About mechagk (twitter: @https://twitter.com/MechaGK)

Programmer. Using Unity3D.

Entries

 
Ludum Dare 37
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24

mechagk's Trophies

mechagk's Archive

I’m in!

Friday, April 25th, 2014 2:42 pm

And this time with Phaser instead of Unity! This was a decision I took  yesterday and with no experience in Phaser, so this Ludum Dare is going to be interesting for me. I will also use Ubuntu 14.04 for the jam, so I can’t use all the programs I use to (like Paint.NET).

Tools:

  • Framework: Phaser (javascript)
  • Text Editor: Sublime Text 3 (free edition with popup)
  • Graphics: Pinta most probably
  • Sound Effects (if time): bfxr
  • Music (if time):  Bosca Ceoil (if feeling brave) or autotracker.py

Also created a github repository for the compo with Phaser and a index.html template. Now (maybe) for some sleep.

Good luck everyone!

@MechaGK

Temporary title (probably the final now): Knight Time

Saturday, August 24th, 2013 7:50 pm

Playable, in the making, build: https://dl.dropboxusercontent.com/u/8478905/Games/LD27/Knight%20Time/Knight%20Time.html

Game about getting to the next screen.
I’m happy with the graphics, as it looks like something, which isn’t something, I can say about my other Ludum Dare games…

To-Do:

  • Something after black screen
  • More “screens”
  • A end of some sort.
  • At least one more enemy.
  • Sound and Music
  • Polish

Maybe:

  • Character movement polish
  • Stats/”Achievements”

Being made with:
Engine: Unity with Visual Studio
Graphics: Paint.NET, Pickle
Map: Tiled with Unitmx

[cache: storing page]