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    About matrin


    Ludum Dare 16

    matrin's Trophies

    Slovenian indie developer
    Awarded by RedReaper132
    on April 23, 2010

    matrin's Archive

    I’m in

    Posted by
    Monday, December 12th, 2011 12:35 pm

    I will be participating in the LD competition and give it my all.

    I will be using:
    – python
    – pygame
    – gimp
    – guarana extract
    – anything else I might need

    See you then.

    First screenshot

    Posted by
    Saturday, April 30th, 2011 5:04 am

    A slow start and a late first screen shot of a randomly generated maze – cavern. Based on my current progress it seems, I won’t be able to get the normal amount of sleep, if I wish to finish in time for submission. The next few hours will be interesting.

    From C and Beyond

    Posted by
    Saturday, April 30th, 2011 2:06 am

    Well, after a few hours I’m starting to see C just wont cut it. The lack of data structures in its standard lib is getting on my nerves and I am switching to C++ where I wont be wasting my time with implementing stacks, queues or lists. I Guess next time I should do better research on the tools I want to use.

    I am in

    Posted by
    Tuesday, April 26th, 2011 7:52 am

    I shall join the fun. Missed out on quite a few events recently and I very excited that I have the week before LD off, so I will definitely have enough time over the weekend.

    I will use:
    C programming language
    Allegro game library
    text editor – scribes, geany maybe scite
    Gimp, Inkscape, Blender – I never know what kind of graphics I might want to do
    Linux OS

    Never actually got far enough with the game, to start making sounds and music, so I don’t really know, what I’d use for that. Any suggestions?

    Might even use OpenCV for a video interface, if I get a good idea for it.

    Up and away

    Posted by
    Saturday, April 24th, 2010 3:08 pm

    I’ve taken to the sky.
    I’ve had some trouble with my previous idea, and now I just experimenting. Maybe I can still put something together, I kinda like how these images look.

    First screen shot

    Posted by
    Saturday, April 24th, 2010 2:19 am

    My first screenshot of some generated islands. I’ve done the preliminary graphics, and constructed the generating algorithm. Now I have 256 more or less unique islands to choose from.

    I have a solid idea for a game of sorts, and I’m positive I will be able to finish that. But it’s probably not the best of ideas. Still I don’t have a very good track record for LD entries. I’ll take a short (family forced :P)break, and think this over. Maybe I can come up with something better that will incorporate these islands.

    Eggs and bacon

    Posted by
    Friday, April 23rd, 2010 10:47 pm

    IMG_0024 This should be plenty fuel for my ambitions. I may look messy (my style of cooking), but you can believe me, It’s delicious. Yum yum.

    I chugged a Shark this morning, and it really gave me a kick. I’m buzzing like a bee, which is probably a bad thing, gets hard to focus.

    Island explorer

    Posted by
    Friday, April 23rd, 2010 8:24 pm

    So, here is my pitch.

    A sea with lots of tiny unexplored islands. You set sail with in your small sail boat, looking for an islands of your own. The ones near the shore have already been taken, you have to try in the open waters.

    The game will be online. I will host a server, that will have a generated map, and a list of islands. Once you find an island, the server will tell you if it has been discovered yet. If it has, you will see its name, and the explorer who found it. Otherwise you will get to name the island and plant a flags so to speak. Also you could leave a message for future visitors.

    Might incorporate fishing into this game. :D


    Posted by
    Friday, April 23rd, 2010 2:50 am

    I cleaned off my desk and bought some provisions for the weekend (Lorenz chips, Shark energy drinks, OJ). Here a pic of it, although it’s not impressive, or really tidy for that matter.



    In the picture the OJ has been replaced with an orange+coke soft drink. :)

    Thats it for today. I’m going to distance myself from the digital world, and try to relax, maybe do some stuff around the house. Go to bed early, and wake up when the compo starts. Then I plan to burn through the 48 hours with my 8 cans of energy drink. I have the next week off (no collage lectures) so I can afford to get sleep deprived and zombified. :) Hope it will give me the edge I need.


    Posted by
    Tuesday, April 20th, 2010 9:55 am

    Since tenacity is an important quality, I am back for another round of LD.

    The tools I’ll be using:
    QT4 library : lets see if it has everything that game development needs. I know how to use 2D drawing methods and openGL, I’m not sure about the sound support.
    QTCreator : the official QT IDE, so far has served me well. This is the main reason I am going with QT, although I could use any other c++ lib in it. I love it. :)
    Gimp,Inkscape : graphic tools of choice.
    Blender : I might decide to go 3D with this game, haven’t decided yet. Might use blender, maybe just for 2D renders.
    LMMS : linux multimedia studio, will be using it for music composing. Any other sound recording will probably be done by some generic sound recorder tool.

    Now I have to prepare my timelapse script, last time I took way to many screen shots, ended up with a few hours of footage. Also need to do some shopping and prepare my work environment before the compo. Can’t wait.

    Sunday hiker finished

    Posted by
    Sunday, December 13th, 2009 11:40 am

    I submitted my game, although not completely finished, but I lost sight of my goal. So I’ll recap and try to figure out where it went wrong. I also have a timelapse in the making, so I’ll post that next week as well. Good luck to everyone that still working hard on their submissions.

    Another screen shot

    Posted by
    Sunday, December 13th, 2009 3:50 am

    We are getting there, I hope. This little bugger took me a good 3 hours of work, but he is walking around and happily humping air, when there is nothing else to do. (Yeah, the idle animation sequence didn’t turn out quite the way I wanted it too).
    For a puzzle game, I have an alarming puzzle deficiency. Looks like I won’t be able to put together more than 1 level, but already It seems this game’s quality is far beyond my usual entry (if I get one together).
    Also I would need some nature themed sounds for this thing. :S

    First level

    Posted by
    Saturday, December 12th, 2009 4:32 pm

    Haha, first level done. :) Well not really. This is just an image. I will draw this on the background, and add some nifty objects over it. But I guess this is it for day 1.

    Still have a good felling about this one. I am gonna make it. :D

    First screenshots

    Posted by
    Saturday, December 12th, 2009 11:54 am


    Although I am a bit late with it, I have a good feeling about this one. Most of my game mechanic is finished. On the picture you can see the graph of paths drawn out, red paths are active, blue are passive, and are activated, when you reach certain action nodes in the graph. You can see an action node, under the mouse, indicated by a spinning red circle. The filled red circle is you player, who travels over active paths. You can send him to an action node, by clicking on it. He will find the shortest way and follow it, until he reaches that node.

    Now I need to replace the black background with scenery, red circle with a sprite, create animations for action nodes and some sounds all wrapped up as a neat puzzle. Right now I hope I can get one level together, after that the menu, and then maybe another level (my head is in the clouds).

    All posts, images, and comments are owned by their creators.

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