About midgard (twitter: @devMidgard)


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Ludum Dare 23 Warmup

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Pew Pew Ludum Dare.

Posted by (twitter: @devMidgard)
Sunday, December 15th, 2013 10:07 am

Hey there Devs, how are you doing?

I spent the middle of yesterday working on a hard idea I had, but I collapsed and I started fresh with my current convincent entry.

Yestarday night I worked on the Mechanics, and they’re done, so this just lets me to do programmer Art for the game, I made some sprite animations for the Player Character, but there’s a lot of work to do in graphic terms.. Let’s see if I can make a good Wild West-like scenario!

Pew Pew LD, Pew Pew.

LudumLife – Finished before the timelimit!

Posted by (twitter: @devMidgard)
Sunday, August 25th, 2013 4:50 pm

Once again I’ve participated on this Ludum Dare Edition, and I just noticed something:

Every Ludum Dare, I’m better making games. So let’s see if in 20 years I’m a genius! šŸ˜‰


Anyways, Oh, the magic of Ludum Dare. I spent all my weekend on my computer, coding, basic-modelling & frustrating myself by not finding the solution to simple typos. The magic of Ludum Dare happens when, you are that frustrated that you decide to take a break because you are brainfried. So what do you do? In my case: Watch other developers in their streams.

YES! I had lots of fun laughing with other devs looking how they got frustrated, but it did get me a smile while looking at them, solving their problems live. It’s just magic, and helped me a lot to finish this game.


So what to say what to say.. Here is LudumLife, my thing. My game. My magic!

Feel free to play, and I appreciate a lot if you do. I’ll play your games too!



Cya soon Ludum Dare <3


I’m in, for my fourth time!

Posted by (twitter: @devMidgard)
Friday, August 23rd, 2013 7:39 am

Hello there ladies & gentlemen.

I’m Midgard, and I’m in (for my fourth time!) the thing is, Ludum Dare comes with lots of fun, so I CAN’T resist to participate.

My last time was with FreeFall, developed in ~24h, just because I changed my idea completelly after the first day, so what happened with FreeFall is that it was really incomplete.

I’ll take my time to plan a good, fun, original idea with the topic of this Ludum Dare edition!

I’ll be streaming, not sure if I will stream all the 48h (of course I will sleep, not so much tho), here’s my Stream for whoever wants to see a noobie-like Unity3D Dev.

What I’m gonna use this time is the following:

Engine: Unity3D.
Language: C#.
IDE: Visual Studio 2012.
Graphics/Texturing: Photoshop.
3D Modelling: Blender.
Food: Whatever, in these 48h I will not really thing in food, MUST DEVELOP!
Drink: Tea, Lots of Water.

So, good luck to everyone, and I hope you guys have fun developing/watching people develop a game in 48h/72h!


Let’s watch magic happen once more time!

FreeFall has been developed in 24hours with Unity Game Engine, to be honest, I had a first idea but I didn’t like it as much as I like this one so I deleted the old idea and just started with this idea, so there could be some confusion at the start (because I didn’t have time to do a tutorial level) and some lack of working on the main menu or the interface in general :)
Convining 2D and 3D aspects it has given to my little game a
cool look (I think :3).

The game: You are in control of a guy with a WingSuit. You have two options:
a) Fall down in your way and just don’t worry about checkpoints and time, and arrive to the goal without risk.
b) Fall down going through checkpoints and caring about your time AND try to arrive to the goal WITH risk.

— There are 15 Checkpoints, and it is really difficult to go through all 15, but at least, if you accomplish it you will get AN AWESOME RANK! CONTROLS —
*\– ARROW KEYS –/*
Up – Boost (Increases your fall speed).
Left & Right – Rotates and moves a little the character.

*\– OTHER KEYS –/*
R – Restart the fall.
SPACE – Open the Parachute (if you don’t open it before you hit the ground you will die and the fall will be restarted! So keep an eye where are you falling, and don’t open it so soon, it will be boring if you do it, trust me!)

