About Matriax (twitter: @DavitMasia)

I'm Davit Masia founder of Kronbits.com and i made games for windows, mac,linux, android/iOS and android consoles!

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Game published on OUYA and ready to download and play for free!

Posted by (twitter: @DavitMasia)
Tuesday, March 11th, 2014 12:28 am

Game published on OUYA and ready to download and play for free!

If you have an OUYA and have an account click on this link to start the download automatically in the console!:

Click to Download The Running Dead on your OUYA !

The game will start to download in your OUYA! is only 1.9mb!

The Running Dead working on OUYA

Posted by (twitter: @DavitMasia)
Thursday, February 27th, 2014 4:21 am

The Running Dead working on OUYA!

You can see the first 5 levels of the game.

Upcoming Game: The Running Dead!

Posted by (twitter: @DavitMasia)
Thursday, February 20th, 2014 12:28 pm

The Running Dead is a small game with a high difficulty gameplay on you run to survive from zombies.

To survive you can shoot and jump(or double jump) to avoid the various type of zombies including birds and wolfs(And maybe i add some piranhas)

The GFX are simply dots of 8×8 using a pallete of non-saturated colors all to get the most possible “real” looking for this resolution/style.

 

Title screen:
The Running Dead Title Screen

 

Gameplay .Gif:
Gameplay

Actually the game runs at:
Windows, Mac, Linux, Flash, Android, iOS(iPod, iPhone, iPad) and OUYA.

The overall progress is around 60-70% ans is planned to be released on next month, first on mobiles i guess and later on ouya/deskptop.

 

Links you maybe interested:

Tumblr with the last updates:  http://dev.kronbits.com/

Tigsource Thread:  http://forums.tigsource.com/index.php?topic=38878.0

GameJolt Page:  http://gamejolt.com/games/arcade/the-running-dead/22793/

Kronbits Official Twitter:  https://twitter.com/Kronbits

Personal Twitter:  https://twitter.com/DavitMasia

 

Ninja Twins included in the last OUYA Newsletter!

Posted by (twitter: @DavitMasia)
Tuesday, September 10th, 2013 7:46 am

My first coded multiplatform game called Ninja Twins recently ported to OUYA was included/Featured in the “Play Like BAWb” section inside the OUYA and yesterday i receive a great surprise when i saw the game included in the newsletter!

Ninja Twins released on OUYA !

Posted by (twitter: @DavitMasia)
Wednesday, September 4th, 2013 3:44 am

Actually Ninja Twins is the first game released on OUYA made with Multimedia FUsion 2! 😀

At the moment the game can be found in the section “Play Like BAWB” i don’t know really what is, seems something of the OUYA staff is named BAWB ¿?

OUYA ScreenShots:
Ninja Featured:

Ninja Info

More info:
Our website: http://www.kronbits.com
Twiter accounts:  Official: @kronbits  / Personal: @DavitMasia

Other Game Download/Online
Here you can download the game for Win/Mac/Linux/Android or play online using flash

Ninja Twins working on OUYA! (Video)

Posted by (twitter: @DavitMasia)
Sunday, July 7th, 2013 8:34 am

Friday i received my OUYA and started to port Ninja Twins.

Actually the game runs perfectly on OUYA and can be finished at 100%

You can see the video here:

Unfortunately, the engine i’m using(Multimedia Fusion 2) still not have all the options to upload the game for revision.

I thought was complete but when i tried to upload i get an error saying:
“apk is missing res/drawable-xhdpi/ouya_icon.png”

I know the icon must be named exactly “ouya_icon.png” with a resolution of 732×412 and placed at “/res/drawable-xhdpi/” but this last, the directory location MMF2 still not have the option! :(

BTW, i hope an update adding the necessary to upload the game for revision. While is time to adapt No Time To Stop for OUYA too 😉

Here you can see the video taken from a Pre-Alpha version:

Recommended wacth on full HD to see better all details/effects 😉

The game is still in development and will be released “When it’s done”  but i hope get finished on 2014 for desktop versions and release the mobile (ios/android) and OUYA in the nexts weeks.

 

Nedd more info? check this links:

Official website 

Concept Greenlight

Tigsource Devlog

GameJolt Profile

 

My no entry for LD26, still too slow to coding, next time!

Posted by (twitter: @DavitMasia)
Tuesday, June 18th, 2013 9:42 am

I started to work in “No Time To Stop” near the Ludum Dare 26 and my idea was enter with it but unfortunately no arrived with enough gameplay, still i’m to slow to code :S

At first the game was made using a 16 color palette with a resolution of 120×80 and scaled later to 8x, all very minimalistic, here the first game style.

 

Now my idea is try to do something more colorfull with shadows/lights and glow but keeping the 8x pixel-art, here a screenshot:

No Time To Stop

 

To see the game in movement:

 

Some info about the game:

Resolution: 960×640
Genre: Arcade/Platformer with some logic/puzzles
Platforms: Win,Mac,Linux – Android/iOS – OUYA and maybe GameStick
Engine: Multimedia Fusion 2

 

For complete info you can check the official website or if you want to follow the development check the Tigsource Devlog .

And a few days ago the game was uploaded on Greenlight 😉

 

And well I hope code more fast for the next compo or at least enter some fun-playable!.

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