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Ludum Dare 26

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So my highest category was audio…

Posted by
Monday, May 20th, 2013 10:09 pm

But the music was literally just a 30 second loop that took me < 10 minutes to make. I’m ok with this.

OggOrbis is finished!

Posted by
Sunday, April 28th, 2013 6:06 pm

So this is the first LudumDare that I’ve participated in, and I have to say, I’m quite happy with the results.  My game accidentally ended up being more about the environment than the actual gameplay – although there is somewhat of a goal in the game – but I’m still really pleased with what I’ve been able to conjure up in the last two days. I’m also pretty pleased because this is the first game that I’ve actually completed.

Anyway here’s the game if you want to go check it out! (For performance reasons, I strongly recommend downloading it rather than playing in the browser)

ss

[Potential Name: OggOrbis] ready for play

Posted by
Sunday, April 28th, 2013 11:07 am

2013-04-28 12_35_59-Ludum Dare 26

 

For those that missed it, the point of this game is to click within the clickable area and have one of the randomly spewed balls land in the smaller, final area.

I’ve added music and have 7 playable levels so far.

 

Check it out over at my site! http://www.mhroot.com/applets/LudumDare26/

Hey all, so I wanted to go ahead and show you one more thing.

Here’s what it looks like as the balls as the are speeding away from the place you clicked.

2013-04-27 15_43_16-Ludum Dare 26

 

This is the third level. The green strip accelerates the balls and the gray strip slows them down.

Playable demo of latest progress: 4 levels in! http://www.mhroot.com/applets/LudumDare26/

Many features such as level creator COMING SOON!

 

My brother had a really good idea for an iOS game a while ago, but I thought I would do something with it.

As you may have seen before, my title screen:

menu

 

But what does the game actually do? The premise is that there is a clickable area that you click (on iOS it would have been tap) and from there small balls scatter in every direction. Every level has an end goal area that you want at least *one* ball to touch. But as with any game, there are obstacles. Here’s the first level:

2013-04-27 15_32_09-Ludum Dare 26

Clicking in that circle (the light circle is the only clickable area) sends balls in every direction (circularly) and as you can see some of them bounced off the walls. Clicking in that location allowed me to win on the first try. When the single ball touched the dark gray circle, the level ends and the next level begins.

I was considering giving each level a “par” a la golf, but I don’t really know how I’m going to count score yet.

Any ideas for a name? ScatterGolf? GolfScatter? ExplosionBallGame?

 

This is my title screen

Posted by
Saturday, April 27th, 2013 1:10 pm

menu

I’m in!

Posted by
Thursday, April 25th, 2013 2:17 pm

First Ludum Dare.

 

Language: Java

IDE: Eclipse/Netbeans

Graphics: Swing

Audio: JOAL or Java sound

Art: Gimp 2.6

Music/SFX: Bfxr/Audacity/Reaper

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