About Mesene (twitter: @migueljaner)


Ludum Dare 27
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Ludum Dare 24
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Now with skippable text!

Posted by (twitter: @migueljaner)
Wednesday, August 28th, 2013 2:16 pm

Since many of you, eager to know more of the plot, could not wait the 2.5 seconds between dialogs.

I have made a PostCompo version with skippable text :)

Play “Back to you” here

kissThank you very much for your comments!

Finally something playable :D

Posted by (twitter: @migueljaner)
Sunday, August 25th, 2013 4:20 am

Let’s add some events and more variation!


Best luck for you all!

I’m in and I’ll do my best!

Posted by (twitter: @migueljaner)
Friday, August 23rd, 2013 8:09 am

Probably I’ll do it on flash

Flixel y Photonstrom


This time I’ll record myself too on the timelapse 😀

Have a nice LD! Focus on get something playable soon and then let the magic flow

More than bricks

Posted by (twitter: @migueljaner)
Monday, April 29th, 2013 10:53 am

More than briks

“More Than Bricks”

Let me show you my last entry of ludum dare!

It’s about history of games and influences they had over later games. From the very begining : minimalism and simplicity.
All explained with smooth transitions that don’t break the game experience and deep comments in Spanish with my weird voice (subtitles in English).

Gameplay is about two minutes… so give it a chance and

play it here

True games are minimalist

Posted by (twitter: @migueljaner)
Sunday, April 28th, 2013 2:44 am

Real games do not need much more than a few blocks :D.

It has more transitions, do you guess wich is next?


Join Ludum Dare 26

Posted by (twitter: @migueljaner)
Friday, April 26th, 2013 4:09 pm

I guess I’m in!

Posted by (twitter: @migueljaner)
Friday, April 26th, 2013 6:48 am

I’ll check theme at 3am (GTM+1) then sleep till 8am. If I dream something cool I’ll try to do it probably with HTML5.
Have a nice time!

“Flamento, Tapas & Siesta” Post Mortem

Posted by (twitter: @migueljaner)
Sunday, December 23rd, 2012 8:51 am

“Flamento, Tapas & Siesta”

This year I started working, maybe that’s why I forgot the “Ludum Dare” until Thursday, so I could only take part in the final vote.
Upon seeing the themes I felt that games would connect better with the themes being 2D, it was just a thought.

Next morning, at 8:00 (GMT +1 Ludum starts at 3:00) saw what was the theme: “You are the villain”.
Great! the day before had been talking with my coworker about making a game that would represent the situation of Spain.

So first of all I needed a villain, one of the real ones.


The goal is to maintain high global opinion while you censures and manipulates the manifestations of civilians.
The are manifested outraged against:
  • The rescue to the banks,
  • Cuts in research while maintaining support to the Catholic Church,
  • Cuts in health, privatization of public health
  • Cuts in education and manipulation of the mass
  • Evictions
  • Animal abuse, rejection of bullfighting as culture


Logically, we have the power to silence the masses, but look carefully, because among the citizens are found important members of powerful groups:

  • Bankers subsidize our campaign so we can manipulate the police and ask them to help us clear manifestations.
  • The plainclothes police will create riots that will allow police charges against civilians.
  • The clergy will approach children, more than usual, and they will instill that SCIENCE is not necessary to understand the universe.
  • Bullfighters will extol the patriotism and customs most conservatives.
  • Mass media will flood the news with sports content.


If you cut the posters that compromise them you will get his favor, while if you hurt them you will lose it. Arrived the moment you can ask them to aid you through:

  •  Infallible police charges,
  • Bull fights
  • Celebrations of “La Roja”
  • Visits of important members of the clergy


¿How many people you can bring down?

Tools: Flashdevelop, Paint.net
Libraries: flixel, Photonstrom
hardware: a broken wacom graphire 2

Conclusion: I have enjoyed and I think people who play may laugh at such a ridiculous and incomprehensible situation in which we are immersed the Spanish, at the same time they will discover that in Spain not everything is “Flamenco, Tapas & Siesta”

You can play the compo version here: http://bit.ly/FlamencoTapasAndSiesta

But if recommend you play the “tweaked”  version which has been equilibrated for better gameplay without adding new content, just changing speeds, spawn times and bonus values.

I hope you enjoy it and share the link to create global conscience about Spain and its current state, see you!

“Flamenco, Tapas & Siesta” Timelapse is ready!

Posted by (twitter: @migueljaner)
Wednesday, December 19th, 2012 12:26 pm

Here is my timelapse!

I’m working in the post mortem entry, may be tomorrow will be ready with the postcompo version, which greatly enhances the gameplay just changing some variables, no new content.
Recorded with chronolapse, a capture every 4 seconds and playing 60 per second which makes every minute represents 4 hours

You can play in “Flamenco, Tapas & Siesta” here http://bit.ly/TVodSS

Some help

Posted by (twitter: @migueljaner)
Saturday, December 15th, 2012 7:49 pm


As villain, you will have some help to mislead the people

Concepts and some gameplay ready!

Posted by (twitter: @migueljaner)
Saturday, December 15th, 2012 4:37 pm


So this is the concept, you are a villain who tries to hide all revolts of the people by using your scissor and other self defense measures.Fun and unfortunately realistic

First drawings

Posted by (twitter: @migueljaner)
Saturday, December 15th, 2012 2:23 am


So, You are the villain… I think he is pretty villain, isn’t him?


Posted by (twitter: @migueljaner)
Friday, December 14th, 2012 4:55 pm

I’m not sure that I will join this Ludum Dare.
Too long without making games, damn job… maybe i’ll try something with html5

Happy coding everyone!

cappella FTW!

Posted by (twitter: @migueljaner)
Sunday, April 22nd, 2012 8:30 am

I managed to make the soundtrack a capella, do not worry, there is a button to silence me :)


Finishing the last details

Posted by (twitter: @migueljaner)
Sunday, April 22nd, 2012 6:27 am
Finishing the last details.yesterday, well … 4 hours ago I got an early version of the game, today I will try to improve the gameplay and camouflage some errors … this is the first:

· When you traveled to the planet’s south pole, you were sucked into it by rotations of the camera.
solution: create a vortex to give an explanation to the event … it works 😀

lets see if I can do something with the lighting, see you!

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