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I Am Become Death

Posted by
Tuesday, August 25th, 2015 10:52 am

It’s a “Syndicate-like” where you battle green monsters. Your job is to cleanse the world. The game comes with a “dehumanizer”, a message ticker teaching you to disregard the Monsters. You can hypnotize the small frightened monsters and use them as shields or additional forces. Let them walk into the line of fire, while you stay safe! Try it, rate it!

Spoiler – why you’re the monster

The part where you’re the monster is that your “Perception Correction Device” starts glitching, showing that the Monsters, the Greenies, bleed red and aren’t monsters at all. The small passive monsters that you can hypnotize and use as “Human shields” are actually… children.

Spoiler2 – why you’re *really* the monster

Here’s where you’re *really* a monster; you always knew the small monsters where actually children, albeit monster children. Only when they were demonstrated to be human were you upset.

Animated gif

Animated gif

I’m in

Posted by
Friday, August 21st, 2015 3:03 pm

I’m in for a second LD – this time I’ll be using Unity to shave off precious milliseconds of my development cycle.

As always, I expect “My Lack of Artistic Talent is my Nemesis” to be an appropriate title for my project…

I’m releasing some stuff to potentially use for this LD:


Unity Shadow2D (demo: http://learntocode.biz/shadow2ddemo/ , github: https://github.com/mfagerlund/Shadow2D )

Marching Cubes (demo:  http://learntocode.biz/mc-ubes/, github: https://github.com/mfagerlund/MC-Ubes )


Beehive Behaviour Trees ( https://github.com/mfagerlund/Beehive ). No demo for this one, sorry. Bad form. My bad. Bad bad bad.

The Two Sides of the Rio Grande

Posted by
Tuesday, August 26th, 2014 5:24 am

The Two Sides of the Rio Grande is a Sim City like game that takes place on the border of Juáres and El Paso.

The Good

I was able to get quite a bit done in the allotted 48 hours, the rudiments of a Sim City like game with different characters (Mexicans and Americans) that have different AI strategies. A number of different terrains (roads, houses, jobs, river etc).

The night before LD30 I created a couple of new Open Source projects to be able to use some of my old libraries. Specifically, one for creating Behaviour Trees in C# and one for managing bitmap atlases in XNA/MonoGame.

This was my first LD and I spent it at Isotop, who kindly let us sit in their offices – they even gave us Pizza for the night. Big thanks to Isotop!

The Bad

I would have liked to have time for sound, but alas, there were bugs up until the last moment. Also, my graphics sucks, drawing is hard!


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