About matthias_zarzecki (twitter: @IcarusTyler)


October Challenge 2015
Ludum Dare 33
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
MiniLD 46
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
Ludum Dare 21
MiniLD #26
Ludum Dare 20

matthias_zarzecki's Trophies

Unstoppable Rating Machine
Awarded by codeapparat
on May 6, 2012
Most Tasty Jam Entry Award
Awarded by codeapparat
on January 19, 2012
"Doing your homework"-Medal
Awarded by pretzelhands
on July 19, 2011

matthias_zarzecki's Archive

Pegakitty Saves the World!

Posted by (twitter: @IcarusTyler)
Saturday, August 22nd, 2015 1:20 pm

Hey Guys!

My game for this Jam is about a Pegaus Kitty :D. I made it in 8 hours with Marie Palme.


In Pegasus Kitty Saves The World you collect candy to power your rainbow-blaster, with which you can rainbowify the envivonment

Play | LD-Entry



Posted by (twitter: @IcarusTyler)
Wednesday, October 22nd, 2014 12:34 pm

Just submitted POND to the October-Challenge.

It’s a meditative interactive experience about playing with lights and sounds.

This game is actually free. The plan, in order to qualify, is to
a) get ad-revenue from kongregate
b) divert attention towards by other, paid games

Android (Google Play Store) | Web | LD-Entry


Spacecat Marines!

Posted by (twitter: @IcarusTyler)
Wednesday, August 27th, 2014 4:49 am

It is done! Go check it out :)

In Spacecat Marines you go from world to world in your ship, the Bigglesworth. You have a crew of spacecats with their own unique appearances and equipement, which accompany you on missions. During those you have to defend power-cores in fps/td-hybrid. They also get more experience and level up in rank.



  • Your unique team of Spacecat Marines
  • Neat Soundtrack
  • Spacecat Marines. With guns.
  • Non-linear progression – chose which mission to do next
  • 12 missions with different challenges
  • A ship to connect you between worlds


I also made a timelapse, showing me working furiously:


Spacecats, obviously

Posted by (twitter: @IcarusTyler)
Sunday, August 24th, 2014 12:49 am


It’s cats in space 😀


I’m in

Posted by (twitter: @IcarusTyler)
Saturday, April 19th, 2014 3:33 pm

Hey guys

I’m in.

You know the drill ;P


I’m in, etc, yadda yadda yadda

Posted by (twitter: @IcarusTyler)
Friday, December 13th, 2013 4:49 pm

Hey Guys,

I shall be participating, as always. You know the drill.

Also, here are some kittens. Because no LD-game is complete without them.


Sharkasm – A Game About Being Mean

Posted by (twitter: @IcarusTyler)
Sunday, November 3rd, 2013 8:24 am

Hey Guys!

Here is my SharkJam-Game: Sharkasm. It’s a game about being mean to other sea-life, featuring procedurally generated insults.


But remember, nobody likes a meanie.

Play | Entry

Have fun!



Announcing SharkJam! (aka Mini Ludum Dare #46)

Posted by (twitter: @IcarusTyler)
Tuesday, October 22nd, 2013 4:12 am


SharkJam is over! 87 shark-games have been made, which means this is one of the most succesful Mini-LDs ever! Thanks guys, this is awesome \:D/


2 Days compressed into 4 minutes

Posted by (twitter: @IcarusTyler)
Monday, August 26th, 2013 11:39 pm

Here’s me working furiously on Every Ten Seconds A Kitten Drowns

Timelapses makes that always look awesome :)

Play | Entry


Every Ten Seconds A Kitten Drowns

Posted by (twitter: @IcarusTyler)
Sunday, August 25th, 2013 8:09 pm

Hey Guys!

Check it out, I made a game about kittens. (some of them might die)


Go Play | Entry


I’m in! (of course)

Posted by (twitter: @IcarusTyler)
Thursday, August 22nd, 2013 11:59 pm

Hey Guys,

I’m in! For the Seventh time! Or eight. I might’ve lost count.

Anyway, here’s kittens.










That is all.


Thoughts on The World is MINE!

Posted by (twitter: @IcarusTyler)
Tuesday, January 1st, 2013 2:16 pm

Ugh. The World is MINE feels like it could’ve been so much better. More focussed.

Yet still people like it. Currently it’s the 5th most-played game this LD, which is awesome 😀

What went wrong:


The style is boring. I feel putting a water-shader might’ve been a mistake, and the entire thing could be more comic-y. The buildings are ugly, the result of me being swamped with other stuff. The textures are boring too.


The World Is MINE! suffers from the same problems it’s spiritual predecessor My Little Planetoid (from the last LD) had. Namely, it is too easy. You can just wait until the resources pile up, and then do your thing.

On the other hand, city-building-games like Anno 2070 (or Anno 1404, etc) have the same “structure”. In those you can wait too until you have anough material. I’ll have to figure this one out.

The first draft also had Enemy Agents, who would undo your progress. The got cut in the stress.

Inefficient use of assets

The World is MINE! Has a lot of single-use-assets. The models are used for one purpose, and then never again. All the lines describing the buttons (the narrative, if you will) were time-intensive to write and make witty, and are only used once too. In the end this led to bad 3d-models.

Unclear Advanced rules

The simple rules – hire goons, take over cities – work just fine. The more advanced happenings, like control of missiles and assets are a bit more complicated, and only explained in a text-box.

