About MinionStudios (twitter: @minionstudios)

Four dudes in Casper, Wyoming who enjoy building games.

Check our LD 26 game - Minimalist Horror Story at minionstudios.com/ld26/


Ludum Dare 33
Ludum Dare 27
Ludum Dare 26

MinionStudios's Trophies

you know about SILX #LD27
Awarded by alvivar
on August 29, 2013

MinionStudios's Archive

Edge of Grey is up! We made it!

Posted by (twitter: @minionstudios)
Monday, August 24th, 2015 8:47 pm

We took our time and shrank out team a bit in order to create an old-school action rpg for this round of Ludum Dare – a jam entry all in grey.


In the game, you play a mercenary trapped in the catacombs in the land of a  terrible Duke in a dark fantasy world. Your only hope is to survive other prisoners and escape to reclaim your good name and prove that YOU ARE NOT THE MONSTER. Ha!


We had a great time and it flew by way too fast – with too little sleep and many bug hunts.


Now we’re looking forward to making a post-jam version and rating other awesome Ludum Dare games!


Thanks for a great time, this community is pretty much amazing!

29 Hours in… pretty much awesome.

Posted by (twitter: @minionstudios)
Sunday, August 23rd, 2015 1:00 am

Minion Studios here, we’re on a two-man jam and are progressing very well! Anyway, we gotta get back to it, here’s a gif or something.


We’re back and we’re in!

Posted by (twitter: @minionstudios)
Friday, August 21st, 2015 9:47 am

Minion Studios is in and we’re happy to be back. Jam all the way.

Please make some awesome games, because we will!

We’re In

Posted by (twitter: @minionstudios)
Thursday, August 22nd, 2013 10:43 am

Team Minion is excited for their second team jam!  We had a blast with the last entry and can’t wait to dive into this one.

Tools Include:

  • Unity 3D (using C#)
  • 3ds
  • Photoshop

Team members include:

  • Eric
  • Damon
  • Sonny
  • Brad

Let’s do it!

Breakdown of Minimalist Horror Story

Posted by (twitter: @minionstudios)
Thursday, May 2nd, 2013 10:37 am

LD #26 Minimalist Horror Story


What we did

Eric Lewis – Art & Nap Design

As the Art Lead, I designed the assets (art and geometry) for the game after doing some concept roughs of our idea. I used 3DS MAX for the models and Adobe PhotoShop for the credits and titles.

Sonny Mcknire – Code & Evil Design

As a Programmer & Designer I helped define the concept and game play.  I designed and created the monster with a combination of a model I asked Eric to make and lighting effects and particles built into Unity.  I also programmed the creatures behavior and assisted Brad with character control and scripting the key placement.

Damon Frankfurth – Code & Light Design

Bradley Erickson (Mesidin) – Code & Level Design

I laid out our level plan in Unity and I placed/play-tested almost all of the beautiful assets Eric created.   I had my finger dipped into 100 other pies as well, such as item interaction/selection, candle melting, cameras, scare triggers/scripting, menu setup, etc…

What went right?


We initially planned on The geometry in the game to have simple textures but after some tests, we all agreed that the untextured, raw geometry looked awesome in the Unity Engine with default shaders. This made it a whole lot easier for me to build more assets (50+) to make our game even better. Also – we planned the game well –  the sketches and idea were very simple. We ran out of time and were forced to leave out some sound effects, which turned out making the game even scarier – the lack of sound between scares makes it more exciting.


 I think a lot went right.  The mood was perfect thanks to some sweet lighting work, the monster works well, the theme was adhered to, and I like how the game controls.



We finished a game!  That is exhilarating.  As a cherry on top, people played it!  During development the thought had never occurred to me that strangers would be actually playing this.  The comments and feedback have been incredible.  I am proud of what we accomplished for our first game.  As to development, grayboxing was surprisingly beneficial.  We had a plan on paper for the house as well as a design with measurements I worked up the first night for the layout of the house.  We ended up changing quite a few things when we could actually run around a graybox of each floor built with unity cubes & planes.  This allowed us to change things quickly before Eric had put any time into it at all.  Finally, I exported the final layout as an .obj file so Eric could build the actual geometry in 3DS Max using my layout.

What went wrong?


Some really good ideas were dropped because of time constraints. We had a shadow that would pop up in a window with light behind it, like lightning… spiders and rats that would fall on the player or run out from under furniture… there were quite a few good ones.


 The candle burning out didn’t work correctly. I wish we had more time to implement more scares, and there are issues here and there like getting stuck in the attic,  lights poking through the level, the rocking chair not working correctly, etc… that we couldn’t address due to the time constraint.



Since I was involved in a lot, most of the bugs lie at my feet.  This is frustrating, but I am just glad at this point that the game is playable.  For post-compo, I plan to fix the raycasting on object highlighting, the candle melting sideways bug, plus hooking up all the drawers with the interaction system, adding the doors upstairs, and adding all of the scares we originally planned, including more sounds.  Eric built some incredible assets that didn’t make it into the compo version, so I would like to add those in.

We had a great time participating.  Thanks for checking out our game, commenting, and being such a welcoming community to newbies like us!  We will continue to enjoy your great games over the next few weeks!  There’s some incredible titles in this competition!



Minimalist Horror Story – FPS Ludum Scares!

Posted by (twitter: @minionstudios)
Tuesday, April 30th, 2013 9:30 am



We are extremely proud to present our Ludum Dare Jam entry, Minimalist Horror Story!

A Unity-based FPS horror mini-story that hasyou waking up in house with only a burning candle to light your way. Can you escape? Is there something else in the house with you?

Is there a potato?

Please try out the game, vote and prepare to be scared!

Thanks to everyone that made Ludum Dare the EPIC EVENT that it is today! We had a blast and we’ll keep voting on our favorites!

Please vote on Minimalist Horror Story!

Posted by (twitter: @minionstudios)
Monday, April 29th, 2013 9:00 pm

Minion Studios celebrates its very first game with Ludum Dare 26!

We worked very hard to create Minimalist Horror Story, an FPS tale of scares developed in Unity3D!

Give us a vote, because we will probably vote on every 2000+ game we can! woooot!

Thanks to everyone that hosted, participated and played these amazingly great games!


We’re In

Posted by (twitter: @minionstudios)
Thursday, April 25th, 2013 10:38 am

Team Minion is in for their first 72-hour team Jam!

We will be using Unity as our engine and writing a lot of C# code.

There’s going to be some Photoshop involved….not sure on tools for music & SFX yet.

Team members include:  Eric, Damon, Sonny, Mesidin

Hope everyone has a great weekend making games!

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