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Posted by (twitter: @mflux)
Monday, December 16th, 2013 6:09 pm

It’s done!

GAME LINK http://dl.dropboxusercontent.com/u/705999/escape/index.html

JAM LINK http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31358

ESCAPE FROM PRISON is a procedurally generated prison escape game. Evade guards, shank other prisoners to start a riot, scout the area and escape!!!!

I learned a LOT on this Ludum Dare and had a ton of fun doing it. Looking forward to the next one!


Posted by (twitter: @mflux)
Sunday, December 15th, 2013 5:18 pm

Come hang out and chat!



NPCs, Pathfinding, and Ramen

Posted by (twitter: @mflux)
Sunday, December 15th, 2013 4:56 am


Breaking new ground! I’ve never done any pathfinding NPCs before, this is my first time. It’s working out pretty well so far, they just wander from room to room. I’m learning a LOT on thus LD, amazing.

Twin made a bunch of new icons and graphics. Oh yeah, there are doors now too, I’ve simplified it so you just walk next to them to open, instead of a keypress.

Remember gamedevs, take care of yourself! I went for ramen. And I’m not talking about cup’noodles, oh no no. I treated myself to Ramen Underground in SF:

Fog of War

Posted by (twitter: @mflux)
Saturday, December 14th, 2013 5:13 am

Never done this in my life before but I had a hunch on what I needed, prototyped it, and was pleasantly surprised at the result. Science bitch!

The routine was dead simple: http://pastebin.com/8vdgRq6p

The algorithm checks in a radius which tiles are non-solid (walkable). It then does a hit-detect line algorithm backwards from that tile back to the player. Anything intersecting makes that tile invisible. Thus, the only tiles that remain have line of sight of the player. Simple!

You can play the work in progress here: http://dl.dropboxusercontent.com/u/705999/escape/index.html



Posted by (twitter: @mflux)
Saturday, December 14th, 2013 1:44 am

So we are six hours into this thing

We planned for a while to do a game about corruption because we’d assume that theme would win. Turns out the theme was going to be You Only Get One.

A curious room configuration

This was a tough theme, we poked and prodded the idea and thought of what things you normally get one of. Virginity came up. The thought of having “one shot” at something is also interesting, like games that normally have more than one moves, but reduced to single moves, for example a sword fight in which you can only perform one attack.

We arrived at a “one chance / one shot” premise of a prison break. You spend 90% of the game gathering intelligence and choosing what item you want to take with you (you only get one item!) and the day before your execution, you must break out of prison by bribing guards, causing distraction, picking locks, and so on. Lots of inspiration to draw from, like Shawshank Redemption, Prison Break, Escape Plan, etc.

This.. this is not any better!

My partner @Twincannon was busy making tilesets and icon graphics. Termi cooked up the prisoner sprite. I’ve been busy writing the collision detection code and just hooked up some better looking room and hallways generation.

Tomorrow,  I have to write out the day-to-day prisoner activities, as well as some npc walking routines, and hopefully end the day with items.

Follow our progress @mflux @twincannon on twitter and we live stream this the whole time http://twitch.tv/punyhumangames

Baby’s first Ludum Dare Jam

Posted by (twitter: @mflux)
Friday, December 13th, 2013 3:28 pm

Hello, my name is Flux, lead developer of the indie sword-em-up Blade Symphony, as well as creator of 100,000 Stars the space visualization, and the procedural Generative Machines . I’ve always wanted to participate in Ludum Dare but never found the right time.. well let’s be real here, who the hell has time for this kind of thing anyway?

I’ll be doing the Jam instead of the Competition since I want to work with friends. I have some Puny Human developers in mind to partner with, and you can watch us jam when it starts at our twitch channel http://www.twitch.tv/punyhumangames You can also follow me on twitter @mflux

Good luck to all the participants!

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