So put on your WingSuit and try FreeFall!

Potato Parachute

Posted by (twitter: @devMidgard)
Saturday, April 27th, 2013 1:15 pm

Another small Update šŸ˜€

Wooooohoooo! An Island!

Posted by (twitter: @devMidgard)
Saturday, April 27th, 2013 12:45 pm

A little progress here, salute the Island.



Posted by (twitter: @devMidgard)
Saturday, April 27th, 2013 11:24 am

I’ve decided to delete all my work in the last… 8 hours? Well I’m developing a new and better idea, there’s what I have so far :)



Meteor + Ray result

Posted by (twitter: @devMidgard)
Saturday, December 15th, 2012 11:20 am

That’s what you get by shooting a Meteor and a Ray at the same time: Double structure destruction.


That’s how’s my game looking

Posted by (twitter: @devMidgard)
Saturday, December 15th, 2012 10:08 am

After midnight and midmorning work that’s how my super villain shoots a exterminator ray!

Super Villain in action!

Super Villain shooting an exterminator ray.


Gravity Nano – Released for Free

Posted by (twitter: @devMidgard)
Monday, October 29th, 2012 2:26 am

Ladies & Gentlemen,

This morning, I’ve released my October Challenge game FOR FREE. Why? The result is not really fun. I’ve made games in 48h that have more Ā of the fun-fact than this one month work.. I don’t know why. But the reason of the post is that I have released Gravity Nano, finally. FOR FREE.

Gravity NanoĀ is a jump n’ dodge-style platform game thatĀ consists in get the maximum score in the Leaderboards.Ā The “magic” of this game is the abailability to changeĀ the gravity orientation to your favour. It’s pretty simple, with theĀ up and down arrow keys.

In fact there is only one object that is really importantĀ andĀ that is the Leaderboards! You will gain popularity by being inĀ the first 10 positions with other Nanos like you. Earn more scoreĀ match by match and be the first Nano in the Leaderboards!

Again I will say that this is not the result I want. But I feel like I just want to release this and put a final. I will continue updating the game, ofcourse and probably in a future, when I have more experience, I’ll do a remake. But this is the result for now.

The game is available to play on PC, MAC & Linux. You can play it HERE.

ALSO, if you want and ONLY if you want you can give me a donation to support me, moral and physically. The big donation button is in the GAME SITE.

Thanks for reading me again, and again and for giving me support, because I feel that I’m not alone and that my games will be improving and growing month by month. Because I don’t want to stop making games and I WANT to work making them games.



The first ~2 weeks of work on: Gravity Nano.

Posted by (twitter: @devMidgard)
Wednesday, October 17th, 2012 8:54 am

Hey there ladies and gentlemen,

I have been working on a game project for the October Challenge and I come to give you some screenshots of the game :)

That is the result of ~2 weeks of work (not final, ofcourse):

Do you like it? Give me some feedback at this first screenshots impressions, please!

Midgard (@MidgardT).

Deal with It “Speedrun” video.

Posted by (twitter: @devMidgard)
Monday, August 27th, 2012 2:12 pm

Hi again ladies and gentlemen.

I’ve made a Speedrun video gameplay for my game “Deal with It” that a lot of people can’t get to the final boss. So to get a correct puntuation I’ve made that video:

My second Ludum Dare Experience

Posted by (twitter: @devMidgard)
Sunday, August 26th, 2012 9:49 pm

Hi again ladies and gentlemen,

This was my second Ludum Dare Compo experience, the first one was really a F A I L in big and bold letters, because I made my first Ludum Dare without experience, and the result was an unfinished-plenty of buggs-game.

But this second time, I’ve get an infinite better experience, that was funny to develope a game in 48hours this time, was entertaining and really I feel satisfied by my game (Deal with It – is the game name).

