And why wouldn’t they let you go out? Play Until Tomorrow to find out!
About MSiddeek
Entries
Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
MSiddeek's Trophies
![]() Butterfly Dream Award Awarded by fin_nolimit on May 2, 2016 | ![]() TROPHY HERO Awarded by Trasevol_Dog on May 1, 2016 | ![]() Reviver of Throphies Awarded by Headmade on May 1, 2016 |
![]() I loved Light! :-) Awarded by JenniNexus on May 5, 2015 |
MSiddeek's Archive
Check out my narrative based RPG!
… SUBJECT 26 got decent rank.
I think I can say I know how fatherhood feels now. No matter how good your kid does, you always expect more out of him.
Thanks everyone! And many happy returns!
…I’m excited for the results!
I have to play some games before the judging ends :/
Did you know that you could give other LDers trophies? Simply go to their profile and click the “Award a Trophy!” button.
Since I recently had the chance to play some games, I noticed most people have only a few trophies. I’m going to start giving some to revive the practice 😛
So I’ve seen 40-50 aweseome games. But only 1 or 2 stood out for me (Note: my game is not one of those xD). Part of what I like about LD is that I think of it as a showcase of random game elements put under magnification goggles. You get to see one game mechanic in isolation — which you can learn a lot from. I have a theory that the more constraints there are in a jam the more creative people get. But I could be completely wrong.
LD34 for example had LOTS of games that felt like they almost invented new genres / core mechanics. Maybe the theme in LD35 wasn’t very restrictive? Do you guys disagree? Do you recommend any games from LD35?
If people are voting but not commenting, does that mean they don’t like the game?
This is my fourth time, so I may not be the most experienced guy with LD… But I always noticed that
Did anyone else have a similar experience?
Should I worry if my game is not getting as many comments as last time?
Can you guess the game mechanics from this code snippet?
seen = scrCamSees(objPlayer.x, objPlayer.y);
if (seen) {
with (objPlayer) {
var wallpaper = instance_position(x, y, objWallpaper);
if (instance_exists(wallpaper)
&& wallpaper.image_blend == image_blend) {
other.seen = false;
} else {
scrShapeshift(false);
}
}
}
Go play SUBJECT 26!
In SUBJECT 26 you’re trying to escape this underground asylum by the name of A.M.A.Z.I.N. Should be fun if you like retro puzzlers.
I noticed that some of the top entries only got 10-15 comments. I’m not saying this is good or bad, but I can guess that these entries didn’t get that many votes. However, they were very successful in captivating their first score of voters. I always thought that getting to the top meant more votes — Turns out I’m wrong. I wanted to hear your thoughts on this guys. Do you prefer less or more votes on your game?
Many Votes
I prefer to have more votes on my game, because the more feedback I get the better I learn from the experience. Plus statistics tells us that a larger sample always gives us better confidence in our stats (namely “mean game score” in this case). With a big sample, outlier bad votes should not affect the overall score. An example outlier comment on my game:
Few Votes
If you’re confident enough that your game will land at the appropriate player base, you may want to take the risk. This may not be totally due to luck though. If you take this approach, you have to perfect the game so that it’s accessible to a very wide player base. A good thing with not trying for many votes is that you don’t have to look like an “attention seeking dev”.
Again, those those are just some random thoughts.
So hyped!!!