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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 3 hours, 20 minutes, 36 seconds
  • October Ends: in 8 days, 3 hours, 32 minutes, 36 seconds
  • Ludum Dare 31 begins: in 43 days, 4 hours, 20 minutes, 36 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    About McFunkypants (twitter: @McFunkypants)

    Hardcore gamer.
    Dungeon Master.

    My blog about indie game development:

    Follow me on twitter:

    My Ludum Dare Games:
    Rising Lava of Doom
    A Familiar Story
    Asteroid Explorer
    Super Skill Jump
    Orca Tactics
    Sushi Overload

    Some of the other games I have made:
    Mars Orbital
    Trail Ride
    Lost Adventure
    Kool Community


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 28
    Ludum Dare 26
    Ludum Dare 25
    October Challenge 2012
    Ludum Dare 24
    Ludum Dare 23
    MiniLD 32
    Ludum Dare 22
    Ludum Dare 21
    MiniLD #27
    Ludum Dare 20
    MiniLD 25
    Ludum Dare 19
    Ludum Dare 18
    MiniLD #20

    McFunkypants's Trophies

    Sokoban Trophy - Awarded for Hosting the Awesome Charity Game Jam November 2012
    Awarded by shubshub
    on November 25, 2012
    The 'I-am-a-Dinosaur-riding-a-shark'-Trophy of publishing a book about game development
    Awarded by Folis
    on November 26, 2011
    Award to give to someone later
    Awarded by Sos
    on August 15, 2011
    Gracious Host Award for mini-LD27
    Awarded by Winterblood
    on June 28, 2011
    Having a "Nudge" =)
    Awarded by KoryWazHere
    on December 16, 2010

    McFunkypants's Archive

    Of course I’m in!

    Posted by (twitter: @McFunkypants)
    Friday, April 25th, 2014 5:52 pm

    Well, I always do an I’m in post before entering another Ludum Dare. This must be my… hmm.. tenth? Who knows. I am in. I’m planning to write my very first Unity3D game. GOOD LUCK AND HAVE FUN!

    Airlock One: a puzzle game

    Posted by (twitter: @McFunkypants)
    Monday, December 16th, 2013 12:22 pm

    I finished my puzzle game! Play: Mars Orbital: AIRLOCK ONE. A puzzle game. Your mission: build a space station. Rotate hull blocks to create an enclosed shape with a yellow line around all edges. Can you make a perfectly sealed ship with no open sides? Use the mousewheel or keyboard to rotate blocks. Click the floating pieces to choose another.


    I’m in, using HTML5 and #NOKILL

    Posted by (twitter: @McFunkypants)
    Wednesday, December 11th, 2013 10:13 am

    I’m in. I will use HTML5. I will, depending on my feeling at the time, either use PHASER, BABYLONJS or my tower game or platformer starter kit to begin. Who knows, but all are open source.

    My challenge: to try to make a fun game that has no killing in it.



    Posted by (twitter: @McFunkypants)
    Monday, December 9th, 2013 2:53 pm

    I hereby issue a gamedev challenge for you all. Can you make a game without any killing? Can non-violent games be fun? Are you creative enough to think of more interesting interactions? Try the #NOKILL #LD48 challenge! =) Spread the love!

    Charity Button Challenge

    Posted by (twitter: @McFunkypants)
    Thursday, November 14th, 2013 3:31 pm

    Charity Game Jam II Turbo – Nov. 23-30 – www.charitygamejam.com


    Embrace your inner kung-fu master

    Posted by (twitter: @McFunkypants)
    Tuesday, August 20th, 2013 2:04 pm


    I haven’t missed a Ludum Dare in a few years. Of course I’m in. I will likely use this HTML5 basecode, but I promise NOT to make a platformer with it.

    Good luck, everybody! HAVE FUN! Embrace your inner kung-fu master.


    Seven Screenshots: Day 1

    Posted by (twitter: @McFunkypants)
    Monday, July 22nd, 2013 3:24 pm

    The  #7DRTS  (Seven Day Real Time Strategy) Game Jam at +Ludum Dare has begun!  (http://www.ludumdare.com/compo/2013/07/05/minild-44-announcement/)

    I’m taking part and hope to post one screenshot per day for the next seven days – from concept to mockup to beta to release. I hope to make a simple puzzle/boardgame style RTS that features lots of castle and road building.

    My initial idea: think reversi (othello, gomoku) plus civ/simcity/carcassionne.

    Played on a top-view fantasy overworld map. The strategic focus is on the road network (or train tracks). Any time you capture a city and own both the first and last city in a network, you claim the entire trade route. Just like in reversi, you can suddenly flip the team of a long row or column of cities if you capture the “ends” of the chain.

    Wish me luck!


    Animated gif: BASHLAND

    Posted by (twitter: @McFunkypants)
    Thursday, May 2nd, 2013 3:06 pm

    Just for fun, here’s an animated gif of my game, Bashland. [PLAY]


    #1GAM wants YOU!

    Posted by (twitter: @McFunkypants)
    Tuesday, April 30th, 2013 1:25 pm

    One Game A Month - www.onegameamonth.comOne Game A Month loves Ludum Dare. You see, #1GAM is not a game jam. It is the gamification of gamedev. You earn XP and achievements for doing what you love. We rely on game jams to motivate us. Like doing workouts, the goal is to become stronger, faster, better gamedevs by releasing many small games.  We’d love to have you join us – 5000 strong and growing! Please SHARE YOUR LD48 GAME with us!


    Ludus: HTML5 Platformer Basecode

    Posted by (twitter: @McFunkypants)
    Tuesday, April 23rd, 2013 1:09 pm

    Of course I’m in. This post is my official declaration of tools. In particular, I’m proud to announce that project LUDUS, my new HTML5 platformer/metroidvania game engine has just been released. It is open source. It compiles to both web browser html and also win8 app store using Visual Studio.


    It is at revision 179, and uses ippa lix’s jawsjs, howlerjs for mp3/ogg, tween.js by mr doob and others, and imports Tiled map editor layered maps using json export. It has all the bells n whistles needed for a complete game, from 60fps fullscreen performance to touch/keyboard, music and sound, level transitions, gui elements, scores and dangerous tiles (spikes), bouncy tiles, walk-through tiles, and some pretty awesome particle systems, plus all the expected stuff like spritesheet animations. MIT license. That means you can do whatever you want with it. Perhaps you’d like to give it a try?


    There are two complete demo games you can rip apart,
    Rubba Rabbit and Gwendolynn the Lionhearted.

    Complete source on github: https://github.com/McFunkypants/Ludus/

    Official Potato Challenge

    Posted by (twitter: @McFunkypants)
    Monday, April 22nd, 2013 4:59 pm

    Remember my kitten challenge? This is the same thing… but with the humble potato. To honour our spudly brothers who will inevitably come in dead last, I challenge YOU to add a POTATO somewhere in your game as an easter egg. Just for laughs, and to enjoy the a-peel of this mash-up without chips on your shoulders. Tag your posts with #potato.


    potato Potato asdf_potatoe potato01_idea03_small potato01_idea01_small potato01_idea02_small Potato


    #1GAM Loves Ludum Dare

    Posted by (twitter: @McFunkypants)
    Thursday, April 18th, 2013 1:44 pm

    One Game A Month Loves Ludum Dare.
    Crosspost your LD48 games on #1GAM to earn XP.


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