About McDonaldsWizard (twitter: @@redBeardsBeard)

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I’m in. I’m exhausted and I don’t care. Let’s do this.

 

Probably gonna use flash or maybe unity or maybe xcode/swift. Who knows? I don’t know.

I’m gonna jam. Now come on and slam!

Posted by (twitter: @@redBeardsBeard)
Friday, December 5th, 2014 6:58 pm

I’m gonna be using flash, sublime, sfxr and maybe some other things I haven’t thought of yet.

Just started

Posted by (twitter: @@redBeardsBeard)
Saturday, April 26th, 2014 10:24 am

I just started a few minutes ago. What I have so far, is a rectangle that lerps to a desired velocity when you press the arrow keys. Innovation. Innovation. Innovation!

 

You can't see it, but it lerps!

You can’t see it, but it lerps!

Stuck at Chipotle, still gonna compete

Posted by (twitter: @@redBeardsBeard)
Friday, April 25th, 2014 5:49 pm

Ahhhh, I’m stuck at chipotle, but rest assured I will make a game after burrito time is over.

Finished Just in Time

Posted by (twitter: @@redBeardsBeard)
Sunday, December 15th, 2013 7:06 pm

I wrapped up about 20 minutes ago. Following the Leader is all that matters.

Will you Follow the Leader?

Follow Leader

Follow Leader

He will not lead you astray. Follow him now.

progressShot_03

Follow the Leader here on github:

Follow The Leader

Progress Update

Posted by (twitter: @@redBeardsBeard)
Sunday, December 15th, 2013 1:11 pm
The fire is love.

a Leader caused mayhem.

I’m finished with most of the  behaviors of the little people that love their Leader. You can murder them with love in all sorts of fun ways.  Throw em, burn em, convert em coins, squish em. They love you. You are Leader.

 

https://github.com/jonathanjustice/LD48/blob/master/src/StatueGame.swf

Halfway

Posted by (twitter: @@redBeardsBeard)
Saturday, April 27th, 2013 6:54 pm

keyboard

The game is pressing keys when they are highlighted. Highlights fall from above. You time the keypress when it matches up with the key. It gets pretty fast and intense. There’s no representation or metaphor aside from the keyboard.  The game is all about the device it’s played on. The core mechanic is pretty much functional and in place. Tomorrow is going to be art, sound, music, polish and level design. And if I’m feeling jumpy I’ll make a dvorak version.

playables:

https://www.dropbox.com/s/l4la6h5h7yntor8/KeyboardGame.exe

https://www.dropbox.com/s/88568tzdbyvbh6d/KeyboardGame.swf

 

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