Ludum Dare 31
December 5th-8th, 2014

About Redream (twitter: @redream_)

Entries

 
Ludum Dare 29
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 23 Warmup

Redream's Trophies

For managing to drink lots of MillerWater and still surviving the first half of LD48
Awarded by TheCreeperLawyer
on April 22, 2012

Redream's Archive

The Quest for Unobtanium – Postmortem

Posted by (twitter: @redream_)
Wednesday, April 30th, 2014 4:19 am
The first GIF I posted. Click to play the game.

The first GIF I posted. Click to play the game.

This was my third time around with Ludum Dare – after having watched notch create Prelude of the Chambered and minicraft, I (and likely a lot of others here) were inspired to join in on the fun. I really couldn’t have enjoyed these past LDs more.

So this time, with the added knowledge of the mistakes I made in LD24/23, I took the task head on and dedicated a full weekend to completing my game. Soon enough, ‘The Quest for Unobtanium’ was born.

I started off with a completely ambitious idea in my head – a mixture of an RTS with a mining component. I soon realised how insane I was by even contemplating that, so I scrapped the RTS and went with a fairly generic mining game.

What went well:

  • Polish. After realising the importance of polish in my past LDs, I started adding particles, smooth animations, paint upgrades and all the cool little things which make a game feel complete. The comments I’ve gotten since (“Surprisingly complete”, “Really polished”) show this.
  • Scope. I knew exactly what I wanted to make from early on, and I somehow managed to time it very well. I got all of the features in that I wanted, even though I cut it fine at the end with 20 mins to spare.
  • Art. The art was simple enough for me to make it quickly while being attractive at the same time. Nothing too complicated, I was able to make art when I needed to implement it in the game.
  • I was prepared. The day before the compo, I did a bit of a warm up as well as checking my workspace/framework and making sure everything was intact. I hadn’t actually done any major game dev for about 18 months prior to this LD (!), but I was able to pick it up very quickly.
  • It’s fun! The game is reasonably satisfying to play, and the progression feels good. Once you reach each rock ‘barrier’ and you see the valuable rocks behind it, you feel motivated to continue. This managed to keep people entertained for >20mins, which I was surprised at.

Not so well:

  • I waited way too long to implement the core gameplay. The compo finished at 1pm for me, and I started getting all the different rocks added only at about 11pm the night before. That meant that I only had the next morning to balance the gameplay, which was fairly difficult. This also meant that..
  • The game was fairly slow paced. This is the only real complaint I’ve gotten, and I’m lucky that the core mechanic was enjoyable enough to keep people interested. Dialogs weren’t skippable, the trips took too long to go to the surface, and you had to make several trips early on to make any real progression.

I feel like I’ve done really well overall – I was actually a lot more productive this time around, writing >3000 lines of code in the 48H. Complaints were minimal, and the gameplay was attractive. Check out my creation timelapse below:

Timelapse: uploaded!

Posted by (twitter: @redream_)
Sunday, April 27th, 2014 10:55 pm

Check out the timelapse I made while creating ‘The Quest for Unobtanium’!

Play/rate the game here.

 

 

Submitted – The Quest for Unobtanium

Posted by (twitter: @redream_)
Sunday, April 27th, 2014 6:50 pm

Thank god for the submission hour.

mining

The Quest for Unobtanium – Click to play

 

Final Stretch

Posted by (twitter: @redream_)
Sunday, April 27th, 2014 3:56 pm

The pressure’s on, and I’m starting to add those really important features now.

rainbow

Motivation.

Posted by (twitter: @redream_)
Sunday, April 27th, 2014 5:53 am

To those of you contemplating failure:

 

Click for motivational video.

Sparkle Sparkle!

Posted by (twitter: @redream_)
Sunday, April 27th, 2014 1:28 am

Here’s another gif for you to look at:

unobtainium

Upgrade screen!

Posted by (twitter: @redream_)
Saturday, April 26th, 2014 6:52 pm

Who knew hard coding an interface like this would be so fun?

ss (2014-04-27 at 01.51.06)

Choo choo on the Ludum train.

Posted by (twitter: @redream_)
Saturday, April 26th, 2014 2:47 am

7 hours in (!), this is just about what I have to show.

 

mines

Progress, somewhere in the desert.

Posted by (twitter: @redream_)
Friday, April 25th, 2014 10:52 pm

Things are going quite well, I started about 1-2 hours late but I feel like I’m going along at a reasonable pace.

Not really sure where the game is headed yet, time will tell.

desert

What? Why are we in the desert?

In again, for LD29

Posted by (twitter: @redream_)
Friday, April 25th, 2014 2:05 pm

I’ll be participating in the upcoming compo, this will be my third LD!

Here’s my setup:

Language: Java

Framework: LibGDX + Base Code

Sounds: bfxr

Graphics: Paint.NET

Timelapse: Chronolapse

Might be streaming as well later on.

Lucid Creation Timelapse

Posted by (twitter: @redream_)
Monday, August 27th, 2012 7:36 pm

Hi everybody, here’s the timelapse I took while making my compo entry ‘Lucid’.

You can play the game here if you haven’t already.

 

My second Ludum Dare game has been submitted!

Posted by (twitter: @redream_)
Sunday, August 26th, 2012 6:42 am

Ludum is really fantastic, isn’t it? Well, I’m done for now. I have school in a few hours and I need some sleep :)

Check out my game ‘Lucid’ when you have a moment:

 

Click the image to play Lucid!

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