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“Seasonal Affective Disorder” post-mortem

Posted by
Wednesday, January 4th, 2017 5:09 pm

Well, looking at the score my game got, I’m realizing something…
It wasn’t very good.

#463 Audio(Jam) 2.82
#603 Humor(Jam) 2.05
#724 Innovation(Jam) 2.55
#733 Mood(Jam) 2.70
#772 Graphics(Jam) 2.55
#790 Coolness 49%
#809 Fun(Jam) 2.43
#844 Theme(Jam) 2.41
#880 Overall(Jam) 2.50

I knew I wouldn’t do AMAZING but I thought I’d do better than this! I started messing up on day 2 and started hard-coding things without functions or classes. This was terrible, and it’s something you should never do. It made for a lot and a lot of bugs, but I would have to fix each of them individually because they were all unrelated. This made for a lot of visual bugs, where things would disappear right before you left a room, or things would appear right before a fade in. Also a couple of falling through the world bugs which also sucked.

There are a lot of things I learned from this Ludum Dare:

  • Never hard code things you use more than once! Go the extra mile or it will come back to haunt you later in development
  • Add a main menu, all it needs is a play button. Without it, your game looks like even more of a mess
  • Get mechanics down as quickly as possible
  • It’s better to have some great gameplay instead of some good gameplay combined with some buggy last-minute gameplay

Oh, and you can play it here.

Wadda you know, I’m in. Looking for a partner

Posted by
Saturday, November 26th, 2016 7:12 pm

I’ve been making games for years, but this is only my second LD. My last game wasn’t very good, because it was back when I still used python. My tools are:

-C++, SFML and Code::Blocks
-Aseprite
-Sfxr
-Sunvox

Anyways, looking for someone to work with. Not any skill in particular is needed, I just want to work with someone.

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