About XAND (twitter: @@ebernerd)


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33

XAND's Trophies

Awarded by BackslashYoutube
on January 14, 2016

XAND's Archive

Check out my game!

Posted by (twitter: @@ebernerd)
Monday, August 29th, 2016 10:25 am

My Game is Done!

Posted by (twitter: @@ebernerd)
Sunday, August 28th, 2016 7:12 pm

Welp, it’s d0ne. The Stones of Kelzi is available here: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=52238

I’ll post a post-mortem later on, but for now, play it, and leave a comment on what you think!

View post on imgur.com

I’m in? Most Likely!

Posted by (twitter: @@ebernerd)
Wednesday, August 24th, 2016 4:19 pm

Depending on the theme, I’ll be in this weekend. I’ve had a week of drivers ed and want to wash away the drilled-in info with some creativity!

Tools I use:

I’ve linked the location to all my tools in case you wanna do something similar! I’ll be competing in the Compo. Last time I placed 48th overall and 30-something for theme, so maybe I can do better!

Good luck and happy coding!

I’m in!

Posted by (twitter: @@ebernerd)
Monday, July 11th, 2016 1:37 pm

I’ve never done a Mini-LD, but I have a good idea for “colonization”. Ill see how I do.

Check out The Materialistic Shift!

Posted by (twitter: @@ebernerd)
Saturday, April 30th, 2016 7:37 pm

Hey there!
I want to make sure as many people see my game as possible. If you like puzzle games, check out The Materialistc Shift!

Do you like Puzzle Games?

Posted by (twitter: @@ebernerd)
Monday, April 25th, 2016 2:47 pm

If you like puzzle games, you’ll like my LD35 entry “The Materialistic Shift”. Have a look-see here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=52238

“The Materialistic Shift” – Post Mortem

Posted by (twitter: @@ebernerd)
Monday, April 18th, 2016 11:11 am

Well, it’s that time again. Another day, another weekend slaved away at making something that is slightly resemblant of a video game. If you haven’t seen my entry, check out “The Materialistic Shift” here.

I originally was not going to participate in this LD, as this theme was one of the only themes I did not have an idea for. My friend shot me a text out of nowhere with a basic idea that eventually evolved into my entry.

I got on and immediately (as per tradition) built my level editor. (Just an aside; I build a new level editor every freakin LD. I should just build an end-all-be-all editor. Ugh.) I also set up collisions, so I ended up with a little moving character that bumps into blocks. Awesome.

Saturday afternoon I spent the day getting the different block filters to work, so that your characters shape and colour did change which blocks you could go through. The original graphics were hideous and I’m glad I changed them. I also spent a lot of time debugging collisions as some were raising events when they shouldnt’ve. Finally, I built a level or two for people to play.

Sunday was spent graphically enhancing, adding audio, and building the last of the levels. Overall, I think it came out okay, and hopefully you do too. Check out the game and tell me what you think. :)

love 2016-04-17 18-51-26-19 love 2016-04-17 18-51-45-32 love 2016-04-17 18-49-47-32 love 2016-04-17 18-49-25-00


That’s a Wrap

Posted by (twitter: @@ebernerd)
Sunday, April 17th, 2016 6:55 pm

I’ve just finished my third Ludum Dare. Check out The Materialistic Shift here

love 2016-04-17 18-49-25-00 love 2016-04-17 18-49-47-32 love 2016-04-17 18-51-26-19 love 2016-04-17 18-51-45-32

Thanks for playing!

My UI Lib

Posted by (twitter: @@ebernerd)
Friday, April 15th, 2016 4:36 pm

I am most likely going to be using my UI lib called “smoothui” that I’ve been building for Love2D 0.10. Due to technicalities in the LD compo rules, I have to make this public before I can use it, so… tadaa. Documentation is nonexistant, but that will change. The code is a mess (and also not consistent) so if you’re going to be use it… bless your soul.



Time for yet another LD

Posted by (twitter: @@ebernerd)
Friday, April 15th, 2016 3:50 pm

Hey all!

This is my third Ludum Dare competition. Last time, I placed 81st overall, and I’m hoping to do as well as I did that time. I wish everyone luck, and don’t forget to sleep and be awesome. :)

My LD Game is on Steam Greenlight Concepts

Posted by (twitter: @@ebernerd)
Sunday, February 28th, 2016 1:15 pm



I put it there to see what people think. Share with your friends and upvote it!

Updates on the Post Compo

Posted by (twitter: @@ebernerd)
Sunday, January 10th, 2016 11:43 am

Both are thanks to the new custom programmed level editor, which looks like this: (albeit a bit wonky on LD’s website)

Would love to hear what you think!

My LD Score Comparisons

Posted by (twitter: @@ebernerd)
Tuesday, January 5th, 2016 5:10 pm

I’ve been participating since Ludum Dare 33, and I made an Excel thing to compare the data.

In the placement chart, lower is better. In the score chart, higher is better.


EDIT: The picture looks stretched. CLICK HERE for the link to the image.

Thanks everyone who played my game, which you can find here.

Wow… WOW!

Posted by (twitter: @@ebernerd)
Monday, January 4th, 2016 9:55 pm

Top 100.

Top 100.



Top 8% for everything. 81 overall. Wow.

Thank you. Everyone. This elates me beyond words, especially since I improved around 500 places on average on each category.

Post-Compo Update!

Posted by (twitter: @@ebernerd)
Friday, January 1st, 2016 12:49 pm

If you’ve not seen my game, make sure to play it before time runs out!

Link to game

Anyways, I’ve been working on this game as a standalone project now and I think it’s coming along pretty good!


There’s No Going Back – Post Mortem

Posted by (twitter: @@ebernerd)
Thursday, December 24th, 2015 2:04 pm

So this is the first time I’ve done a proper post-mortem. If you’ve not played my game yet, play it here.

What Went Right


The graphics in TNGB came out much better than I expected. Though there were a few tidbits I wish I could have changed in the details (for instance, the wood texture doesn’t really fit in with everything else in my opinion), the rest of the graphics came out just as I wanted them too.


Sound effects were easy: a few BFXR sound-bytes was all. The music however was awesome. I had a couple of drafts and mostly-complete songs waiting to be finished that all had a similar genre and feel, and to me they sounded perfect to fit in with a puzzle game, so I finished them to a point where they could be used in the game, and voila!


I think that the gameplay went well. There are a few collision errors in stuff like the spikes; they collide with the size of a whole tile, not the size of the spike itself. However, player physics, boost-pads, and basically every other aspect of the game worked out very well.


What didn’t go so right

Level Creation

Though the end levels came out nicely, the process of doing so was very clunky and not easy. I have included the level editor with the game if you want to try it out.
I’ve worked on a new level editor and it is much better, more advanced, and easy to use, so that I can continue developing the game further.

Animation Creation

Another situation where the product came out alright, like the coin animations and the end-goal’s crystal hovering up and down, but the process to make the animations was very difficult, as I had not found the program I will use from now on (GraphicsGale). I had to manually save and edit and resize each frame in Paint.NET, which is a good program, but not for fine-tuning animations like that. Each time I edited an animation and wanted to see how it looked, I had to save it, an relaunch the game and find the animation to even judged if it looked good. With GraphicsGale, I get a live preview as I edit, making it much easier.


That’s all I have! Please, if you haven’t tried my game, I would very much appreciate if you did! This is my second Ludum Dare, both being Compo. I think this is the better of the two, and I’d love to see what you think!


Happy LD-ing!


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