The stupid text-bug

I wanted to have two things (among others) in this game: A text displaying the city-name, and a planet that isn’t a sphere.

After some deliberation after the event I realized that these exclude each other. To make the text not clip through the mountains I’d have to place it very high, but that would make it look worse. In the end there is no elegant solution to this. Or I just haven’t found it yet.


Somehow I recorded less images than in the last videos. To counteract this I slowed the framerate, resulting in this “slow” video. Yet somehow it works. Kind-of.

Meh, you decide 😛

What went right!


Almost forgot this (as devs are wont to do). I composed the track in less than one hour 2 hours before the deadline. And it works. It’s pompous, and grand, and the march fits the “Evil Mastermind” perfectly.

I should do more music.


I am SO GLAD I re-named them “Goons”. “Henchmen” is so boring (and exluded women). The Goons are named procedurally, with every Goon receiving a unique name. The name shows up when you hire them, and again when you send them on a mission.


This game may have the biggest amount of “dialogue” I’ve put in a game (I usually try to avoid long texts). The text-button-descriptions are the dialogue of an unseen advisor, and I’m satisfied with the results (people agree). I also love the names of the Evil Vehicles you buy (Buttercup, Purplepants and DeathRigible).


The game starts slowly, and then picks up in complexity. A lot of buttons appear later, and buying the DeathRigible-Blimp allows you to see more cities, ramping up the challenge.

I am very proud that few people seem to quit the game prematurely (so far I can gather), which means they are eased in well (Nice work me! *show off*)

The DeathLaser

Till the very last second possible I thought whether to make it an Orbital Laser or a Lunar Laser. In the end I felt satellites would be too much like My Little Planetoid, so I opted for the moon-base (which, funnily, also appeared in My Little Planetoid). Reaction to the DeathLaser has been 100% positive, so it was a good decision :)

The world changing

At the beginning, the world is blue, and only your evil hideout (on super-secret Doom Island) belongs to you. But the more you advance, the more the world changes in color. Your submarines patrol the sea, and cities switch over to you, while auxilliary bases appear around the globe.

The Ending

After the world has slowly changed to become yours, the games calls back to the beginning. I still laugh when I see the final screen.

Go check it out, you might like it 😀






Posted by (twitter: @IcarusTyler)
Tuesday, January 1st, 2013 1:32 pm

Hey guys

So I’ve rated 333+ games now. Woo!

Also, here are some memorable ones.

Abrupt Salvation

You are an evil block-dude/dudette. Destroy the kingdom! Weirdly beautiful, and atmospheric. Very good use of Unity-resources.

I Never COULD Get The Hang Of Thursdays…

Array-of-minigames-story-thingie. Also, you speed-pet a turtle. YOU SPEED-PET A TURTLE

The Fall of Mr. Wily

This is one of the few games with a character-arc I’ve encountered. Excellent use of music.

Internet Avenger

You are the Internet Explorer, sent back in time, to destroy other browsers. Simple, but lovely as hell.

Seeds of Wrath

You’re a bird. Piss off the scarecrow.

Mad Princess

You are the Princess, who actually hasn’t been captured. She hasn’t bee captured at all! Also, she’s evil. Mwahaha. Lovely.


Hurt the cute guy to advance, but not too much. Too cute. Too much evil.


Jerk Simulator. You are hurting your friends. This is too villainous. Seriously, I can’t take it. You try.

Hell Guy Hells It Up

A game about sacrificing villagers and goats. Simple and efficient (also fun).

The World is Mine!

World-Domination-Simulator. You hire Goons and take over cities.

Hang on, this is my game. I am shamelessly plugging this! OH GOD SOMEBODY STOP ME


The World is MINE!

Posted by (twitter: @IcarusTyler)
Monday, December 17th, 2012 2:57 pm

Hey guys,

So I made a game. It’s about taking over the world.

There also is a timelapse!


Play | Entry-Page




Declaration of Intention of Stuff

Posted by (twitter: @IcarusTyler)
Tuesday, December 11th, 2012 12:28 pm

Hey guys

So…I….um…. I’ll be taking part.

That’s all for now! BYE!!! 😀


The IndieSpeedRun

Posted by (twitter: @IcarusTyler)
Monday, December 10th, 2012 8:49 am

As you may or may not know, the IndieSpeedRun-jam/competition is currently running, and will overlap with Ludum Dare.

The rules are somewhat similar, and after some inquiry the IndieSpeedRun-organizers have confirmed that games created in the 48hours of LD can be submitted. The vital part of the FAQ is

Q: Can I submit games created for other game jams?

A: Yes, with some major caveats. Firstly, your game will still need to meet our guidlines, meaning date of creation, adhering to our assigned theme and element, and including the Indie Speed Run creation slide. If you just so happen to time that with another game jam simultaneously, it would be an interesting feat, and techincally compliant with our rules except for one: not allowing your game to be published prior to our Free Play window. That being said, “dual game jamming” (which we define as creating one Indie Speed Run game that’s used for Indie Speed Run AND another game jam) is the single exception. If another game jam would require your game to be published ahead of our window, then as long as it meets all other ISR requirements, we will allow it. We cannot, however, speak for any other game jam and their thoughts on the matter, so please check with them before trying to create a game jamception.

Which means that once you are done with LD, you can also submit it to the IndieSpeedRun, If You Follow Their Rules Too.

If this is your thing, make sure to study the IndieSpeedRun-rules to get ready.




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