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Post-mortem: My first game!

Posted by
Tuesday, December 20th, 2016 5:38 pm

How was it

Really enjoyed my first jam. I was able to come up with several ideas within couple hours, and settled on one shortly after. Mechanic didn’t take too long, spent significant time on graphics and audio (not that they turned out well).

What did I learn

That I can make and publish a game! This is a big one for me, as I have been writing code for a while, but I never really made anything. I used LMMS and sfxr for the first time, and learned a ton about Unity3D. Feedback on my game is also great.

What will I do next time

I will aim for a game that can be completed withing 5 minutes. My submission doesn’t have a satisfying win state, which makes it a lot less fun. I’ll also be improving my audio and graphics skills, so my next submission will be better polished. While rating, I noticed that many games do not have main menus. I will remember this and not worry about it for my next submission :)

Reflection and beta Posted

Posted by
Sunday, December 11th, 2016 1:09 am

Built as HTML5, password is ld37, might take min or two to load: https://menip.itch.io/ld37-black-hole-research-v001

Press Left and Right Mouse buttons to fire. Left changes which axis an enemy is moving on, right changes which direction an enemy is going on an axis. See what High Score you can get (um… yea I guess)

Couple things though: forgot to set the title on main menu screen, and need to change things so that some UI stuff resizes based on screen size. Gonna make music, hopefully story and tutorial, tomorrow.

 

Heres what I think for story: couple research aliens in spaceship. They want to observe effect of their new weapons or whatever against black holes (what would be a better object?). So they have to shoot black holes repeatedly. They know they can die if they come in contact with one.

 

For feedback:

How do the controls feel? Does stuff make sense or feel weird/confusing?

My menu’s and UI are… not good. If you could leave any tips, youtube vids, etc, on how to make ’em good it would be nice.

Graphics are likewise not good, thinking I’ll remake them 16×16 or something.

Don’t really like black holes as part of the story… what would be a better object?

Any tips and feedback would be the best :)

 

 

 

 

 

I’m In!

Posted by
Friday, December 9th, 2016 10:46 am

First timer :)

Plan to use:

Engine: unity3d

Graphics: GIMP

Audio: Audiocity, LMMS,

Menu?: Unity’s Game Jam Menu Template: https://www.assetstore.unity3d.com/en/#!/content/40465

 

Would the template be allowed in compo? Or Jam only?

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