by
Saturday, April 16th, 2016 11:32 pm

I don’t consider myself much of a musician, so it’s pretty impressive to me that I managed to crank this out. Even though I’ve spent around 7 hours on it already…

I’m In for Ludum Dare 35!

Posted by
Friday, April 15th, 2016 7:11 pm

The arsenal:
Language: EcmaScript 6
ES6 -> JS Compiler: Babel
Import Roller: Rollup
Build System: Gulp
Engine: misson20000/ld35 (available on GitHub if you care, very similar to my ld34 code)
Graphics: Canvas2D WebGL!
Audio: WebAudio
Image Editor: The GIMP
Music Studio: LMMS
Sound Editor: Audacity
SFX Generator: One of those ‘FXRs
Code Editor: Emacs
Supported Browsers: Chrome, Firefox (IE? NEVER!)

I’m in! (Unless you guys choose a stupid theme)

Posted by
Friday, December 11th, 2015 8:36 pm

The arsenal:
Language: EcmaScript 6
ES6 -> JS Compiler: Babel
Import Roller: Rollup
Build System: Gulp
Engine: misson20000/laughing-potato (LD34 Base Code)
Graphics: Canvas2D
Audio: WebAudio
Image Editor: The GIMP
Music Studio: LMMS
Sound Editor: Audacity
SFX Generator: One of those ‘FXRs
Code Editor: Emacs
Supported Browser: Chrome, Firefox

This is a Thing That is Going to Happen

Posted by
Friday, April 17th, 2015 12:00 pm

users["misson2000"].tools = {
  language: "Java",
  ide: "Eclipse",
  framework: "LibGDX",
  engine: "LD32-Basecode",
  graphics_editor: ["GIMP", "Aseprite"],
  tilemap_editor: "Tiled",
  music: ["LMMS", "EnergyXT"],
  sfx: "JFXR",
  operating_system: {
    kernel: "Linux",
    desktop_environment: "Cinnamon"

Why I’ve Decided Not to Participate in Ludum Dare #31

Posted by
Friday, December 5th, 2014 10:38 pm

Alright, here are the reasons:

  1. The theme is terrible. For the people of the future, LD#31’s theme is “Entire Game on one Screen”. This is terrible because it does not spark creative and interesting game ideas. It sparks 2000 games that are all very similar, just like the other bad themes of the past. A few other bad themes are:
    1. “Minimalism”, because LD is minimalistic by design. How did it happen TWICE?
    2. “10 Seconds”, because it has a very strong obvious meaning. There were way too many games with essentially the same game mechanic
    3. “You Only Get One” was bad because it is a restrictive theme. Restrictive themes make you feel like you have to force the game into fitting the theme.

    All the good themes this LD were ranked lowest. Let’s take a look at some of them:

    1. “Deja Vu” would be a good theme because there’s a lot of things you can do with it. Yes, there are better themes, but this one’s a good one. You could have “Deja Vu” be something a character says and it would be normal. You could have the player experience deja vu somehow, or have the character experience it.
    2. “Chaos,” because the possibilities of chaotic games are endless
    3. “Playing Both Sides” would be an incredible theme. You could have all kinds of plot elements, gameplay mechanics, and user interface with this sort of theme.
  2. I don’t want to play any of my ideas. None of them seem very fun and worth making a game for to me. My ideas as of writing this are:
    1. At the start of the game, there’s a cutscene. Guy 1 is sitting in a chair in front of a computer, Guy 2 is behind him. Dialog goes as follows:
      1. Guy 1: “I got this new game, want to check it out?”
      2. Guy 2: “Sure”
      3. Guy 1: “Kay, lemme load it up”

      Then, the game zooms in on his screen and you play in there, with maybe the occasional thing happening in the “real” game world

    2. Some kind of metroidvania where every level is the size of the screen. No scrolling.
    3. At the end of the game, there’s a huge boss called “Game” that takes up almost the entire screen
  3. I don’t want to make any of my ideas, either.

I beleive that the root of all these is that people chose a bad theme. It does not inspire creativity. It does not fill your head with lots of brilliant ideas, and it feels too much like a restriction! It’s be great if the theme voting had a -5 button so we don’t get stupid themes like this.