It feels like “Oh my god! I finally finished a game in 48hours! I HAVE DONE IT!” and after that It feels like “There’s a lot of people that accomplished the same”. That is a great experience, the good community of Indie Game Developers of Ludum Dare has converted the stress and frustration of making a game in 48 hours totally in HAPPYNESS, this is fucking magic.. it’s the magic of Ludum Dare…

Before the Theme was announced, I was like “Oh my god PLEASE 1000 KITTENS GIMME THIS THEME” I had planned a survival game.. if the theme was 1000 kittens I’ve probably made a character that was a Rat, and the 1000 kittens want to eat him but you maybe will survive.. or anything like that.. But really the EVOLUTION theme breaked me. At least at the start, at the brainstorm because Ā I had ZERO IDEAS.

But after that I remind Spore, and I started the planning of an rpg cell wars. But after 5 minutes of planning I discovered that I probably can’t finish a game like that in 48hours.. so I started to make the impossible platformer, now known as “Deal with It” because really was a simple idea, but I think and hope that was a funny idea.. I put’d my humor style in it and I Ā feel really satisfied now…

Now I feel more satisfied, because I’m viewing all the people’s commentaries in my entry.. I’ve done a good work and probably a lot of people are enjoying a thing that I MADE. Fucking awesome AGAIN.

So I created this post only for share my magic experience.
Hope see you all soon, thanks for reading,

First round of fixes for Deal with It!

Posted by (twitter: @devMidgard)
Sunday, August 26th, 2012 10:34 am

THANKS in big and bold for the people who played my game project for this Ludum Dare Edition!

There has been some fixes and changes for the game (I hope the last ones!):
– Now, if you get stuck’d you can press “R” and your character will respawn like normally if you die (if you press “R” the deaths count will not increase! Don’t worry :) ).
– You can mute the songs like normally in Firefox too (it haves a 1 second delay, but it mutes :) ).
– Added “Jump” and “Die” sounds.
– Fixed a bug that takes you from level 2 to 3 without move and from level 4 to 6 without move too. You will need to touch the goal now to pass to the next level :3.

So if you see any other bug, don’t wait to post on the Entry comments! I will see it and fix it!

I can see you… PLAYING!

Thanks for reading,

Deal with It

Posted by (twitter: @devMidgard)
Sunday, August 26th, 2012 6:43 am


Hi again ladies and gentlemen!

“Deal with It” is finally out! If you like the impossible platformer games THIS IS YOUR GAME!

You can test it HERE or see the Source HERE.

There are some screenshots :)

Have fun and try to not die too many times! If you like you can post your deaths in each levels in the entry comentaries!

Deal with It

Posted by (twitter: @devMidgard)
Saturday, August 25th, 2012 5:56 pm

So, what’s up people? This is my game project, this is a great update because the game is finished right now. Now I will polish it in the hours that are left.

But, the mechanics and the game in general are fine and It’s really playable now.

If you like the impossible platformer gamesĀ  thisĀ IS YOUR GAME!

So, there are some screenshots.

The main menu:

The main menu is composed by two buttons and a strange creature that talks to us, the first button is the “GO PLAY” button and the second button.. uhm I’m talking too much. It’s a surprise! šŸ˜€

The main conversation with your high bro:

After you say “Strong? how strong?” There is a surprise answer by your brother. But it’s another surprise, you would play the game to discover what is it :)

And the third screenshot, it is in-in-game and it shows you how bad I am:

The secret in this in-in-game screenshot is the black blood. When you die, the black blood appears, impiding you to see well on where are you jumping. So it’s a difficultie of the game, just try to don’t die a lot of times – like me :3

There is a final boss that kills you a lot of times before you can kill him. So keep an eye on my game!

So that’s all for now, tomorrow I will release the game for you guys, and I hope you enjoy it the much I enjoy’d developing it. So be sure to search “Deal with It” in the game entry zone tomorrow!


Thanks for reading,

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