Ludum Dare 36
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Ludum Dare Excuses

Posted by
Tuesday, August 31st, 2010 6:43 pm

Wrote a blog post making excuses as to why I didn’t finish my Ludum Dare entry here:

http://hobbygamedev.blogspot.com/2010/08/ludum-dare-18-and-pyweek-11.html

tl;dr version:
“Turns out having a toddler and an infant to take care of is pretty time consuming.”

Why yes, I am shameless enough to blame it on my kids. Mostly only had code, but I did take this picture of our brainstorming session:

Maybe next time. Great job everybody!

No promises

Posted by
Wednesday, August 18th, 2010 9:17 am

Were I to submit an entry this weekend, it would be my first Ludum Dare. It would use most or all of the following tools:

Code:
Python/Pygame
PGU
vim

Visuals:
GIMP
pen and paper
possibly some procedural content as well

Sound:
sfxr
ZynSubAddFX
Hydrogen
Audacity

Having only written very small (no more than 500 LOC) tools in Python, I’m far more comfortable with C++, but I figure it’d be easier to avoid cross platform hassle this way as I’ll be developing on Arch and occasionally Ubuntu. Plus, with PyWeek 11 starting up this weekend as well, I figure I could jump straight into it from here.

P. S. Despite the awkward name, if you haven’t tried ZynSubAddFX, you’re missing out. If I have time to add more than sound effects, it’ll come from this. I doubt I’ll have time to add Hydrogen into the mix, or require the services of Audacity, but I list them just in case.

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