If anyone wants to steal any of my themes, go ahead, but leave a comment. I might decide to participate after all tomorrow and might need one of these ideas.

Obligatory “I’m in” Post

Posted by
Friday, December 5th, 2014 6:39 pm

Alright, here’s my arsenal:

Unity, The Web Player, and Linux Builds

Posted by
Monday, August 18th, 2014 11:39 pm

I see there’s a lot of people using Unity this LD. That’s good, but in past Ludum Dares, I’ve seen a lot of people only post their web builds, and sometimes Windows builds, too.

But I run Linux. The Unity web player doesn’t work on Linux, running Windows games under Wine is usually more pain than it’s worth, and Pipelight isn’t a real solution. I’d love to see some more cross platform games, Linux/Mac builds, and games with build instructions or Makefiles in their source code.

But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I’ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don’t have, or when Wine decides it would rather not run your game. I’m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups


tl; dr:

Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn’t work on many Linux distros

Just getting a little hyper

Posted by
Friday, April 25th, 2014 9:14 pm


I’ve come a long way

Posted by
Tuesday, April 22nd, 2014 10:08 pm

Thinking about it now… my first game was really bad.

| LD23 | Tiny World |


Simple game where you have to kill yourself with various different objects in the game. Each death makes the world smaller until it’s not really a world anymore


This theme and my game were both really bad. I remember being excited about entering my first Ludum Dare. Thanks, Notch for indirectly introducing me to LD48. When I saw the theme I was dissapointed. I thought “What kind of theme is this?” I still think it was a bad theme. But the game was worse. Seriouly? Did I really use tiles that were just a dark gray square and a light gray square? The characters were seriously just faces with squares? I didn’t even have a background. Wow this game was bad

| LD24 | Evolution |


You play as four different kinds of bugs. I think there was ant, fly, spider and something else. For the ant you collect food, for the fly you dodge walls and for the spider you put spiderwebs and catch flies.


This game was significantly better. I think this theme was the coolest of all the themes that I’ve made games for. I don’t really have many thoughts on this game, mostly because I don’t remember it too well.

| LD25 | You are the Villain |


This one I remember more than LD24. I still don’t remember the story, though. I think that the fairies were evil and they hunted unicorns for their laser horns. Anyway, you play as the fairy. You get a laser horn and hunt the good princess and her cat


I don’t really know what I was thinking when I came up with this game. I like it, but it’s weird. I think I used a random level generator for this one. It was probably a really simple one. I think I generated a point at the left edge and to generate the next point I added a random number between -2 and 2 to that number. It was weird… I don’t think I had a very unique interpretation of the theme, but I don’t really care that much

| LD26 | Minimalism |

I thought this theme was so bad I didn’t enter this one. LD48 games are minimalist without a theme saying so! I can’t imagine how this got picked for the theme!

| LD27 | 10 Seconds |


A roguelike where you fight monsters and gain wealth while searching for the 10 seconds.


I hada really weird interpretation of the theme here. I didn’t really want to do anything time based because I usually hate timing games, so I decided that seconds were these weird trophy/sortof things in this universe and built the game about that. I tried a roguelike for this one. I think it came out okay, but the level design got really stupid at the end, the javax.sound.sampled API is horrible, and it wasn’t clear enough. Even so, after the Ludum Dare I liked this game so much I considered remaking it with Flixel and adding more story and that sort of thing. I was originally going to have a story where these ten seconds sortof held time together. I might’ve actually put that in the game. Now that I think about it, it’s too similar to the story of one of those Pokemon mystery dungeon games. I think.

| LD28 | You Only Get One |


Another roguelike where you go through dungeons, fight monsters, get armor, and reach the end.


This one was really loosesly tied to the theme. I felt like making another roguelike for this one, soI made a roguelike and barely tied it to the theme at the end with the statement “You (only get) won!” I don’t like how similar it was to my last LD, but it actually had sound and decent graphics. I had some weird things in it. Not sure how many people noticed, but you can equip the heads that enemies drop just like a helmet. Actually, I don’t know if I mentioned at all that there was an inventory system.

What will I keep in mind this Ludum Dare?

