About MintArcade (twitter: @mintarcade)


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
MiniLD #60
MiniLD #58
Ludum Dare 31
October Challenge 2014
MiniLd #54
Ludum Dare 30
Ludum Dare 29

MintArcade's Trophies

MintArcade's Archive

My thoughts on my scores, or how to win Ludum Dare.

Posted by (twitter: @mintarcade)
Tuesday, May 10th, 2016 12:36 pm

Well, first of all, big thanks to everyone who played and commented on my game. Your feedback is very valuable to me. Controls and speed is your main concern, so, I’ll be working on that.
I’m pleased with my score this time, although this is not my best. I’ll try harder next time.
My thought about this scores.

  • Audio 3.60 That’s second place among my other LD games, nice.
  • Graphics 3.91 I tried hard to make visuals as polished as possible, optimizing from the very start and to the very end. Again, second place. TV-Top beat me here again.
  • Mood 3.32 That was a surprise for me, in judging description of the mood it says “Storytelling, emotion, and the vibe you get while playing.” and I have no story whatsoever. Maybe emotions… I don’t know.
  • Theme 3.69 and Overall 3.40 No comment here. I got overall 301st place and that’s fine. Again, second place after TV-Top
  • Fun 3.27 This is completely my fault – game needs to be easy, but not boring. Hard to do in 48 hours.
  • Humor 2.07 Forgot to un-check this, but I glad I did that. Getting 2.07 in humor out of 0 possible is quite of an achievement. Actually 1 is correct score as there is no humor at all.
  • Innovation 2.91 Almost 3, right? Probably people getting sick and tired of up-beat infinite 3D runners in space. It’s not like a rare genre, let’s say 8-bit minimalistic pixelart platformer or anything.

This chart shows my progression in Ludum Dare. LD33 game (Sand Castle Destroyer 2) with the worst graphics have scored best in humor category.


Here is the same chart, but now it showing places.


Speaking of 8-Bit minimalistic pixelart platformers, it is quite clear, that indie community absolutely love dark themed 8-Bit minimalistic pixelart platformers on small screen with easy controls, with lots of dangers around and on-screen story. I have analyzed last compo winners from quite a while back, most compo winners have done 8-Bit minimalistic pixelart platformers. May be that how I’ll try to win next time, I liked doing pixelart games back in late 80’s.
Hope 8-Bit minimalistic pixelart platformers fun getting my sarcasm and not get offended and start world war X.
Love you all, you are the best. All of you. ūüėÄ

Boredom cure is here. Play full-screen and with a headphones.

Posted by (twitter: @mintarcade)
Monday, May 9th, 2016 1:05 pm

Last Chance to play Shape Rave. Just relax and let the feeling flow.
Unless you already played it then Congratulations! You are the best!!!
Play Shape Rave here. And I’m looking forward to play your game too!

MintArcade Ltd. are not responsible for any negative effects from playing this game, damage to your vision and/or hearing, loosing concentration and hours of your life, rage-quit, shout, effects on relatives, addiction and a like. Boredom cure is not 100% guarantied, results might vary.

… and this how you can beat my game in 4 easy steps

Posted by (twitter: @mintarcade)
Monday, April 18th, 2016 10:55 am

Step 1: Go left and right in a circle
Step 2: Shift your shape to match the shape you want to collect
Step 3: Collect bonuses
Step 4: When it gets hectic – scream

Anyway, I had a blast this Ludum Dare, basic gameplay was finished first night, Unity only crashed once, but that was completely my fault. I even get time to stream, so thanks to anyone who joined.

Gameplay can became psychedelic very quickly, especially if you collecting “wrong” shapes, please have your barf buckets ready ;D

Game is also available to play at itch.io and GameJolt (with leaderboards), so feel free to play.


Play and rate.

October Challenge: Need for Sweet.

Posted by (twitter: @mintarcade)
Saturday, November 1st, 2014 1:48 am

Finally, open beta / early access version it available for you to play, and waiting is over. Unfortunately, I didn’t include all features in this build, but it will be included in final release. October Challenge Entry:¬†http://ludumdare.com/compo/october-challenge-2014/?action=preview&uid=35966


  • 5 unique levels to play
  • 4 Power-ups to make arcade more fun
  • Up to 4 player split screen multiplayer mode
  • ‘Smart’ computer opponents.

Release schedule:

  • First week of November: OPEN Beta/Early access/demo
  • Last week of November: iOS and Android release.
  • First week of December: OUYA release. And hopefully Desura and Steam.

