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Ludum Dare 32

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Top Tier Megane Award
Awarded by Sylverstone14
on April 29, 2015

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Megane Fever Post-Compo

Posted by
Wednesday, April 29th, 2015 3:44 am

Greetings desk-flippers and glasses-lovers!  Megane Fever: Post-Compo is here!

Many new flippable objects have been added, plus two new club rooms, a new weapon, and various graphics improvements.  Most notably, color corrections to the school interior.  Simply changing the color of the floor and wall imbued a great amount of life into the setting.

Adding objects to the game was trivially easy, since every one of them is simply an extension of the Desk class.  I spent many hours on the first evening studying Flixel and NAPE to bring you the most realistic desk-flipping simulator possible.. before giving up and sticking to my own code base as originally planned!  Weep for all the could-be objects lost by those hours!

It is now possible for the player to be defeated, certainly the most common request I’ve received.  The code for destroying the player existed from the beginning, but I spent a great deal of time trying to make sense of the story and characters’ motivations, so the enemies and level designs were shoved in at the last opportunity.  For better or worse, many users still seemed to enjoy a zero-stress game immediately after the jam. ( •⌄• ू )✧


You can play the desk-flipping action-adventure Megane Fever: Post-Compo here!

I’d be very happy to hear your thoughts! (๑╹ヮ╹๑)ノ”

Megane Fever

Posted by
Tuesday, April 21st, 2015 12:42 am

Hello!  The desk-flipping adventure Megane Fever is here! ヽ(*・ω・)ノ

With some additional work on weapon and prop content I think it will become something exciting.  For now, it’s a pretty simple and silly game.  Look out for a post-compo version this week with nice club-room props, story cut-scenes, and maybe some new enemy behaviors.  I’ll say something on Twitter (@parkdraws) if new builds are ready.

Great work everyone, I look forward to playing your games!  ヾ(๑╹ヮ╹๑)

Desk Flipper

Posted by
Sunday, April 19th, 2015 12:51 am

Working on this for the Compo:


Need to create proper enemy sprites, SFX, and some levels…!

In it

Posted by
Sunday, April 12th, 2015 9:54 am

I’m also in the no job, no income club.  But I’ll bite.

I’ll put up a Flash game for you guys. ٩(●˙▿˙●)۶

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