Third time in, this time for Ludum Dare 33.
I’ll be using:
Java & IntelliJ Idea 14
Notepad++
Photoshop/Pyxel Edit
Bfxr/FL Studio
Good luck to everyone else participating, let’s make some great games!
Ludum Dare 33 | Ludum Dare 30 | Ludum Dare 29 |
Third time in, this time for Ludum Dare 33.
I’ll be using:
Java & IntelliJ Idea 14
Notepad++
Photoshop/Pyxel Edit
Bfxr/FL Studio
Good luck to everyone else participating, let’s make some great games!
Woohoo! Submitted my second Ludum Dare game on-time
Overall, I feel like this was a much more streamlined process that my original game, which I’ll elaborate on in my post-mortem. The confirmation that I’ve learned enough to do it better the second time is a nice feeling. I’ll have to wait for the scores to see how people like the game compared to the first.
Complete development timelapse:
www.youtube.com/watch?v=_bXQk3RG7ag
After several hours, here’s what I have so far. I feel like the process has gone smoother than my last ludum dare, but I don’t want to get too relaxed.
It’s a puzzle platformer with a slight twist, being able to control multiple players from different worlds. Still deciding how I want to make it different from other puzzle platformers, that’ll be the hardest part.
Let’s see if I can improve on my first entry from LD29.
Base code is available here: https://github.com/micdoodle8/LD30/tree/base
Good luck to everyone participating!
Wow, that weekend flew by. I’ve learned so much that my brain probably thinks it’s been a week.
Thank you LD for pushing me to finish my first game!
Things that I’ve learned for next time:
If you have a few minutes (it’s not very long) check out my game here:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36649
I’ve made some more progress over the last several hours. I now have randomly generated caves with enemies and progressively harder levels accessed through wormhole-type things. You are able to fire a beam which damages enemies, fly using a jetpack, and shield yourself from damage (all unlockable abilities). Just need to implement a UI system, improve enemy AI, create sounds, and compose music… I’m hoping my schedule works out in my first Ludum Dare.
Hey there,
Rules state that we have to publicly post any base code that we use for the game’s development before it starts. This is my first competition so I hope I’m posting this in the right location.
I doubt anyone else will find this useful, because it’s less than an hours worth of base code, with very little functionality.
http://www.mediafire.com/download/prpkezhtztf1ocr/LudumDare29BaseCode.zip
Thanks,