Sound is pretty important, but it’s probably better to not have any sound than to have really bad sound

Don’t make three roguelikes in a row

Let the theme guide you, not direct you

Technical things to keep in mind:

Don’t bother rendering offscreen objects

Solid collision is important

As cool as Java is, it’s not optimized for pixel operations

I don’t really have to keep a lot of these in mind, since this time I’m going to be using the HaxePunk + OpenFL + Haxe trio. I’ve used Java for all of my previous games, so it’ll be nice to try something different. I’ve made my own engine for all my previous games, but I’m not very good at keeping things efficient. I’ll try to collide against all the entities instead of selecting the ones that I might actually collide with. I’ll render offscreen objects because I don’t feel like not rendering them.

Using HaxePunk should make my games faster. OpenFL and Haxe should make my games more portable (than Java? Wow!) and the combination should help push me towards doing something new

I’ve decided to enter in the Jam this time with one of my friends. He’s never done Ludum Dare before, but he’s getting in to making games and he’ll help with creativity, graphics, and sound. He might also help with someprogramming, but it’s not his area of expertise

Now, the tools we’re using:

Art: aseprite/GIMP/My custom sprite editor if I get it working enough
Sound: sfxr/bfxr/audacity
Music: lmms/schismtracker.
OS: Arch Linux.
Language: Haxe.
Framework: OpenFL.
Engine: HaxePunk.
Editor: emacs.
Physics: My simple physics/nape depending on the game.
Planned platforms: Flash, Windows, Linux, Mac, and maybe android depending on the game.

One thousand words. Try putting this in a word/charactercounter. I think it’s pretty cool

Hello World

Posted by
Friday, December 13th, 2013 6:46 pm

I’m in once more! This is not my first Ludum Dare, and I will be using the engine from my last game, found at http://nox.xenotoad.net/ld27/, but I still don’t know what I’m going to use for sound. Sound in Java for me is always a nightmare, because it never works right for me. I really don’t want to use native libraries, but I fear I might have to.

I’ll be using pretty much the same software as last time, that being

Language: Java

Graphics: Java AWT/Swing

Sound: ?

Images: GIMP

IDE: Eclipse

SFX: bsfxr

Music: schismtracker

Engine: LD27 engine

What’s with all the unity games?

Posted by
Sunday, August 25th, 2013 6:45 pm

The first 5 games I clicked on were made with unity. I hate unity, because they don’t support Linux. I use Linux, and that means I can’t play ANY unity games, which means I can’t (shouldn’t) vote on them.

5 lost hours

Posted by
Friday, August 23rd, 2013 11:01 pm

I had to start late, due to miscellaneous things, but I’ve got my game idea and my engine set up.

My game engine

Posted by
Friday, August 23rd, 2013 5:12 pm

I spent the last 8 hours whipping together a java game engine from scratch. I’m pretty sure that in order to be able to use it for my game, I need to post it here. It’s mostly complete, but misson20000.game.engitoad.InventoryGui isn’t finished.

Binary jar: https://dl.dropboxusercontent.com/u/100514162/ld27/engifrog.jar

Source code: https://dl.dropboxusercontent.com/u/100514162/ld27/engitoadsrc.zip


I’ll try…

Posted by
Friday, August 23rd, 2013 10:00 am

Hello! I’m gonna try to do this LD, even though there are a few events in the way, such as a camping trip the week after that I need to pack for, and… umm… nothing else…

I’m a bit worried that the theme will be terrible, like “Small world” or “Minimalism”, but I like most of the themes in the Final Round.

Anyhoot, here are the tools I’ll be using:

Image Editor: GIMP – The GNU Image Manipulation Program is one of my favourite image editors of all time, for at least 3 reasons:  A. It’s all free and stuff! B: It runs on Linux! C: It’s an amazing image editor!

Music: Autotracker – I might try to whip up something with some random music stuff lying around, but I’ll probably use autotracker

SFX: SFXR – The legendary sound effect generator originally written by Dr. Petter

Language: Java

IDE: Eclipse

Map Editor: Tiled

I’m also going to try to make a game engine in the remaining ~8 hours. When I do, I’ll post it here


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