About MaverickProgrammer (twitter: @MProgrammer)

Maverick can count by two's and tie his shoes.


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Posted by (twitter: @MProgrammer)
Thursday, August 20th, 2015 11:49 am

Screen Shot 2015-08-20 at 11.45.59 AM\









Shipwrecked didn’t make it. Fuck.


Now we wait

I want to make a shipwrecked game

Posted by (twitter: @MProgrammer)
Tuesday, August 18th, 2015 12:50 pm

Only these two

Round 3 Winners and Nahs

Posted by (twitter: @MProgrammer)
Monday, April 13th, 2015 11:32 am
Round 3 winners and nahs

Round 3 winners and nahs


An Unconventional Weapon – Shooting enemies with toasters? Tube socks? Nah.

Beautiful monsters – This isn’t a game concept

Butterfly effect – I can imagine some in-game situation where choosing to do side options can affect the course of the game. I can also imagine a sim-like game where taking care of an environment yeilds monsters with various health and effects that can wonder into other areas and modify them as well. Kind of like an evolution-based game where the goal is to have a thriving eco-system much like the opposite goal of Pandemic.

Captive – I wasn’t sure of this theme idea at first, but I can come up with many escape game ideas from this one.

Dimensions – Too much freedom. Nah.

Discovery – Generated maps would be cool.

Distorted – Distorted what? This is an adjective, not a theme.

Food Chain – I love the idea of anything bigger gobbling up something smaller.

Hide From the Night – Don’t tell me what to do.

Illusion – I cannot easily come up with a game idea with this concept

Indirect Control – If I wanted to be in control, the last way I’d find the most efficiently way to be in control is to be indirect about it.

Metamorphosis – I like growing/evolving creatures and the like.

Negative Space – This is a term an artist would use. I don’t think I can use it for a game concept.

Shrinking World – Doesn’t immediately sound fun. Perhaps for a multiplayer game though? Now that I think of it that way, I wish I could have made it neutral.

Simplicity – Nah

Take One, Leave The Rest – A player chooses one item or character of many and has to play through the game with their choice. I like this idea.

There is No Right – I came here to make games, not become existential.

Time Loop – Nah

Where No Man Has Gone Before – That’s just sexist #feminism

Assets almost complete for “Hell, Michigan”

Posted by (twitter: @MProgrammer)
Monday, December 8th, 2014 3:48 am


In a few hours I’ll wake up and draw the player’s units and add basic A*, turn-based movement, and tweak the combat system until it’s fun. Throw some music in there, sound effects, my narrations, and a title screen. Needless to say, I moved from compo to jam and may not meet the jam’s timer but I want to finish.

Updated spritesheet (Click the image to see animation)

Posted by (twitter: @MProgrammer)
Saturday, December 6th, 2014 3:53 am

Added red highlights- the game is set in Hell and needed to reflect that. Also darkened the edges of solid structures to separate from walkable terrain and obstacles. Decided to take the Advanced Wars approach and outline entities with black. It’s coming along nicely, but still needs some work. The red highlights don’t look good on all the tiles, noticeably one snow tile and the snowman statues. Progress, comrade.












Question: How do I insert GIFs that animate on the post without making users click on the image file? I’ve seen people’s GIFs work just fine before.


Posted by (twitter: @MProgrammer)
Saturday, December 6th, 2014 2:57 am

Screen Shot 2014-12-06 at 3.55.33 AM


Posted by (twitter: @MProgrammer)
Friday, December 5th, 2014 3:33 pm



Posted by (twitter: @MProgrammer)
Thursday, December 4th, 2014 11:17 pm

snowman_moveSnowman movin


snowmanSnowman coming to a halt


the full spritesheet


Posted by (twitter: @MProgrammer)
Thursday, December 4th, 2014 1:50 pm



Posted by (twitter: @MProgrammer)
Wednesday, December 3rd, 2014 10:14 pm


I’m in (against my will)

Posted by (twitter: @MProgrammer)
Saturday, August 16th, 2014 5:38 pm

LD #30. I wish I didn’t have to make a game, but they’ll shoot me. Don’t bother getting help, they’ve wired the building. If anything happens to prevent myself from making a game for the compo- BOOM.

Live footage

Live footage


Respectfully yours (for now),

– Mavy

Violá! [Chiptune]

Posted by (twitter: @MProgrammer)
Monday, March 3rd, 2014 9:52 am

I am very happy with how it turned out. Feel free to use it in your games, just link back to my sound cloud profile. c:

You Only Get One – Sound Track WIP

Posted by (twitter: @MProgrammer)
Friday, December 13th, 2013 10:26 pm

Main track for my LD game work in progress



Posted by (twitter: @MProgrammer)
Thursday, December 12th, 2013 12:50 pm


Bieber 4EVR

Posted by (twitter: @MProgrammer)
Monday, December 9th, 2013 8:55 pm

Why are you upvoting this



Posted by (twitter: @MProgrammer)
Monday, December 9th, 2013 11:52 am

Screen shot 2013-12-09 at 12.42.23 PM

  • Bieber 4Evar <3 → How about no
  • Break the System → Have a game where the player tries to break something with predefined rules sounds pretty cool
  • Clones → Clones are always fun
  • Closed Doors → What does this even mean
  • Contamination → Boo
  • Differences → Always fun to have a game with counterbalancing elements, characteristics, skills, etc.
  • Dig Deeper → NO U
  • End of the Universe → I smell creativity. Remember, green is not a creative color
  • Four Elements → Lame
  • Insanity → Controlled chaos is great
  • Lost → Ambient creativity here
  • Malfunction → pass
  • Reflection → This was just interesting I’d like to see this
  • Regeneration → Continuous anything is fantastic for those of us with short attention spans
  • Shadow → yeah if ur 12
  • Strength in numbers → yeah if ur 11
  • Survival → Old school arcade games do this well
  • The Beginning is the End → Someone here likes the Smashing Pumpkins
  • The Fourth Dimension → 1 dimension 2 many
  • Time and Space → no care
  • You Only Get One → Limited resources? Check

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