Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

About McFunkypants (twitter: @McFunkypants)

Hardcore gamer.
Dungeon Master.

My blog about indie game development:

Follow me on twitter:

My Ludum Dare Games:
Rising Lava of Doom
A Familiar Story
Asteroid Explorer
Super Skill Jump
Orca Tactics
Sushi Overload

Some of the other games I have made:
Mars Orbital
Trail Ride
Lost Adventure
Kool Community


Ludum Dare 35
Ludum Dare 33
Ludum Dare 32
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
Ludum Dare 21
MiniLD #27
Ludum Dare 20
MiniLD 25
Ludum Dare 19
Ludum Dare 18
MiniLD #20

McFunkypants's Trophies

Featured in
Awarded by GeekyJuegos
on January 10, 2016
Sokoban Trophy - Awarded for Hosting the Awesome Charity Game Jam November 2012
Awarded by shubshub
on November 25, 2012
The 'I-am-a-Dinosaur-riding-a-shark'-Trophy of publishing a book about game development
Awarded by pretzelhands
on November 26, 2011
Award to give to someone later
Awarded by Sos
on August 15, 2011
Gracious Host Award for mini-LD27
Awarded by Winterblood
on June 28, 2011
Having a "Nudge" =)
Awarded by KoryWazHere
on December 16, 2010

McFunkypants's Archive

I’m In

Posted by (twitter: @McFunkypants)
Wednesday, August 24th, 2016 10:33 pm

Of course I’m in. I’m always in. =)

TrickyTron work in progress day 1

Posted by (twitter: @McFunkypants)
Saturday, April 16th, 2016 4:54 pm

Here’s a video of my game so far. I hope to make the world morph while you’re playing.


Posted by (twitter: @McFunkypants)
Friday, April 15th, 2016 7:35 pm


I’m IN. Good luck everyone.

I’m In

Posted by (twitter: @McFunkypants)
Friday, August 21st, 2015 6:35 pm

I’m In. Using unity. I’m teaming up with two talented artists, @fasterthanlime (sound) and @sir_carma (meshes).


– McFunkypants

Sal and Papa Progress…

Posted by (twitter: @McFunkypants)
Saturday, April 18th, 2015 1:16 pm


Of course I’m in!

Posted by (twitter: @McFunkypants)
Friday, April 25th, 2014 5:52 pm

Well, I always do an I’m in post before entering another Ludum Dare. This must be my… hmm.. tenth? Who knows. I am in. I’m planning to write my very first Unity3D game. GOOD LUCK AND HAVE FUN!

Airlock One: a puzzle game

Posted by (twitter: @McFunkypants)
Monday, December 16th, 2013 12:22 pm

I finished my puzzle game! Play: Mars Orbital: AIRLOCK ONE. A puzzle game. Your mission: build a space station. Rotate hull blocks to create an enclosed shape with a yellow line around all edges. Can you make a perfectly sealed ship with no open sides? Use the mousewheel or keyboard to rotate blocks. Click the floating pieces to choose another.


I’m in, using HTML5 and #NOKILL

Posted by (twitter: @McFunkypants)
Wednesday, December 11th, 2013 10:13 am

I’m in. I will use HTML5. I will, depending on my feeling at the time, either use PHASER, BABYLONJS or my tower game or platformer starter kit to begin. Who knows, but all are open source.

My challenge: to try to make a fun game that has no killing in it.



Posted by (twitter: @McFunkypants)
Monday, December 9th, 2013 2:53 pm

I hereby issue a gamedev challenge for you all. Can you make a game without any killing? Can non-violent games be fun? Are you creative enough to think of more interesting interactions? Try the #NOKILL #LD48 challenge! =) Spread the love!

Charity Button Challenge

Posted by (twitter: @McFunkypants)
Thursday, November 14th, 2013 3:31 pm

Embrace your inner kung-fu master

Posted by (twitter: @McFunkypants)
Tuesday, August 20th, 2013 2:04 pm


I haven’t missed a Ludum Dare in a few years. Of course I’m in. I will likely use this HTML5 basecode, but I promise NOT to make a platformer with it.

Good luck, everybody! HAVE FUN! Embrace your inner kung-fu master.


Seven Screenshots: Day 1

Posted by (twitter: @McFunkypants)
Monday, July 22nd, 2013 3:24 pm

The  #7DRTS  (Seven Day Real Time Strategy) Game Jam at +Ludum Dare has begun!  (

I’m taking part and hope to post one screenshot per day for the next seven days – from concept to mockup to beta to release. I hope to make a simple puzzle/boardgame style RTS that features lots of castle and road building.

My initial idea: think reversi (othello, gomoku) plus civ/simcity/carcassionne.

Played on a top-view fantasy overworld map. The strategic focus is on the road network (or train tracks). Any time you capture a city and own both the first and last city in a network, you claim the entire trade route. Just like in reversi, you can suddenly flip the team of a long row or column of cities if you capture the “ends” of the chain.

Wish me luck!


Animated gif: BASHLAND

Posted by (twitter: @McFunkypants)
Thursday, May 2nd, 2013 3:06 pm

Just for fun, here’s an animated gif of my game, Bashland. [PLAY]


#1GAM wants YOU!

Posted by (twitter: @McFunkypants)
Tuesday, April 30th, 2013 1:25 pm

One Game A Month - www.onegameamonth.comOne Game A Month loves Ludum Dare. You see, #1GAM is not a game jam. It is the gamification of gamedev. You earn XP and achievements for doing what you love. We rely on game jams to motivate us. Like doing workouts, the goal is to become stronger, faster, better gamedevs by releasing many small games.  We’d love to have you join us – 5000 strong and growing! Please SHARE YOUR LD48 GAME with us!


Ludus: HTML5 Platformer Basecode

Posted by (twitter: @McFunkypants)
Tuesday, April 23rd, 2013 1:09 pm

Of course I’m in. This post is my official declaration of tools. In particular, I’m proud to announce that project LUDUS, my new HTML5 platformer/metroidvania game engine has just been released. It is open source. It compiles to both web browser html and also win8 app store using Visual Studio.


It is at revision 179, and uses ippa lix’s jawsjs, howlerjs for mp3/ogg, tween.js by mr doob and others, and imports Tiled map editor layered maps using json export. It has all the bells n whistles needed for a complete game, from 60fps fullscreen performance to touch/keyboard, music and sound, level transitions, gui elements, scores and dangerous tiles (spikes), bouncy tiles, walk-through tiles, and some pretty awesome particle systems, plus all the expected stuff like spritesheet animations. MIT license. That means you can do whatever you want with it. Perhaps you’d like to give it a try?

There are two complete demo games you can rip apart,
Rubba Rabbit and Gwendolynn the Lionhearted.

Complete source on github:

Official Potato Challenge

Posted by (twitter: @McFunkypants)
Monday, April 22nd, 2013 4:59 pm

Remember my kitten challenge? This is the same thing… but with the humble potato. To honour our spudly brothers who will inevitably come in dead last, I challenge YOU to add a POTATO somewhere in your game as an easter egg. Just for laughs, and to enjoy the a-peel of this mash-up without chips on your shoulders. Tag your posts with #potato.


potato Potato asdf_potatoe potato01_idea03_small potato01_idea01_small potato01_idea02_small Potato


[cache: storing page]