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Ludum Dare 36
 
MiniLD #67

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I’m in!

Posted by
Friday, December 9th, 2016 12:17 pm

I’m in for my second LD and this time around I hope to do something with better art… even though I’m still shit at drawing, I’m currently trying to get better and LD is a good place to challenge myself.

Tools I’ll be using:

  • Unity3d
  • Visual Studio 2015 Community Edition
  • OpenCanvas 6
  • and if I got time anything free and easy to use for sound and maybe music… (maybe I’ll look what everyone else posted here, as tools for music/sounds ^^)

Old better forgotten technology….

Posted by
Sunday, August 28th, 2016 1:21 am

It’s going to be a rather small game, but I had quite some fun so far with it.

Just need to implement the combat mechanics, some loot and some sounds…. after that my project is complete.

It’s a dungeon crawler on a LCD-Handheld….

LD36_Screenshot

I’m in! :)

Posted by
Wednesday, August 17th, 2016 12:27 pm

Having two weeks of vacation starting with the LD-weekend. Soooo I’m definitively in and I’m quite excited since it’s the first LD main event I’m participating at. Will do my best to deliver sth. playable during the 48h.

I hope to go for either a card/board game or a (resource) management game. I think most themes should fit at least one of those genres.

I’ll be using:

  • Unity 5 Personal Edition
  • Visual Studio 2015 Community Edition
  • Adobe Photoshop CS2
  • not sure yet what I’ll be using for sounds
  • maybe Blender if i can create sth simple with it..

I will probably fail to make the game graphically pleasing, but hey… if it’s playable and fun, it counts as a success for me. 😀
Good luck to everyone else.

MiniLD#68 – SuperSplasher Tactics

Posted by
Sunday, June 19th, 2016 3:39 am

Well…. my game will be based on water pistol battles on the playground with the neighbourhood kids. :)
I’m quite happy with my current progress since it’s only the second unity game I’m actually working on (and the second MiniLD :D). I hope that it will be close to beeing finished at the end of month since there is quite a lot left to do.

The idea on the game is basically based around the Final Fantasy Tactics snowball fight which was the tutorial to the game. I intend to implement a “morale” or “determination” bar instead of health. (if a kid got hit too often he doesn’t want to fight anymore and leaves the “battlefield”).

What’s left to do? Basically 90% of the game mechanics….

  • turn based combat
  • AI for the enemy team.
  • some sort of cover/obstacles
  • maybe some sort of stats (debuffs on low morale?)
  • waterbombs as grenades
  • a few additions to the UI

What’s done at all? Well a bit of the graphical stuff, and the first basic controls for the units. I think it has quite a good prototype~ish look. :)

work_in_progress_1

Pakku’s Edge – My first MiniLD #67 Entry

Posted by
Tuesday, May 31st, 2016 1:54 am

As the title indicates, I planed this as a mixture of Pacman (Pakkuman) and Mirror’s Edge. But as soon as I realized that I wouldn’t have enough time to create a cool level with platforming action, add a custom navmesh and an appropriate AI, I scaled down the project to basically a 3D Pacman clone.

But on the positive side I was able to pickup quite fast how unity3d works and even complete a playable result.  While testing it I realized that the perspective change made quite some difference on how you play the game (as later was also confirmed in a comment by CyberStarLight). You aren’t only controlling a character on the screen, instead you are in the game and beeing hunted (by some ghosts based on unity primitives). By this small change you already feel a lot more pressure…
Pakku's Edge

Now the only things which remind me that this started with having a plattforming component is the “ghost house” which is a skyscraper in the middle of the map.

But most importantly: I have finished a playable game within the short timelimit and I’m proud of it and have learned quite a lot about unity.

If you want to check out my small Pacman clone, you can find it here.
Don’t be shy to comment, there is something to be learned from everything, even if you hate the game. 😀

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