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Fox – Submitted to Jam

Posted by
Monday, August 25th, 2014 7:40 pm

Here’s my game, Fox. It’s INCREDIBLY bare-bones. Only had today to do anything for this, so I’m amazed that I actually finished.



Link to game:



  • No music;
  • A SINGLE sound effect;
  • Plenty of bugs to find;
  • Animated fox sprites!
  • Paint.net graphics;
  • A victory condition


You are a fox. Your mission is to return the spirits to each of their spirit worlds (Ether, Forest and Mountain).

How does this fit into the theme?

This version of the game hardly manages to. It has a story which is kind of relevant. The original idea was to get the game working to this point, and then have the proportion of spirits returned home to affect the GAME WORLD. I.e. spawn bad things to make the game harder if you return more of one type of spirit than another. (Balanced by either a time limit in the game or a natural difficulty increase over time). Unfortunately, I only got up to collecting/returning spirits. So that’s the game. I’m just happy I could submit something! :)

Have fun!

EDIT: Might want to include the link to my game:


It’s not a bug, it’s a feature! And a Unity question

Posted by
Saturday, August 24th, 2013 1:35 am


The result of trying to spawn projectiles. I’m tempted to actually implement something that does something like this, if I have time (and can figure out how to do it without affecting performance too much).

Question: I want to Instantiate new projectiles and destroy them once they get too far away form the player or collide with them. My question is, how can I instantiate a projectile (or GameObject in general) without needing it to be in a scene? I’m having a bit of difficulty trying to find something helpful on Google, so if anyone here knows, that’s be great. :)

Progress Report – Absolute Basics

Posted by
Friday, August 23rd, 2013 9:30 pm

Hello everyone!

I hope all your games are coming together nicely.

Just thought I’d give an update to where I’m at/show off my colourful blocks. 😀


WARNING! Super original game idea!!! I’m basically making a platformer where you need to finish each level is 10 seconds or less. After finishing, you get another level. Right now I’m just use blocks as placeholders for actual models. I figured it’s better to have a game with basic models than super awesome 3D models with no game (not that I can make super awesome 3D models).

My most frustrating moment so far was when I couldn’t figure out why a C# script wasn’t compiling. Turns out I was missing an f after declaring a float value…

Things to Do:

  • Add timer and print to screen
  • Add enemies
  • Add attacking
  • Add finish
  • Modify level creation so it can generate basic levels
  • Modify speed so you slowly run faster as levels get longer
  • Make some nice 3D models
  • Work out what to do next (probably in another progress report).

I thought I’d also include some ideas I had for anyone that is still struggling to think of one. Nothing amazing, but it might help.

  • 10 second sticky keys
  • 10 second weapon charge up time
  • Economy/farming simulator which updates every 10 seconds
  • Gravity on/off cycles

Anyways, back to work! :)

I’m in!!! +Unity question

Posted by
Friday, August 23rd, 2013 4:48 am

Hi everyone!

This is my first Ludum Dare. The only proper game I’ve finished so far is pong…


But rather than using Java and the standard libraries again I’ve decided I want to try making a 3D game, using a proper game engine. I haven’t had long to muck around with my new tools, but hopefully I can get something finished. Regardless, I’m going to be learning a LOT this weekend! :)


  • Language: C#
  • Engine: Unity
  • Graphics: Blender, Paint.NET
  • Audio: Guitar Pro 6, Reaper, Bfxr (May or may not use all of these, but it can’t hurt to list them all)

Question: How are we expected to make Unity games open source? Do we just upload the C# files, the entire Unity project, or is there an export feature that I am unaware of?

Anyways, best of luck to everyone! Hope some great games are made! 😀

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