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Saturday Progress

Posted by (twitter: @@mattrifiedgames)
Saturday, December 12th, 2015 6:27 pm

As stated earlier, I thought Ludum Dare was next weekend, so unfortunately I’ll have to cut my time working on this short today, but here’s a pic of my progress so far:

Mattrified_LDJam38

I also have a playable html5 demo using Unity WebGL stuff:

http://recipes.mattrifiedgames.com/demos/ldjam38/

Essentially you just use the left and right mouse buttons.

Goals for tomorrow are

  1. Allow it so any 2 buttons can be assigned for movement
  2. Make it an actual game somehow…
  3. Content, content, content…or something.

T_T In…most likely

Posted by (twitter: @@mattrifiedgames)
Thursday, December 10th, 2015 4:01 pm

I thought Ludum Dare started next weekend!  I should learn to read…

Anyway, I’m going to try and participate this time, regardless of theme though I may lose part of Saturday.

I have two ideas I’d like to expand upon, but I also want to do some Twitch interactive gameplay / networking stuff so it’ll just depend on said theme.  I’ll be using Unity, possible using Unity 5.3 and seeing if their web GL stuff is any good *shrug*.  If not, I’ll just do PC, Linux, and Mac builds and put them on my itch.io site.

Good luck to everyone!

Coffin Post-Mortem

Posted by (twitter: @@mattrifiedgames)
Monday, April 28th, 2014 9:24 pm

I wrote a post mortem for my game Coffin.  Instead of writing here though, I posted it on my personal blog.  Enjoy reading it!  If you’re into reading post-mortems.

Done! Now please…enter the Coffin…MWAHAHAHA…eh…

Posted by (twitter: @@mattrifiedgames)
Sunday, April 27th, 2014 4:40 pm

Alright, turning in a bit early.  Here is my entry.  Could have used some more time, but I need to be somewhere so…there it is!

Capture Capture2

This was pretty crazy and challenging.  It went fast, but most importantly, I enjoyed it!  I’ll write a more complete post-mortem later, lol.  Good luck to everyone else as the final hour draws near!!

Turning in a bit early…

Posted by (twitter: @@mattrifiedgames)
Sunday, April 27th, 2014 2:01 pm

I wouldn’t so much say that I’m giving up, but I always hate rushing at the end of a game jam.  I don’t know why.  If the game jam ends at 9, I want to be done by 8, 7 even.  This current game specifically, which I’m calling Coffin, is no exception.  I think part of it is that I know that with the remaining time, I’m not going to get what I want, so instead of rushing and frustrating myself with last minute snags, I might as well turn in something early.  I still have a few hours left, which I’ll probably use to focus on audio, but for the most part, I’m rather happy with what I did.  Also, I’m tired.  I think if I LOVED my idea entirely and was super excited to work on it after Ludum Dare, I would probably keep working on it, but I have work tomorrow — more game dev.! — so I think I may turn it what I have a little early.  I bit off more than I could chew — as usual — but I still think I did a substantial amount of work and of all the game jams I’ve ever done, this is probably the closest to my intended idea — to some degree.

Here’s a screenshot!

mattrified_LD48_WIP

Alright, back to work for a bit!

Another video — Coffin thing…idk…

Posted by (twitter: @@mattrifiedgames)
Saturday, April 26th, 2014 11:57 pm

Here’s another video of my game.  I wasted a large chunk of time today trying to make it some sort of puzzle game like The Room on iOS, but I don’t even like that game or that genre.  I wanted something speedier and faster so I turned it into a first-person no-rail, rail shooter (what?).  I have a lot to do tomorrow; I probably (yea, that probably should be an is but trying to stay POSITIVE) won’t even finish all of it, but if I can get the atmosphere that I was going for down, then I’ll be more than happy!

