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MiniLD #58
 
Ludum Dare 29

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It’s just… Pong

Sunday, March 29th, 2015 11:29 am

Just submitted my mLD58 “entry.” Just stuck with a simple Pong clone, so I wasn’t incredibly ambitious.

pong1

However, I did to some thing’s that I’d never done before with the new Unity UI system. That was a stumbling block of mine in the past which led me to abandon several projects: UI. Now that Unity has its own (good) UI system, I feel like I can work on more ambitious projects in the future.

pong2

But anyways, my entry is just Pong, but I had fun throwing this together in a couple hours, so I’ll call this mini LD a success.

Here is the submission page and you can play the game in-browser here.

-microapple

 

Day 2: Going to bed, 2am Status Update

Sunday, April 27th, 2014 2:25 am

Well, it’s the end of Day 2! Got a lot more done today than I had expected. Perhaps I’ll actually get to put cool content in now that I’ve got the core features done…

Here is a WIP build (controls in the top left, smash stuff to find keys to move to the next level).

I got the mechanic of smashing objects that hide keys. It’s all procedurally generated, each playthrough will have different door / furniture configurations. Right now the gameplay isn’t particularly ingenious, but it’s the most complex Unity project I’ve written from scratch so far. It’s opened up a lot of possibilities for other projects that I can now see myself doing.

 

Hope this is at least coherent… As the title says its 2am and I’ve been up since 5am yesterday. Lots more to do tomorrow! But now is time for sleep.

 

Progress Report

Saturday, April 26th, 2014 6:49 pm

Work has been going pretty well! (On my first Ludum Dare ever…) Haven’t had as much time to work on this project as I’d like, but things are coming together.

I still have a *lot* of stuff I’d like to implement, so now the concern is just time (and art ability). I also have many aspects of my core game mechanic that I’m in the process of creating.

My plan now is to finish as many of the core game mechanics as I can, do another art pass to clean up some animations / pixel art, and then add my “reach goal” mechanics.

 

Here’s to hoping I can pull off a fraction of that in the next couple hours… 😀

 

BTW, the title I”m going for is “You Must Break Things. ” just to give you an idea of what vision I have for the core gameplay.

Here we go!

Friday, April 25th, 2014 7:10 pm

First Ludam Dare, I figure I’ll jump right in. My goal is to produce *something* after 48 hours, whether it be something with actual gameplay value or just to say that I’ve finished.

I have to say I’m a little bemused by the theme, but hopefully I’ll come up with some concept that I’ll enjoy working on….

 

Here’s my obligatory tools list:

  • Unity – Game Engine
  • Photoshop + GIMP – 2D Graphics
  • Garageband + Audacity  – Sound

 

Good luck everyone!

 

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