Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About Mikea (twitter: @MichaelAdaixo)

Entries

 
October Challenge 2013

Mikea's Trophies

Mikea's Archive

LD31 – Stem progress

Posted by (twitter: @MichaelAdaixo)
Saturday, December 6th, 2014 9:26 am

Hey! I don’t know if I’ll have the time to finish my game, but I’m in anyway. Practice makes perfect, so I’m putting up a small prototype of an idea of a game I had. Hopefully I’ll have basic gameplay by later tonight. In the meantime, here’s eye candy.

Screenshot 2014-12-06 16.18.57

 

I’m using Unity to make the game. Modeling is done in Maya. Sound will be ( hopefully in Bfxr/Sfxr ). Music.. oh music.. I’ll try to find something :) Hope you enjoy. If you want more updates, follow me @MichaelAdaixo. I’m not streaming this time..

PS: I was expecting and tinkering a game with the snowman in mind.. don’t know what happened there.. seriously. Anyway.. I’ll make the game anyway.. just no transition screens.. :)

Good luck and have fun :)

Memtiles Kids

Posted by (twitter: @MichaelAdaixo)
Thursday, October 31st, 2013 6:52 am

Hello Guys!

I finally did it! I released a game!

Going back a little. Last year, I wanted to participate in October Challenge. I had just discovered the goodness of Unity3D and was eager to make a nice little game and market it to the mobile platforms. But, as I started working, classes also started and the game went from and idea to a paper and got left in a drawer.

Some time later ( August this year ), I started to make a whack-a-mole game for my nephews, which they liked ( obviously, because they’re kids, and they love to mess with gadgets :) ). The whack-a-mole game turned out to change its gameplay to a memory game, a tile based memory game. I was working on it, and made a development plan on Trello, so I could really follow it, with deadlines and everything ( which is important to keep the pace going ). So between university, work, and part-time indie development, a month later I had a playable demo and a deadline in mid-september.

After subcontracting friends and unknown guys online, to make me game art and compose music, I had something kinda nice! But i still had to push the release a few weeks, because I couldn’t work all the time I wanted per day.. There were days that I would work 16h or more. After all that, in my daily blog surfing, I came to LD and saw that the October Challenge was up, once more! Good news! I was already in the finishing line, so no excuses this time! Last few weeks, were polishing, fixing bugs, polishing, fixing bugs, play testing, gathering feedback.

Finally I was able to submit the game to Google Play 3 days ago! Yay! And I got 2, $0.99 sales! So technically, I’m good for October Challenge, I’ve made my first dollar. Although I invested more money to be a Android/WP/Apple developer. But now I’m promoting the game so hopefully I’ll get my first positive balance in some weeks. :) I will also be releasing the game for iOS and Windows Phone in the next 3 weeks.

Here’s a trailer of the game. :)

Hope you liked it. I hope you also got to make a game and your first dollar.

Here’s a link to Google Play

Please share it with whoever you know, the more the merrier, its hard to get noticed on Google play. :) Help a indie out :D

Cheers! :D

Yeti Fights Biology ( Late Entry )

Posted by (twitter: @MichaelAdaixo)
Monday, March 9th, 2009 3:28 pm


Well, I am late, because I didn’t had the chance to work sunday, because I play soccer, so I finished it today. I know it doesn’t count but I’m posting the game here for you to try it and criticize positively and negatively if you want, so I can make better games.

The Destruction of Viruses + Yeti Fights Back ( my last entry ) = Yeti Fights Biology

This time I used XNA from Microsoft, but I will remake it with SFML and C++… Because I don’t know what dependencies are needed with the game. The images have the background around them, because I don’t know (after googling for it) how to mask a color in XNA, the XNA framework might be really good, but as for documentation it surely sucks. That is why I want to remake it with SFML/C++, and that way I can port it to Linux, sorry Mac users, I can’t compile for Macs..

Also, I don’t know with dependencies to deliver with the Exe so I recorded a video for you to see the final game. And I am giving the source code for curious people.

Video (YouTube)
Download ( src )

Yeti Fights Back (Final) …

Posted by (twitter: @MichaelAdaixo)
Sunday, February 8th, 2009 4:15 pm

Ok so this is what I could come up with only 5 hours of work. I’m only able to kill one or two Hunters with my original Yeti :D. Bare with me, as this is the first ever competition I enter, and my very first Pixel Art which took me forever to learn.

I hope you like ! :D

Space to Shoot.
Up and Down arrows to move up and down.
Esc to quit.

Download ( exe )

[cache: storing page]