Ugh…so close and juggling

Posted by (twitter: @@mattrifiedgames)
Saturday, April 26th, 2014 12:58 pm

I started my game and I don’t hate it, but I wasted the morning going a puzzle route but…that’s just not me, at least not this type of puzzle, slow jigsaw puzzles.  I’m more of a twitch player.  I have two mechanics I want, and  I’m trying to devise an interesting way to use them both with only single button mouse clicking.  Also, I tried out Substance Painter today; it’s a cool program but not 100% what I’m looking for, at least not yet and not for this.  I’ll stick to Photoshop for now.  I’m going for a walk to clear my head and when I get back I’m going to either figure out how to do these mechanics properly or start character work…

6 Hour Mark Bed Time!!!

Posted by (twitter: @@mattrifiedgames)
Saturday, April 26th, 2014 12:25 am

Well I’m uploading a video first, but I will be going to bed soon. People say L.D. is the place to experiment, and I definitely feel like I am here. Usually I focus on gameplay, but I’m focusing more on atmosphere this time — maybe it’s due to all my recent Oculus work. Regardless, I hope once I start putting in better textures, audio, and actual gameplay elements, it will start to take shape. So far I think it’s just going to be a simple “puzzle” object solving game but with a very dark theme…or maybe not…

Video Link!

 

 

I had this idea for awhile…

Posted by (twitter: @@mattrifiedgames)
Friday, April 25th, 2014 7:44 pm

I think I voted for this theme and it got picked and now I’m like, “Dammit!”  I had an idea for this theme specifically, but it’s probably way out of scope, and I really want to do it with the Oculus.  Wait, that’ll be part two!  Also, a part of me thinks I’m taking a very literal, very obvious interpretation of “Beneath the Surface”.  Hopefully my aesthetic and viewpoint can make it seem rather not so obvious.  My goal before the end of the night is to have the first “portion” done.  Saturday will focus on the entire flow and begin art polish.  Sunday will be a rush to the end to finish — as usual with game jams, 😛

Oh, I’m ready–or almost I guess.

My (very dark (thanks camera!)) work space is all ready:

mattrified_workspace

My couch is ready for a quick nap if my eyes get tired:

20140425_201348

My kitchen is equipped with both space for thinking and water for drinking (until my pizza is delivered, which hopefully is before 9!)

20140425_201522

And Shuma-Gorath is guarding my bed, claiming, “WASTE OF FLESH!”  Not sure why…

20140425_201541

Oh my.  It’s not even 11 P.M. EST and I think I have the game jam giggles…

In seriousness, I’m so excited because for the first time in months, I’m doing some hard, fast, difficult, and challenging, but it’s also something I WANT to do.  I don’t HAVE to do this at all, but really WANT to.  All I hope is that the theme doesn’t make me want to drive home and retrieve my temporary Oculus Rift, which would probably be bad anyway since (nearly) no one would be able to play it.  And don’t worry — not that anyone is, was, or will — I’ll do more game-oriented posts as soon as the jam actually starts.

Oh, I guess this means I’m in as well *shrug*

As for tools, using Unity, but not going to predecide any toolsets before hearing the theme.  Even deciding a toolset early can sometimes influence the type of game and frustrate me if it doesn’t fit the theme.

Good luck everyone!

Why am I doing this?!

Posted by (twitter: @@mattrifiedgames)
Thursday, April 24th, 2014 9:11 pm

I’m mostly writing this as a (super) quick analysis as to why I am doing this 48 Game Jam / Competition.  This will be my first Ludum Dare.  I had heard about it before but had never investigated it closely.  The reason for this investigation now is that for the past 9 months I have been working on a programming book.  This was a long, drawn-out, and boring process; this difficulty was not something I was anticipating.  It made me irritable and actually started making me lose faith in my abilities but more importantly my passion as a game developer.  In conjunction with my current job, it was the perfect formula for stress, resentment, depression, and a bunch of other negative feelings.  The book is done, so why Ludum Dare?  One reason is it’s advertised as a primarily SOLO game jam.  This is an area I think I thrive in actually — no long meetings, no compromising vision (which is different than cutting back on scope), no hurt feelings or politics.  I mostly want to have fun, but I also want to see if I can rejuvenate the passion for making games — not technical text, not concepts, not ideas, but an actually game!  I’ve done the Global Game Jam before, and themes in game jams have always sort of “burned” me; this has been mostly due to the fact that I had gone into game jams with an idea in mind and couldn’t think how to make the theme work with the idea that wasn’t utter bullsh*t.  For this Ludum Dare, I’m trying to go in with no ideas other than the fact that the game will be in Unity3D (or GameMaker is I think that is a better fit).  This isn’t the most exciting post, but I hope to write a few more during the course of Ludum Dare — but not too many as I have to actually focus on a game — and good luck to everyone participating!

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