I normally write this post immediately after finishing and submitting a game to the compo, but I fell asleep. 😛 This was the closest I’ve gotten to the deadline (Half an hour remaining); I often finish with a few hours to tweak minor things.
Anyhow, my take on the theme was to take an often complex/overwhelming game genre and strip it down to its core elements. Antarctic Skirmish is a minimal real-time strategy game featuring just one type of unit, and two main objectives: farming resources, and fighting the enemy team.
Penguins may to farm fish at fishing holes, and said fish can be used to hire more penguins. Due to only having one type of unit, the strategy is primarily in positioning and disruption of the enemy’s farming.
I’ve had mixed feedback regarding the difficulty of the game, but unfortunately couldn’t spend as much time as I would’ve liked to with regards to balancing the AI/overall game. I hope it’s enjoyable, regardless.