About MetroidMan347

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October Challenge 2014
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 23
 
MiniLD #30

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MetroidMan347's Archive

I DID IT!!!

Posted by
Monday, October 27th, 2014 2:06 pm

October has yet to draw to a close and over the last week I made a game! It’s called Trapfall and you can now purchase it from itch.io!

Trapfall is a game in which you must try to defeat your opponents by destroying the floor beneath their feet. Each floor segment takes five hits to break. Be the last person standing to claim victory!

Purchase from itch.io

I’ve been making Progress!

Posted by
Sunday, October 26th, 2014 5:55 am

I have a habit of restarting the same project over and over and over and over and over again. I usually find it easier than trying to fix problems so heavily ingrained into the project. I’ve been restarting this project forever and I’m proud to say that four days ago I started the final version.

For a very long time I’ve wanted to make a 2D re-imagining of the Minecraft Minigame, Spleef as a sort of Tech Demo for an online multiplayer engine. It brings me tremendous pleasure to say that earlier tonight the game finally reached playable status. The game can be won/lost and near everything works flawlessly. The game should see release before the month is out, and I can’t wait.

October Challenge, here I come.

Did I mention I’m in?

Posted by
Friday, August 22nd, 2014 2:57 am

Cuz I am you know.

YEP! Requested the weekend off from work, stocked up on goldfish. Tomorrow I plan to grab some 2liters of Diet Pepsi.

Dis gun b guuuuuud.

 

Programming: Game Maker: Studio

Art: Paint.NET, GM:S Image Editor

Music: Unknown, perhaps I’ll use iNudge again?

Sound Effects: SFXR (Oh come on, how could I use anything else?)

 

I’ll also be livestreaming everything on twitch.tv/ClockBotGames (or ClockBotGames.com/live) and posting a timelapse after the event on youtube.com/user/ClockBotGames

 

I AM EXCITED

😀

I’m in (Originality +1)

Posted by
Saturday, April 19th, 2014 7:04 pm

It’s been quite some time since my last LD and I’ve got the itch for gamedev! I requested time off from work, readied my tools and am just generally in the mood to make a game! I went through the first round of Theme Voting and man alive, there were a lot of good ones!

For my LD29 Adventure of Awesome I will be using the following:

Programming: Game Maker: Studio
Libraries: Simple Input Library, CBG Achievements, both of which are available on ClockBotGames.com
Art: Paint.net, GM Image Editor, AutoTileGenPro
Music: Unknown – A possible candidate is iNudge, but I really don’t know what I’ll do yet.
Sound Effect: SFXR probably, though it depends on what kind of game I make
Snacks: Goldfish, the greatest snack there is.
Drinks: Diet Pepsi, and lots of it.

I’ll also be livestreaming all development and posting a timelapse on YouTube after the competition has ended.

I’m stoked! 😀

Hey guys, it’s Jake.

Tomorrow’s the beginning of an exciting weekend! I can’t wait to get started!

Anyway for quite some time now I’ve been a bit frustrated with the effort necessary to support multiple sources of input for performing the same actions. Either the chains of endless ||s and &&s, or not having everything exactly the same between control schemes it always gets confusing and hard to work with. For some time I’ve wanted to solve this problem by making scripts that handle all the various input sources for you so you can just have one check before performing the appropriate actions.
Well friends, I’m pleased to announce that I’ve finished it!

I call it the Simple Input Library and it is completely free to use, with or without crediting me, to anyone at all! Each script should be pretty self-explanatory for the most part. I’ll probably write more detailed documentation and possibly add more features in the future, but for now I hope my fellow Ludum Darers will be able to get some use out of this.

This was really fun to make so I hope you enjoy it!

DOWNLOAD

Note: The GM8 and GMS versions are different! use the correct one for your version of GM.

Please feel free to report any bugs in the comments of this post or send them to MetroidMan347@gmail.com

Laterz,

 

~Jake Janzen – ClockBot Games

 

Game Maker Extensions: Achievements and Message Boxes

Posted by
Friday, August 23rd, 2013 10:55 am

Hey fellow GM users!

I’ve made a few extensions in Game Maker that you might want for your game! I’ve made one for Achievements and custom message dialogs. Both extensions are constructed of nothing but pure GML and can be implemented very quickly and simply into a game.

For more information on how to use these extensions as well as the changelogs check out my GMC topics:

Achievements
Message Boxes

I had a blast making these so I hope they’ll be useful. Just trying to give back to this awesome community! Enjoy!

Have a nice day!
M

DOWNLOADS:

Achievements.gml Achievements.zip
Messages.gml Messages.zip

The GML files include all the necessary scripts for those extensions.
The ZIP files include an editable example in addition to the scripts.

I’m done!

Posted by
Sunday, April 28th, 2013 7:49 pm

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6807

For the first time I’ve created a game in 48 hours that I am actually proud of. Please enjoy Minimalismia! I learned a lot from this and I now have a kick-@$$ RPG engine should I ever want to make one that is more complex in the future. Overall a fantastic weekend!

DFTBA!

Laterz,
M

I’m in!

Posted by
Friday, April 26th, 2013 2:54 pm

I, MetroidMan347 am going to make a game this weekend! And I am determined to make something I am proud of!

TOOLS:
CODE: Game Maker Studio Professional
GRAPHICS: Paint, Paint.NET and the GM Graphics editor
SOUND EFFECTS: sfxr
MUSIC: I’m thinking I might be able to slap something together that’s not complete trash using iNudge.

FUEL:
Food: Goldfish Crackers
Drink: Tang

I flippin’ love Tang and Goldfish. That is some of the best snacking fodder I’ve yet come across. Mmmm… tasty.

GAME PLANS:
My hope is to be able to include turn-based battles somehow. I started to write some base code I was going to use but I couldn’t get it finished in time. Maybe after the compo I can release this game’s engine (if I do end up including the feature). Who knows what will happen?

I can’t wait to see all the great games that are going to get made this weekend! I’ll be livestreaming too so if you want to check that out you can head on over to My Twitch Channel or pull it up on the sidebar on the homepage. You can also check my YouTube Channel later this week for the timelapse I hope to be posting.

Beware the Potatopocalypse and DFTBA!

Laterz,
M

Level Editors

Posted by
Saturday, April 21st, 2012 10:35 am

I personally believe that a game with sparse content can be utterly redeemed with a quality level editor. What does everyone else think?

On another note don’t you hate it when the glitch bugging you is in something that if you don’t fix it first you can’t continue? I know I do. :(

I’ve made some decent progress

Posted by
Saturday, April 21st, 2012 8:35 am

Well, after two false starts (that took four hours in total) I’ve got the main basics of the engine down. It’s a fairly simple game mainly about exploration. You would think it’d be kinda hard to have exploration in a tiny world right? Well we’ll just see how this works out won’t we? I really like how this game is turning out a lot. Even if I don’t win maybe I’ll sell this game. 😀 That’d be cool.

 

Laterz,

-M

I’m finished

Posted by
Sunday, November 6th, 2011 2:27 pm

Well I made a game for the mini-compo. It’s pretty short but I was able to learn a lot. I now think I’ve finally mastered the coding of a basic platform engine so I rule this attempt a success, though I probably won’t win but y’know, it was a lot of fun! :) Anyway, go play Micro. Thanks :)

Laterz,

MM347

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