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Ludum Dare 33
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I’m in!

Posted by (twitter: @micdoodle8)
Friday, August 21st, 2015 8:28 pm

Third time in, this time for Ludum Dare 33.

I’ll be using:

Java & IntelliJ Idea 14


Photoshop/Pyxel Edit

Bfxr/FL Studio

Good luck to everyone else participating, let’s make some great games!

Mini Post-Submission

Posted by (twitter: @micdoodle8)
Sunday, August 24th, 2014 9:56 pm

Woohoo! Submitted my second Ludum Dare game on-time :)


Overall, I feel like this was a much more streamlined process that my original game, which I’ll elaborate on in my post-mortem. The confirmation that I’ve learned enough to do it better the second time is a nice feeling. I’ll have to wait for the scores to see how people like the game compared to the first.

Captur3e Capture gettingThere screen0 screen1

Complete development timelapse:


Some more progress….

Posted by (twitter: @micdoodle8)
Saturday, August 23rd, 2014 7:20 pm

Same thing as before, just prettier now :)



Now for some more gameplay improvements.


Some Progress

Posted by (twitter: @micdoodle8)
Saturday, August 23rd, 2014 11:17 am

After several hours, here’s what I have so far. I feel like the process has gone smoother than my last ludum dare, but I don’t want to get too relaxed.



It’s a puzzle platformer with a slight twist, being able to control multiple players from different worlds. Still deciding how I want to make it different from other puzzle platformers, that’ll be the hardest part.

I’m in for LD30!

Posted by (twitter: @micdoodle8)
Friday, August 22nd, 2014 5:35 pm

Let’s see if I can improve on my first entry from LD29.

  • Java
  • Slick-Util
  • IntelliJ Idea IDE
  • Git for Version Control
  • Photoshop for textures
  • FL Studio for sound and music – If I get to music
  • Chronolapse for the timelapse

Base code is available here: https://github.com/micdoodle8/LD30/tree/base

Good luck to everyone participating!

Finished My First Ludum Dare!

Posted by (twitter: @micdoodle8)
Sunday, April 27th, 2014 9:17 pm

Wow, that weekend flew by. I’ve learned so much that my brain probably thinks it’s been a week.

Thank you LD for pushing me to finish my first game!

Things that I’ve learned for next time:

  • Packaging the jar. I’ve done it before, but had some issues with resources. Lesson: Don’t leave it to the last 15 minutes.
  • Get a functioning UI system before polishing (sounds, music, textures). My main menu and in-game interface look like crap because I left them too late
  • If approaching something new, such as creating music in this case, learn it before starting a game jam…
  • Plan and practice before starting. I decided to participate in my first LD only a few hours before it started, which gave me little time to write base code and get warmed up. I’ll know better next time.
  • Mechanics first, aesthetics second. I feel like I polished the look a little too much before I even had combat and gameplay.
  • Try making a game in a pre-build engine, not starting from scratch.

If you have a few minutes (it’s not very long) check out my game here:






Some More Progress

Posted by (twitter: @micdoodle8)
Saturday, April 26th, 2014 10:52 pm

I’ve made some more progress over the last several hours. I now have randomly generated caves with enemies and progressively harder levels accessed through wormhole-type things. You are able to fire a beam which damages enemies, fly using a jetpack, and shield yourself from damage (all unlockable abilities). Just need to implement a UI system, improve enemy AI, create sounds, and compose music… I’m hoping my schedule works out in my first Ludum Dare.


Some progress, but a long way to go.

Posted by (twitter: @micdoodle8)
Saturday, April 26th, 2014 3:03 am

I’ve made some progress on my ideas and the game implementation. Right now it’s a working tile map with randomly generated terrain, collision and entities. I feel at this point that I’ve haven’t put enough time into the actual gameplay mechanics, so that’ll be when I wake up.


Very, very simple LWJGL base code for Ludum Dare 29

Posted by (twitter: @micdoodle8)
Friday, April 25th, 2014 5:55 pm

Hey there,

Rules state that we have to publicly post any base code that we use for the game’s development before it starts. This is my first competition so I hope I’m posting this in the right location.

I doubt anyone else will find this useful, because it’s less than an hours worth of base code, with very little functionality.



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