About Matt Rix (twitter: @MattRix)

I made Trainyard, and now I'm making some other games.

Entries

 
Ludum Dare 24
 
Ludum Dare 22

Matt Rix's Trophies

Matt Rix's Archive

MAYBE IN!

Posted by (twitter: @MattRix)
Wednesday, April 13th, 2016 1:13 pm

MAYBE!

 

and maybe not :(

maybe

Posted by (twitter: @MattRix)
Friday, December 11th, 2015 2:58 pm

maybe?! no idea if I’ll actually have time but gonna try to make something small…

tools: unity, blender, adobe cc, audacity, ableton live

I’m in… Probably!

Posted by (twitter: @MattRix)
Friday, April 17th, 2015 2:44 pm

Gonna try to make something for this LD.

 

Tools: Unity, my Futile framework, Ableton Live, maybe Blender.

 

I think I might try to make a 3D game this time… Scary :)

Finished my game

Posted by (twitter: @MattRix)
Sunday, August 26th, 2012 11:06 pm

I forgot to post here when I actually finished it, so I guess I might as well post it now.

I ran out of time to do proper sounds, so I just made sounds with my voice instead. They turned out better than I expected 😛

I didn’t really get time to properly playtest and balance it, but whatever.

Try it out! http://struct.ca/games/madness/LD

 

A super glitchy build!

Posted by (twitter: @MattRix)
Saturday, August 25th, 2012 9:36 pm

Play it now! It’s completely broken but it glitches out in fun ways: http://struct.ca/games/madness/

So far so good

Posted by (twitter: @MattRix)
Saturday, August 25th, 2012 6:34 pm

The dudes are spawning and pushing away from each other and stuff… now I just need to make them actually attack each other :)

 

Actually starting to code

Posted by (twitter: @MattRix)
Saturday, August 25th, 2012 12:22 pm

Considering how ambitious my idea is, I really shouldn’t have waited this long to start coding! About 30 hours left in the jam, and I’m gonna need some sleep… so yeah, tricky.

I’m committing my code to my github as I write it, so if you ever want to see what I’m working on during the jam, just look there!

https://github.com/MattRix/madness

 

Made some art

Posted by (twitter: @MattRix)
Saturday, August 25th, 2012 10:53 am

Alright so I’ve got the very rough initial art stuff done… now to start programming!

The background style was inspired by Globulos: http://www.fun-motion.com/images/globulos-2.jpg

Madness Assets (zoom in on the swf to see detail if you want)

Finally have my idea

Posted by (twitter: @MattRix)
Saturday, August 25th, 2012 6:28 am

With 12 hours down I finally have my idea :)

I had a neat idea for a logical puzzle game, but it didn’t seem very fun, and a smart interface would have been really tricky to come up with. The idea was that you essentially have to work out the evolution backwards. So you’re given a modern creature, and you’re shown the earth’s “original creatures”, and you have to work out how the original creatures combined over time to form that modern creature. It’d be played with these “cards” that represent each creature.

Anyway, my new idea is more of an homage to an old Starcraft custom map called “Evolves Madness”. Basically it’s gonna be an super-simplified RTS game that takes place on a small map with 3 players, where each player’s base is constantly spawning creatures, and once in a while you send them to attack other players… As you rack up kills, you can upgrade your creatures, research special abilities, and do other fun stuff(?). Your goal is to destroy the both of the other bases. I don’t know how far I’m gonna get, but it’s gonna be a good stress test for my Futile engine at the very least.

 

Still don’t have an idea

Posted by (twitter: @MattRix)
Friday, August 24th, 2012 8:07 pm

This theme is great, but for every game I’ve though of, I get super excited about it and then realize there’s no way I can finish it in 2 days.

Gotta find something simple and then polish up to crazy levels.

If I can, I want to do something with generative/procedural music, but I’m not sure if that’s a worthwhile thing to think about at this point.

I’m in!

Posted by (twitter: @MattRix)
Thursday, August 23rd, 2012 7:32 pm

So I think I’m actually going to have time for LD this weekend.

Depending on the theme and the type of game I want to make, I’m going to choose different tech.

If I want to make a touch/iOS targeted game, I’m gonna use Futile, my own 2D framework for Unity – http://struct.ca/futile

If I want to make an artsy/pixelly game with tons of bitmap effects, I’ll use standard Flash.

If I do any stuff in 3D (unlikely) it’ll be Blender. Otherwise I’ll be creating everything else in Flash.

I’ll use TexturePacker to pack textures, and Glyph Designer to generate my bitmap fonts.

 

I’m In

Posted by (twitter: @MattRix)
Thursday, April 19th, 2012 6:35 pm

I’m innnnnnnnnnnnnnnnnnnnnn.

No clue what kind of game I’m gonna make, but it’s gonna be fun.

Language: ActionScript 3

Framework: none, except some of my personal utility libraries, and maybe the Tonfall generative audio library.

Sound effects and music: Ableton Live

I probably won’t do a livestream because I get all anxious and work really poorly when people are watching. I’ll try to post on the blog a few times though.

 

The Word Alone is done!

Posted by (twitter: @MattRix)
Sunday, December 18th, 2011 8:57 pm

Somehow I managed to finish it on time, I have no idea how.

 

 

 

 

Still working

Posted by (twitter: @MattRix)
Sunday, December 18th, 2011 5:38 pm

So I left coding the game’s “undo” stuff until the very last minute, which was probably a pretty horrible idea, and the game will SUCK without being able to undo… Gonna see if I can squeeze it out in time!

Art and sounds are done!

Posted by (twitter: @MattRix)
Sunday, December 18th, 2011 7:15 am

So I finally finished all the art and sound stuff.

All the art was made in Blender, and the sounds and music were made with Ableton live.

Feel free to download a zip with all the sounds and music from here.

Just the mp3 itself: The Word Alone Music. To be honest, calling it music is a stretch, it’s really just some pads because I wanted some sort of ambience.

 

 

 

Making Textures

Posted by (twitter: @MattRix)
Saturday, December 17th, 2011 3:54 pm

I’ve been making textures for my 3D stuff. I needed a wood texture, but because of the rules, I have to create everything myself. I decided to take a photo of my laminate floor, and then tweak it in photoshop until it got closer to what I wanted.

I started with this:

Source photo of my floor

And eventually ended up with this…

Result, tweaked colours

…and this:

Result, smoothed out

I realize the smoothed one is pretty blotchy, but it actually looks decent on the game stuff itself.

[cache: storing page]