Need for Sweet


Download from IndieDB




Don’t forget to play the game: http://ludumdare.com/compo/october-challenge-2014/?action=preview&uid=35966

October Challenge. Why not finally finish some thing

Posted by (twitter: @mintarcade)
Saturday, October 4th, 2014 9:23 am

October Challenge is now and I finally decide to finish one of my project that been collecting dust for 2 years now. It’s a racing game with few different game types, customizable cars and few other things. Here is some old video playlist for you too look at to see what I decide to finish this October.

I’ll be broadcasting most ‘interesting’ parts of the project via Twitch – come along or bring some one, join the chat and watch me doing/failing something. If you have questions about this project, please ask, I’ll be happy to answer. No spoilers, thought.

If you are not afraid, you can play demo here: http://www.indiedb.com/games/the-big-wheels

Project page

Ludum Dare tray timer

Posted by (twitter: @mintarcade)
Saturday, September 27th, 2014 6:56 pm

Ever wanted tray timer to remind you of the next big Ludum Dare event? Now you have it. I’m giving you small utility for Windows users. Program sits in tray and show you reminding time when you hover with the mouse over tray icon. If you click – small window will appear showing you time to till big event, both beginning and end, can be used for Twitch streams too. Easy to setup for your needs. Enjoy.


How to make a 3D game in less than 48 hours

Posted by (twitter: @mintarcade)
Saturday, August 30th, 2014 10:04 am

People keep wandering – how did I make my entry and comments like: “I don’t understand how you people make something like this in 48 hours. Do you even sleep?”, “Wow for 48 compo your graphics are spectacular!”, “Definitely a good looking game for 48 hours!” and “Thats really great work for 48 hours “. So, timelapse of my Twitch stream condensed to 144 times normal speed may give you hints how.

I used ShiVa3D game engine made by developer “Shiva Technologies” from France – awesome small community with great support and big potential, so check them out. Engine is awesome, it works great, you mostly play with it, it using LUA-like language – very popular gaming scripting language. Using this engine for couple of years now I’m so exited version 2.0 is coming soon to the public, opening more possibilities for developers to create great apps quick. And that the reason I use it for my company projects too – it is fast, especially if you making mobile games. It both simple and advance. Simple usage, compilation, import, export, security and ability to build for multiple platforms. Advanced users (not like me) can mess with theirs games, exporting code to c++, write plugins, make various API integrations like advertising and monetization for mobile platforms. All the things your “standard” game engine can do.

I’m not greatest designer in the world and I don’t even bother to make most of UV mapping for this project, time constrain, laziness, you name it, but ShiVa engine manage to fix it using advance graphic engine, which I didn’t crank up to the max.

Here we go – enjoy the “show”, don’t be to picky. Constructive criticism and job offers are welcomed.

Don’t forget to play the game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35966


Posted by (twitter: @mintarcade)
Sunday, August 24th, 2014 7:01 pm

There is two worlds connected together by invisible, incomprehensible, inconceivable force. 
Collect all singularities to overcome adverse effects this world’s have to each other.

Level (World) 1 is almost complete.

Posted by (twitter: @mintarcade)
Saturday, August 23rd, 2014 1:19 pm

Screenshot 14-08-23 10-04-31

1 Day left and still so much to do.¬†Only one more-less playable world, not optimized and lagging on slower CPUs. ¬†Once lightning baked, objects batched and scripts optimized its going to be much smoother experience. Also, I’m using brand new HTML5 exporter from Shiva3D 2.0.0 (beta), so, please expect some shadows instabilities, absence of¬†advanced rendering and oversensitive mouse movement.


Please follow me on Twitch: http://www.twitch.tv/mintarcade and Twitter:@MintArcade  to see events unfolds.

First Lets play of Ocean Explorer.

Posted by (twitter: @mintarcade)
Sunday, May 4th, 2014 6:33 am

Ocean Explorer

Please enjoy my son’s YouTube video lets play “Ocean Explorer”. You can still play game here, but post competition version will be available on IndieDB website.

Ocean Explorer gameplay trailer

Posted by (twitter: @mintarcade)
Wednesday, April 30th, 2014 8:08 am

Gameplay footage of Ocean Explorer is here. Don’t forget to Play+Rate¬†this game here.





Small bug fixes (within Ludum Dare rules) was also made. Thank you all for great feedback. Game will be rewritten, polished and uploaded to mintarcade.com after this /compo is over. Follow my social channels to keep updated.

My #LD29 Entry: Ocean Explorer

Posted by (twitter: @mintarcade)
Monday, April 28th, 2014 9:44 am

Ocean Explorer

Very simple game where you exploring ocean floor, fighting pollution and researching a strange swimming objects. Game have autosave feature, so you can continue any time. 

Ocean Explorer


Collect barrels and bring them to disposal platform beam.

Ocean Explorer

Explore ocean floor and find out mysterious creatures.



[cache: storing page]